我有一个外部SVG文件,其中包含一些模式中嵌入的图像标记。每当我使用toDataURL()
将此SVG转换为PNG时,生成的PNG图像不包含我作为模式应用于某些SVG路径的图像。有没有办法解决这个问题?
答案 0 :(得分:8)
是的,有:将svg附加到您的文档中,并将所有包含的图像编码为dataURI。
我正在编写a script来执行此操作以及其他一些内容,例如包括外部样式表以及toDataURL将失败的其他一些修复(例如,通过xlink:href
属性引用的外部元素或{{1 }})。
这是我为解析图像内容而编写的函数:
<funciri>
这里svgDoc被称为function parseImages(){
var xlinkNS = "http://www.w3.org/1999/xlink";
var total, encoded;
// convert an external bitmap image to a dataURL
var toDataURL = function (image) {
var img = new Image();
// CORS workaround, this won't work in IE<11
// If you are sure you don't need it, remove the next line and the double onerror handler
// First try with crossorigin set, it should fire an error if not needed
img.crossOrigin = 'Anonymous';
img.onload = function () {
// we should now be able to draw it without tainting the canvas
var canvas = document.createElement('canvas');
canvas.width = this.width;
canvas.height = this.height;
// draw the loaded image
canvas.getContext('2d').drawImage(this, 0, 0);
// set our <image>'s href attribute to the dataURL of our canvas
image.setAttributeNS(xlinkNS, 'href', canvas.toDataURL());
// that was the last one
if (++encoded === total) exportDoc();
};
// No CORS set in the response
img.onerror = function () {
// save the src
var oldSrc = this.src;
// there is an other problem
this.onerror = function () {
console.warn('failed to load an image at : ', this.src);
if (--total === encoded && encoded > 0) exportDoc();
};
// remove the crossorigin attribute
this.removeAttribute('crossorigin');
// retry
this.src = '';
this.src = oldSrc;
};
// load our external image into our img
img.src = image.getAttributeNS(xlinkNS, 'href');
};
// get an external svg doc to data String
var parseFromUrl = function(url, element){
var xhr = new XMLHttpRequest();
xhr.onload = function(){
if(this.status === 200){
var response = this.responseText || this.response;
var dataUrl = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(response);
element.setAttributeNS(xlinkNS, 'href', dataUrl);
if(++encoded === total) exportDoc();
}
// request failed with xhr, try as an <img>
else{
toDataURL(element);
}
};
xhr.onerror = function(){toDataURL(element);};
xhr.open('GET', url);
xhr.send();
};
var images = svg.querySelectorAll('image');
total = images.length;
encoded = 0;
// loop through all our <images> elements
for (var i = 0; i < images.length; i++) {
var href = images[i].getAttributeNS(xlinkNS, 'href');
// check if the image is external
if (href.indexOf('data:image') < 0){
// if it points to another svg element
if(href.indexOf('.svg') > 0){
parseFromUrl(href, images[i]);
}
else // a pixel image
toDataURL(images[i]);
}
// else increment our counter
else if (++encoded === total) exportDoc();
}
// if there were no <image> element
if (total === 0) exportDoc();
}
,
并且svg
函数可以写成:
exportDoc()
但是再一次,您必须先将svg附加到文档中(通过xhr或var exportDoc = function() {
// check if our svgNode has width and height properties set to absolute values
// otherwise, canvas won't be able to draw it
var bbox = svg.getBoundingClientRect();
if (svg.width.baseVal.unitType !== 1) svg.setAttribute('width', bbox.width);
if (svg.height.baseVal.unitType !== 1) svg.setAttribute('height', bbox.height);
// serialize our node
var svgData = (new XMLSerializer()).serializeToString(svg);
// remember to encode special chars
var svgURL = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(svgData);
var svgImg = new Image();
svgImg.onload = function () {
var canvas = document.createElement('canvas');
// IE11 doesn't set a width on svg images...
