我尝试了很多东西,比如计算位置,处理原始fabricjs中的事件。有没有做过这个呢?
答案 0 :(得分:6)
可以通过向fabric.Group对象添加选项subTargetCheck: true
来侦听内部对象上的事件。
// create a group
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
circle.on('mousedown', function(e) {
// e.target should be the circle
console.log(e.target);
});
答案 1 :(得分:2)
我从asturur repo下载了fabricjs。 build fabric.js文件
node build.js modules=ALL exclude=json,gestures
它有效!
然后,您可以在组中的对象上使用事件。
canvas._objects[0]._objects[0].on('mousedown', function(e){ this.stroke = 'black'});
在我的应用程序中,我决定从mousedown回调中搜索事件
group.on('mousedown', function(e){
var innerTarget = group._searchPossibleTargets(e.e);
console.log(innerTarget);
});
group._searchPossibleTargets = function(e) {
var pointer = this.canvas.getPointer(e, true);
var i = objects.length,
normalizedPointer = this.canvas._normalizePointer(this, pointer);
while (i--) {
if (this.canvas._checkTarget(normalizedPointer, this._objects[i])) {
return this._objects[i];
}
}
return null;
}
答案 2 :(得分:1)
在FabricJS中,一旦将对象组装到一个组中,事件就会发生在那里,甚至是所选事件 - 因此您无法检测到正在选择组中的哪些项目。在事件处理程序内
public class PQ {
private int[] pq;
private int size;
public PQ(int capacity) {
if (capacity < 1) {
throw new IllegalArgumentException();
}
this.pq = new int[capacity + 1];
this.size = 0;
}
public void insert(int number) {
size++;
//Code
}
public void remove(int number) {
size--;
//Code
}
private int[] resize() {
int[] newPQ = new int[this.pq.length * 2];
for (int i = 0; i < this.pq.length; i++) {
newPQ[i] = this.pq[i];
}
return newPQ;
}
}
即使在组装到组中之前将事件处理程序附加到对象,处理程序也不会触发:(
答案 3 :(得分:0)
这可能对您有所帮助http://jsfiddle.net/UKbaseduser/Kt9Mk/1/
$("#1").click(function(){
ZoomIn('tmp1');
});
$("#2").click(function(){
ZoomOut('tmp1');
});
$("#3").click(function(){
ZoomIn('tmp2');
});
$("#4").click(function(){
ZoomOut('tmp2');
});
var canvas = new fabric.Canvas('c');
var rect1 = new fabric.Rect({ left: 150, top: 150, width: 100, height: 100, fill: 'green'});
var rect2 = new fabric.Rect({ left: 250, top: 250, width: 100, height: 100, fill: 'green'});
rect1.grp='tmp1';
rect2.grp='tmp1';
var c = new fabric.Circle({
left: 200,
top: 200,
radius: 50,
fill: 'red',
opacity:0.8
});
c.grp='tmp2';
canvas.add(rect1);
canvas.add(rect2);
canvas.add(c);
canvas.renderAll();
function ZoomIn(inGrp){
var SCALE_FACTOR = 1.2;
var objects = canvas.getObjects();
objects.forEach(function(obj){
if (obj.grp==inGrp){
var scaleX = obj.scaleX;
var scaleY = obj.scaleY;
var left = obj.left;
var top = obj.top;
var tempScaleX = scaleX * SCALE_FACTOR;
var tempScaleY = scaleY * SCALE_FACTOR;
var tempLeft = left * SCALE_FACTOR;
var tempTop = top * SCALE_FACTOR;
obj.scaleX = tempScaleX;
obj.scaleY = tempScaleY;
obj.left = tempLeft;
obj.top = tempTop;
obj.setCoords();
}
});
canvas.renderAll();
}
function ZoomOut(inGrp){
var SCALE_FACTOR = 1.2;
var objects = canvas.getObjects();
objects.forEach(function(obj){
if (obj.grp==inGrp){
var scaleX = obj.scaleX;
var scaleY = obj.scaleY;
var left = obj.left;
var top = obj.top;
var tempScaleX = scaleX * 1/SCALE_FACTOR;
var tempScaleY = scaleY * 1/SCALE_FACTOR;
var tempLeft = left * 1/SCALE_FACTOR;
var tempTop = top * 1/SCALE_FACTOR;
obj.scaleX = tempScaleX;
obj.scaleY = tempScaleY;
obj.left = tempLeft;
obj.top = tempTop;
obj.setCoords();
}
});
canvas.renderAll();
}
此外还有类似的讨论https://groups.google.com/forum/#!topic/fabricjs/hQwHxGfyx6w可能会引发一些指示。
答案 4 :(得分:0)
这对我有用:
// create a group
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
canvas.on('mouse:down', function (e) {
// clicked item will be
console.log(e.subTargets[0])
});
答案 5 :(得分:0)
我没有足够的声誉来就现有答案发表评论,所以就这样。我正在使用Fabric v2.X,所有现有解决方案均无法正常工作。对于不再存在的方法,可能是控制台错误,或者对于false
,总是出现containsPoint
,所以我建立了自己的方法。
js
const getSelectedObject = (target, e) => {
const point = target.canvas.getPointer(e, false);
const objects = findSubTargets(target, []);
const objectIndex = objects
.reduce((reduction, object, index) => {
reduction.push(
getBoundingPoints(
object,
index === 0 ? 0 : reduction[0].start.x,
index === 0 ? 0 : reduction[0].start.y
)
);
return reduction;
}, [])
.reverse()
.findIndex((bounds) => pointIsInBounds(point, bounds));
return objects.reverse()[objectIndex];
};
和辅助功能
js
const getBoundingPoints = (object, deltaX, deltaY) => {
const coords = object.get("aCoords");
const x1 = coords.tl.x + deltaX;
const y1 = coords.tl.y + deltaY;
const x2 = coords.br.x + deltaX;
const y2 = coords.br.y + deltaY;
return {
start: { x: x1, y: y1 },
finish: { x: x2, y: y2 }
};
};
const pointIsInBounds = (point, bounds) => {
const xIsInBounds = point.x >= bounds.start.x && point.x <= bounds.finish.x;
const yIsInBounds = point.y >= bounds.start.y && point.y <= bounds.finish.y;
return xIsInBounds && yIsInBounds;
};
const findSubTargets = (target, objects) => {
if (target.isType("group")) {
objects.push(target);
target.forEachObject((object) => findSubTargets(object, objects));
}
return objects;
};
我已经用简单的组,嵌套组以及组内组内的组进行了测试。
答案 6 :(得分:0)
您可以将subTarget
添加到组中。子目标对象将添加到目标事件内部。
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
canvas.on('mouse:down', (event) => {
const { subTargets } = event; // subTargets will include circle object
....
})