我是Java的初学者,需要一些帮助我的应用程序。 我想在javafx画布上使用拖放定制的形状,即构成领结的多个多边形。
我创建了一个绘制领结的方法,如下所示:
public void joonistaBowTie(GraphicsContext gc) {
// Bowtie left side
gc.setFill(Color.RED);
double xpoints[] = { 242, 242, 200 };
double ypoints[] = { 245, 290, 270 };
int num = 3;
gc.fillPolygon(xpoints, ypoints, num);
// Bowtie right side
gc.setFill(Color.RED);
double xpoints1[] = { 160, 160, 200 };
double ypoints1[] = { 245, 290, 270 };
int num1 = 3;
gc.fillPolygon(xpoints1, ypoints1, num1);
// Bowtie middle part
gc.setFill(Color.RED);
gc.fillOval(190, 255, 20, 30);
}
我已将该方法移动到一个名为BowTie的单独类中。 我还有一个主类,看起来像这样:
public class GraafikaNaide extends Application {
Bowtie bowtie;
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("JavaFX-iga joonistatud kloun");
Group root = new Group();
Canvas canvas = new Canvas(1000, 1000);
GraphicsContext gc = canvas.getGraphicsContext2D();
joonista(gc);
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
private void joonista(GraphicsContext gc) {
Bowtie bowtie = new Bowtie();
bowtie.joonistaBowTie(gc);
}
我还发现了一些关于如何进行拖放的example,但我只是缺乏如何实现此代码的知识。
有人可以帮帮我吗?
由于
答案 0 :(得分:3)
使用您提供的链接,以下是将其与您的工作相结合的方式:
public class GraafikaNaide extends Application
{
joonistaBowTie bowtie;
double orgSceneX, orgSceneY;
double orgTranslateX, orgTranslateY;
@Override
public void start(Stage primaryStage)
{
Canvas canvas = new Canvas(1000, 1000);
GraphicsContext gc = canvas.getGraphicsContext2D();
joonista(gc);
canvas.setOnMousePressed(canvasOnMousePressedEventHandler);
canvas.setOnMouseDragged(canvasOnMouseDraggedEventHandler);
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setTitle("JavaFX-iga joonistatud kloun");
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
private void joonista(GraphicsContext gc)
{
joonistaBowTie bowtie = new joonistaBowTie();
bowtie.joinBowTie(gc);
}
EventHandler<MouseEvent> canvasOnMousePressedEventHandler = new EventHandler<MouseEvent>()
{
@Override
public void handle(MouseEvent mouseEvent)
{
orgSceneX = mouseEvent.getSceneX();
orgSceneY = mouseEvent.getSceneY();
orgTranslateX = ((Canvas)(mouseEvent.getSource())).getTranslateX();
orgTranslateY = ((Canvas) (mouseEvent.getSource())).getTranslateY();
}
};
EventHandler<MouseEvent> canvasOnMouseDraggedEventHandler = new EventHandler<MouseEvent>()
{
@Override
public void handle(MouseEvent mouseEvent)
{
double offsetX = mouseEvent.getSceneX() - orgSceneX;
double offsetY = mouseEvent.getSceneY() - orgSceneY;
double newTranslateX = orgTranslateX + offsetX;
double newTranslateY = orgTranslateY + offsetY;
((Canvas) (mouseEvent.getSource())).setTranslateX(newTranslateX); //transform the object
((Canvas) (mouseEvent.getSource())).setTranslateY(newTranslateY);
}
};
}
希望这有帮助。