canvas.width = this.width || bbox.width;
canvas.height = this.height || bbox.height;
canvas.getContext('2d').drawImage(svgImg, 0, 0, canvas.width, canvas.height);
doSomethingWith(canvas)
};
svgImg.src = svgURL;
};
或<iframe>
元素,您必须确保所有资源都是符合CORS (或来自同一域)以获取这些内容。
<object>
var svg = document.querySelector('svg');
var doSomethingWith = function(canvas) {
document.body.appendChild(canvas)
};
function parseImages() {
var xlinkNS = "http://www.w3.org/1999/xlink";
var total, encoded;
// convert an external bitmap image to a dataURL
var toDataURL = function(image) {
var img = new Image();
// CORS workaround, this won't work in IE<11
// If you are sure you don't need it, remove the next line and the double onerror handler
// First try with crossorigin set, it should fire an error if not needed
img.crossOrigin = 'anonymous';
img.onload = function() {
// we should now be able to draw it without tainting the canvas
var canvas = document.createElement('canvas');
canvas.width = this.width;
canvas.height = this.height;
// draw the loaded image
canvas.getContext('2d').drawImage(this, 0, 0);
// set our <image>'s href attribute to the dataURL of our canvas
image.setAttributeNS(xlinkNS, 'href', canvas.toDataURL());
// that was the last one
if (++encoded === total) exportDoc();
};
// No CORS set in the response
img.onerror = function() {
// save the src
var oldSrc = this.src;
// there is an other problem
this.onerror = function() {
console.warn('failed to load an image at : ', this.src);
if (--total === encoded && encoded > 0) exportDoc();
};
// remove the crossorigin attribute
this.removeAttribute('crossorigin');
// retry
this.src = '';
this.src = oldSrc;
};
// load our external image into our img
var href = image.getAttributeNS(xlinkNS, 'href');
// really weird bug that appeared since this answer was first posted
// we need to force a no-cached request for the crossOrigin be applied
img.src = href + (href.indexOf('?') > -1 ? + '&1': '?1');
};
// get an external svg doc to data String
var parseFromUrl = function(url, element) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
if (this.status === 200) {
var response = this.responseText || this.response;
var dataUrl = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(response);
element.setAttributeNS(xlinkNS, 'href', dataUrl);
if (++encoded === total) exportDoc();
}
// request failed with xhr, try as an <img>
else {
toDataURL(element);
}
};
xhr.onerror = function() {
toDataURL(element);
};
xhr.open('GET', url);
xhr.send();
};
var images = svg.querySelectorAll('image');
total = images.length;
encoded = 0;
// loop through all our <images> elements
for (var i = 0; i < images.length; i++) {
var href = images[i].getAttributeNS(xlinkNS, 'href');
// check if the image is external
if (href.indexOf('data:image') < 0) {
// if it points to another svg element
if (href.indexOf('.svg') > 0) {
parseFromUrl(href, images[i]);
} else // a pixel image
toDataURL(images[i]);
}
// else increment our counter
else if (++encoded === total) exportDoc();
}
// if there were no <image> element
if (total === 0) exportDoc();
}
var exportDoc = function() {
// check if our svgNode has width and height properties set to absolute values
// otherwise, canvas won't be able to draw it
var bbox = svg.getBoundingClientRect();
if (svg.width.baseVal.unitType !== 1) svg.setAttribute('width', bbox.width);
if (svg.height.baseVal.unitType !== 1) svg.setAttribute('height', bbox.height);
// serialize our node
var svgData = (new XMLSerializer()).serializeToString(svg);
// remember to encode special chars
var svgURL = 'data:image/svg+xml; charset=utf8, ' + encodeURIComponent(svgData);
var svgImg = new Image();
svgImg.onload = function() {
var canvas = document.createElement('canvas');
// IE11 doesn't set a width on svg images...
canvas.width = this.width || bbox.width;
canvas.height = this.height || bbox.height;
canvas.getContext('2d').drawImage(svgImg, 0, 0, canvas.width, canvas.height);
doSomethingWith(canvas)
};
svgImg.src = svgURL;
};
window.onload = parseImages;
canvas {
border: 1px solid green !important;
}