我正在尝试构建一个简单的pacman游戏,我刚刚开始。
目前我的构造函数如下所示:
static String[][] board;
static int pacmanBornHeight;
static int pacmanBornWidth;
public PacmanKata(int height, int width) {
board = new String[height][width];
pacmanBornHeight = (int) Math.floor(height / 2);
pacmanBornWidth = (int) Math.floor(width / 2);
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
board[i][j] = "*";
}
}
board[pacmanBornHeight][pacmanBornWidth] = "V";
}
这个构造函数设置了板,pacman将位于中间,我使用&#34; V&#34;作为符号。
我尝试创建两种方法currentnlty,上下移动。
以下是设置:
我首先调用了tickUp方法:
public void tickUp(int steps) {
int counter = 1;
int timer = 0;
for (int loop = 0; loop < steps; loop++) {
board[pacmanBornHeight - counter][pacmanBornWidth] = "V";
for (int innerTimer = 0; innerTimer < counter; innerTimer++) {
board[pacmanBornHeight - innerTimer][pacmanBornWidth] = " ";
}
counter++;
timer++;
}
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
System.out.println("-------------------------");
} //end going UP
然后我把它打印到控制台(我初始化了10×10板):
Pacman正如预期的那样向上移动了三步,吃了三个点。我略微修改并创建了一个向下移动的方法:public void tickDown(int steps) {
int counter = 1;
int timer = 0;
for (int loop = 0; loop < steps; loop++) {
board[pacmanBornHeight + counter][pacmanBornWidth] = "V";
for (int innerTimer = 0; innerTimer < counter; innerTimer++) {
board[pacmanBornHeight + innerTimer][pacmanBornWidth] = " ";
}
counter++;
timer++;
}
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
System.out.println("-------------------------");
}//end tickDown
现在我打电话给tickDown并要求它向下移动3步,但我得到了这个结果:
我遇到的麻烦是,我不知道如何找到Pacman的最后位置。向下移动方法只是创建了一个新的Pacman并向下移动了3步,这不是我想要的。我该如何解决这个问题?
答案 0 :(得分:0)
更改您的tickUp
和tickDown
方法以保存Pacman的新位置:
public void tickDown(int steps) {
int counter = 1;
int timer = 0;
for (int loop = 0; loop < steps; loop++) {
for (int innerTimer = 0; innerTimer < counter; innerTimer++) {
board[pacmanBornHeight + innerTimer][pacmanBornWidth] = " ";
}
pacmanBornHeight += counter;
//Allow for wraparounds:
if (pacmanBornHeight > board.length) {
pacmanBornHeight = 0;
}
board[pacmanBornHeight][pacmanBornWidth] = "V";
timer++;
}
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
System.out.println("-------------------------");
}//end tickDown
我移动循环以将板中的空间写入外循环的开头;这样你就可以根据Pacman的起始位置获得空间。将空格写入数组后,您将更新Pacman的位置并将其写入数组中。
编辑:
以下是一个示例,展示了如何使用一维数组作为您的主板:
public class PacmanKata {
static String[] board;
static int pacmanPosition;
static int boardHeight;
static int boardWidth;
public static void main(String[] args) {
PacmanKata kata = new PacmanKata(10,10);
kata.tickUp(7);
kata.tickRight(9);
}
public PacmanKata(int height, int width) {
boardHeight = height;
boardWidth = width;
board = new String[height*width];
int offset = (width + 1) % 2;
pacmanPosition = (int) Math.floor((height + offset)*width/2);
for (int i = 0; i < board.length; i++) {
board[i] = "*";
}
board[pacmanPosition] = "V";
}
private void printBoard() {
for (int i = 0; i < board.length; i++) {
System.out.print(board[i]);
if ((i+1) % boardWidth == 0) {
System.out.println();
}
}
System.out.println("-------------------------");
}
public void tickUp(int steps) {
int counter = -1 * boardHeight;
for (int loop = 0; loop < steps; loop++) {
//Current position = ' '
board[pacmanPosition] = " ";
//Pacman's position changes:
pacmanPosition += counter;
//Allow for wraparounds:
if (pacmanPosition < 0) {
pacmanPosition += board.length;
}
//Update the board with Pacman's new position:
board[pacmanPosition] = "V";
}
printBoard();
}//end tickUp
public void tickRight(int steps) {
int counter = 1;
for (int loop = 0; loop < steps; loop++) {
//Current position = ' '
board[pacmanPosition] = " ";
//Pacman's position changes:
pacmanPosition += counter;
if (pacmanPosition % boardWidth == 0) {
pacmanPosition -= boardWidth;
}
//Update the board with Pacman's new position:
board[pacmanPosition] = "V";
}
printBoard();
}//end tickUp
}
答案 1 :(得分:0)
您应该拥有一个包含pacman当前位置的字段(所有字段都不应该是静态的),而不是pacmanBornWidth
和pacmanBornHeight
字段:
String[][] board;
java.awt.Point pacmenPos;
public PacmanKata(int height, int width) {
board = new String[height][width];
pacmanPos = new Point((int) width/2, (int) height/2);
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
board[i][j] = "*";
}
}
board[pacmanPos.x][pacmanPos.y] = "V";
}
现在用pacmanBornWidth
和pacmanBornHeight
替换所有出现的pacmanPos.x
和pacmanPos.y
。
在您的tickUp
和tickDown
方法中,只需更新pacman位置:
public void tickUp(int steps) {
...
pacmanPos.translate(0, steps);
...
}
public void tickDown(int steps) {
...
pacmanPos.translate(0, -steps);
...
}
如果您添加tickLeft
和tickRight
方法,这也会有相同的效果:
public void tickLeft(int steps) {
...
pacmanPos.translate(-steps, 0);
...
}
public void tickRight(int steps) {
...
pacmanPos.translate(steps, 0);
...
}