将<header>设置为Other Elements - CSS

时间:2015-12-04 02:04:14

标签: html css

我有一些html,当加载东西时,我有一个<div>在加载时显示,当它正在加载时,加载显示在所有内容之上,但我希望标题位于加载屏幕之上。这是HTML

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>JS Bin</title>
</head>
<body>
        <div id="loading">
            <div id="loading-container">
                <h1 id="loading_text">Loading...</h1>
            </div>
        </div>  
        <header>
      <a id="logo" href="user_profile.html">
        <h1 id="name">Name</h1>
        <h2 id="hello">Hello</h2>
      </a>
      <nav>
        <ul>
            <li><a href="user_profile.html">Profile</a></li>
          <li><a href="user_info.html" class="selected">Info</a></li>
          <li><a href="user_specials.html">Specials</a></li>
          <li><a href="user_social.html">Social</a></li>
        </ul>
      </nav>      
    </header>
</body>
</html>

这是css

header {
  float:left;
  margin:0 0 30px 0;
  padding:5px 0 0 0;
  width:100%;
  z-index: 102;

}

#logo {
  text-align:center;
  margin:0;
}

h1 {
  font-family:'Nunito', 'sans-serif';
  margin: 15px 0;
  font-size:1.75em;
  font-weight:normal;
  line-height:0.8em;
}

h2 {
  margin:-5px 0 0;
  font-size:0.75em;
  font-weight:normal;
}

ul {
    padding: 0 0;
}

#loading {
    width: 100%;
    height: 100%;
    left: 0px;
    position: fixed;
    display: block;
    background: rgba(255, 255, 255, 0.5);
    z-index: 99;

}

#loading-container {
    position: relative;
    top: 50%;
    transform: translateY(-50%);
    background: rgba(255, 255, 255, 0);
    z-index: 99;
}

#loading_image {

    display: block;
  margin: auto;
    z-index: 100;

} 

#loading_text {
    color: black;
  text-align: center;
  z-index: 101;
  vertical-align: middle

} 

正如您所看到的,我将标题的z-index设置为高于其他所有标题,但它仍然位于加载屏幕下方,此处是JSBin,其中包含一个正在运行的示例,在示例中我显示了加载屏幕3秒钟。

如何在加载屏幕上方显示标题?

由于

3 个答案:

答案 0 :(得分:11)

<z-index position来自position:relative。将header添加到position: absolute;

  

<强> Point, Note

     

