所以我找到了类似问题的答案,但它们似乎对我的情况不起作用。下面是我试图使用的类文件:
class Characters(object):
def __init__(self,health,posX,posY,width,height,dead,moveSpeed,yMove,xMove):
self.health = health
self.posX = posX
self.posY = posY
self.width = width
self.height = height
self.dead = dead
self.yMove = yMove
self.xMove = xMove
class Player(Characters):
def __init__(self,images,gameOver):
self.images = images
self.gameOver = gameOver
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.gameOver = True
keysPressed = pygame.key.get_pressed()
if keysPressed[pygame.K_w]:
self.yMove = -self.moveSpeed
self.image = self.images[1]
if keysPressed[pygame.K_s]:
self.yMove = self.moveSpeed
self.image = self.images[0]
if keysPressed[pygame.K_a]:
self.xMove = -self.moveSpeed
self.image = self.images[2]
if keysPressed[pygame.K_d]:
self.xMove = self.moveSpeed
self.image = pygame.transform.flip(self.images[2],True,False)
self.posX += self.xMove
self.posY += self.yMove
return (self.image,self.posX,self.posY,self.gameOver)
下面是我试图用来调用模块Player.move()
的主要功能的一部分:
gameOver = False
playerPos = [None,(surfaceDim[0]/2,surfaceDim[1]/2),gameOver]
while not playerPos[2]:
player = Characters.Player(playerImgs,gameOver)
playerPos = player.move()
当我这样做时,它会告诉我'Player' object has no attribute 'posX'
。根据我的理解,Player应该继承来自Characters的属性,但是在这里它不是。我也尝试使用super()
方法,但它告诉我我缺少变量。有什么建议吗?
答案 0 :(得分:0)
你需要像这样初始化Character类:
class Player(Characters):
def __init__(self,images,gameOver):
Characters.__init__(self)