仅适用于定位元素(position: relative;position: fixed;package com.example.mohammed.flagquizgameapp; import java.io.IOException; import java.io.InputStream; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import java.util.Set; import java.lang.String; import android.support.v7.app.ActionBarActivity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.res.AssetManager; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.os.Handler; import android.util.Log; import android.view.LayoutInflater; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ImageView; import android.widget.TableLayout; import android.widget.TableRow; import android.widget.TextView; public class MainActivity extends ActionBarActivity { // String used when logging error messages private static final String TAG = "FlagQuizGame Activity"; private List<String> fileNameList; // flag file names private List<String> quizCountriesList; //name of countries in quiz private Map<String, Boolean> regionsMap; // which regions are enabled private String correctAnswer; // correct country for the current flag private int totalGuesses; // number of guesses made private int correctAnswers; // number of correct guesses private int guessRows; // number of rows displaying choices private Random random; //random number generator private Handler handler; // used to delay loading next flag private Animation shakeAnimation; // animation for incorrect guess private TextView answerTextView; // displays Correct! or Incorrect! private TextView questionNumberTextView; // shows current question # private ImageView flagImageView; // displays a flag private TableLayout buttonTableLayout; // table of answer Buttons // called when the activity is first created @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // call the superclass's method setContentView(R.layout.activity_main); // inflate the GUI fileNameList = new ArrayList<String>(); // list of flag names quizCountriesList = new ArrayList<String>(); // flags in this quiz regionsMap = new HashMap<String, Boolean>(); // HashMap of regions guessRows = 1; // default to one row of choices random = new Random(); // initialize the random number generator handler = new Handler(); // used to perform delayed operations // load the shake animation that's used for incorrect answers shakeAnimation = AnimationUtils.loadAnimation(this, R.anim.incorrect_shake); shakeAnimation.setRepeatCount(3); // animation repeats 3 times // get array of world regions from strings.xml String[] regionNames = getResources().getStringArray(R.array.regionsList); // by default, countries are chosen from all regions for (String region : regionNames) regionsMap.put(region, true); // get references to GUI components questionNumberTextView = (TextView) findViewById(R.id.questionNumberTextView); flagImageView = (ImageView) findViewById(R.id.flagImageView); buttonTableLayout = (TableLayout) findViewById(R.id.buttonTableLayout); answerTextView = (TextView) findViewById(R.id.answerTextView); // set questionNumberTextView's text questionNumberTextView.setText(getResources().getString(R.string.question) + "1" + getResources().getString(R.string.of) + "10"); resetQuiz(); // start a new quiz } // end method onCreate // set up and start the new quiz private void resetQuiz() { // use the AssetManager to get the image flag // file names for only the enabled regions AssetManager assets = getAssets(); // gets the app's AssetManager fileNameList.clear(); // empty the list try{ Set<String> regions = regionsMap.keySet(); // get Set of regions // loop through each region for(String region: regions) //if region is enabled { if(regionsMap.get(region)) { //get a list of all the flag image files in this region String[] paths = assets.list(region); for(String path: paths) fileNameList.add(path.replace(".png", "")); } // end if } // end for }// end try catch(IOException e) { Log.e(TAG, "Error loading image file names", e); } // end catch correctAnswers = 0; // reset the number of correct answers made totalGuesses = 0; // reset the total number of guesses the user made quizCountriesList.clear(); // clear prior list of quiz countries } // end method resetquiz // after the user guesses a correct flag, load the next flag private void loadNextFlag() throws IOException { // get the file name of the next flag and remove it from the list String nextImageName = quizCountriesList.remove(0); correctAnswer = nextImageName; // update the correct answer answerTextView.setText(""); // clear answerTextView // display the number of the current question in the quiz questionNumberTextView.setText( getResources().getString(R.string.question) + " " + (correctAnswers + 1) + " " + getResources().getString(R.string.of) + " 10"); // extract the region from the next image's name String region = nextImageName.substring(0, nextImageName.indexOf('-')); // use AssetManager to load next image from the assets folder AssetManager assets = getAssets(); // get app's AssetManager InputStream stream; // used to read in flag images try{ // get an InputStream to the asset representing the next flag stream = assets.open(region + "/" + nextImageName + ".png");] // load the asset as a Drawable and display on the flagImageView Drawable flag = Drawable.createFromStream(stream, nextImageName); flagImageView.setImageDrawable(flag); } // end try catch(IOException e) { Log.e(TAG, "Error loading " + nextImageName, e); } // end catch // clear prior answer Buttons from TableRows for(int row = 0; row < buttonTableLayout.getChildCount(); ++row) ((TableRow) buttonTableLayout.getChildAt(row)).removeAllViews(); Collections.shuffle(fileNameList); // shuffle file names // put the correct answer at the end of fileNameList int correct = fileNameList.indexOf(correctAnswer); fileNameList.add(fileNameList.remove(correct)); // get a reference to the LayoutInflater service LayoutInflater inflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); // add 3, 6, or 9 answer Buttons based on the value of guessRows for(int row = 0; row < guessRows; row++) { TableRow currentTableRow = getTableRow(row); // place Buttons in currentTableRow for(int column = 0; column < 3; column++) { // inflate guess_button.xml to create new button Button newGuessButton = (Button) inflater.inflate(R.layout.guess_button, null); // get country name and set it as newGuessButton's text String fileName = fileNameList.get((row*3) + column); newGuessButton.setText(getCountryName(fileName)); // register answerButtonListener to respond to button clicks newGuessButton.setOnClickListener(guessButtonListener); currentTableRow.addView(newGuessButton); } // end for } // end for // randomly replace one Button with the correct answer int row = random.nextInt(guessRows); // pick random row int column = random.nextInt(3);// pick random column TableRow randomTableRow = getTableRow(row); // get the TableRow String countryName = getCountryName(correctAnswer); ((Button) randomTableRow.getChildAt(column)).setText(countryName); } // end method loadNextFlag // returns the specified TableRow private TableRow getTableRow(int row) { return (TableRow) buttonTableLayout.getChildAt(row); } // end method getTableRow // parses the country flag file name and reurns the country name private String getCountryName(String name) { return name.substring(name.indexOf('-') + 1).replace('_', ' '); } // end method getCountryName // called when the user selects an answer private void submitGuess(Button guessButton) { String guess = guessButton.getText().toString(); String answer = getCountryName(correctAnswer); ++totalGuesses; // increment the number of guesses the user has made // if the guess is correct if(guess.equals(answer)) { ++correctAnswers; // increment the number of correct answers // display "Correct!" in green text answerTextView.setText(answer + "!"); answerTextView.setTextColor(getResources().getColor(R.color.correct_answer)); disableButtons(); // disable all answer Buttons // if the user has correctly identified 10 flags if (correctAnswers == 10) { // create a new AlertDialog Builder AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle(R.string.reset_quiz); // title bar string // set the AlertDialog's message to display game results builder.setMessage(String.format("%d %s, %.02f%% %s", totalGuesses, getResources().getString(R.string.guesses), (1000 / (double) totalGuesses), getResources().getString(R.string.correct))); builder.setCancelable(false); // add "Reset Quiz" Button builder.setPositiveButton(R.string.reset_quiz, new DialogInterface.OnClickListener(){ public void onClick(DialogInterface dialog, int id) { resetQuiz(); } // end method onClick } // end anonymous inner class ); // end call to setPositiveButton //create AlertDialog for the Builder AlertDialog resetDialog = builder.create(); resetDialog.show(); // display the Dialog } // end if else // answer is correct but quiz is not over { // load the next flag after a 1-second delay handler.postDelayed( new Runnable(){ @Override public void run() { loadNextFlag(); } }, 1000); // 1000 milliseconds for 1-second delay } // end else } // end if else // guess was incorrect { // play the animation flagImageView.startAnimation(shakeAnimation); // display "Incorrect!" in red answerTextView.setText(R.string.incorrect_answer); answerTextView.setTextColor(getResources().getColor(R.color.incorrect_answer)); guessButton.setEnabled(false); // disable the incorrect answer } // end else } // end method submitGuess // utility method that disables all answer Buttons private void disableButtons() { for(int row = 0; row < buttonTableLayout.getChildCount(); ++row) { TableRow tableRow = (TableRow) buttonTableLayout.getChildAt(row); for(int i = 0; i < tableRow.getChildCount(); ++i) tableRow.getChildAt(i).setEnabled(false); } // end outer for } // end method disableButtons // create constants for each menu id private final int CHOICES_MENU_ID = Menu.FIRST; private final int REGIONS_MENU_ID = Menu.FIRST + 1; // called when the user accesses the options menu @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // add two options to the menu - "Choices" and "Regions" menu.add(Menu.NONE, CHOICES_MENU_ID, Menu.NONE, R.string.choices); menu.add(Menu.NONE, REGIONS_MENU_ID, Menu.NONE, R.string.regions); return true; // display the menu } // end method onCreateOptionsMenu @Override public boolean onOptionsItemSelected(MenuItem item) { // switch the men id of the user-selected option switch(item.getItemId()) { case CHOICES_MENU_ID: // create a list of the possible numbers of animal choices final String[] possibleChoices = getResources().getString(R.array.guessesList); // } return true; } } )。

JSbin

答案 1 :(得分:4)

在标题标记上使用:

position: relative;

这个也可以用,但可以改变html的其余部分,我不知道你还有什么。

position: absolute;

答案 2 :(得分:3)

只需添加标题{}

即可
  position:absolute;
  top:0;

如果我有正确的问题,这应该做你需要的。