默认情况下,滑行裁剪的图像没有边框我需要在圆圈图像中有边框。
答案 0 :(得分:36)
版本4
我这样做了,RoundedCorners Class:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import java.security.MessageDigest;
public class RoundedCornersTransformation implements Transformation<Bitmap> {
public enum CornerType {
ALL,
TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT,
TOP, BOTTOM, LEFT, RIGHT,
OTHER_TOP_LEFT, OTHER_TOP_RIGHT, OTHER_BOTTOM_LEFT, OTHER_BOTTOM_RIGHT,
DIAGONAL_FROM_TOP_LEFT, DIAGONAL_FROM_TOP_RIGHT, BORDER
}
private BitmapPool mBitmapPool;
private int mRadius;
private int mDiameter;
private int mMargin;
private CornerType mCornerType;
private String mColor;
private int mBorder;
public RoundedCornersTransformation(Context context, int radius, int margin) {
this(context, radius, margin, CornerType.ALL);
}
public RoundedCornersTransformation(Context context, int radius, int margin, String color, int border) {
this(context, radius, margin, CornerType.BORDER);
mColor = color;
mBorder = border;
}
public RoundedCornersTransformation(BitmapPool pool, int radius, int margin) {
this(pool, radius, margin, CornerType.ALL);
}
public RoundedCornersTransformation(Context context, int radius, int margin,
CornerType cornerType) {
this(Glide.get(context).getBitmapPool(), radius, margin, cornerType);
}
public RoundedCornersTransformation(BitmapPool pool, int radius, int margin,
CornerType cornerType) {
mBitmapPool = pool;
mRadius = radius;
mDiameter = mRadius * 2;
mMargin = margin;
mCornerType = cornerType;
}
@Override
public Resource<Bitmap> transform(Context context, Resource<Bitmap> resource, int outWidth, int outHeight) {
Bitmap source = resource.get();
int width = source.getWidth();
int height = source.getHeight();
Bitmap bitmap = mBitmapPool.get(width, height, Bitmap.Config.ARGB_8888);
if (bitmap == null) {
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
drawRoundRect(canvas, paint, width, height);
return BitmapResource.obtain(bitmap, mBitmapPool);
}
private void drawRoundRect(Canvas canvas, Paint paint, float width, float height) {
float right = width - mMargin;
float bottom = height - mMargin;
switch (mCornerType) {
case ALL:
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
break;
case TOP_LEFT:
drawTopLeftRoundRect(canvas, paint, right, bottom);
break;
case TOP_RIGHT:
drawTopRightRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM_LEFT:
drawBottomLeftRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM_RIGHT:
drawBottomRightRoundRect(canvas, paint, right, bottom);
break;
case TOP:
drawTopRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM:
drawBottomRoundRect(canvas, paint, right, bottom);
break;
case LEFT:
drawLeftRoundRect(canvas, paint, right, bottom);
break;
case RIGHT:
drawRightRoundRect(canvas, paint, right, bottom);
break;
case OTHER_TOP_LEFT:
drawOtherTopLeftRoundRect(canvas, paint, right, bottom);
break;
case OTHER_TOP_RIGHT:
drawOtherTopRightRoundRect(canvas, paint, right, bottom);
break;
case OTHER_BOTTOM_LEFT:
drawOtherBottomLeftRoundRect(canvas, paint, right, bottom);
break;
case OTHER_BOTTOM_RIGHT:
drawOtherBottomRightRoundRect(canvas, paint, right, bottom);
break;
case DIAGONAL_FROM_TOP_LEFT:
drawDiagonalFromTopLeftRoundRect(canvas, paint, right, bottom);
break;
case DIAGONAL_FROM_TOP_RIGHT:
drawDiagonalFromTopRightRoundRect(canvas, paint, right, bottom);
break;
case BORDER:
drawBorder(canvas, paint, right, bottom);
break;
default:
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
break;
}
}
private void drawTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter),
mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, mMargin + mRadius, bottom), paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
}
private void drawTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius,
mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
canvas.drawRect(new RectF(right - mRadius, mMargin + mRadius, right, bottom), paint);
}
private void drawBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom),
mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom - mRadius), paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
}
private void drawBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius,
mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
canvas.drawRect(new RectF(right - mRadius, mMargin, right, bottom - mRadius), paint);
}
private void drawTopRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right, bottom), paint);
}
private void drawBottomRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin, mMargin, right, bottom - mRadius), paint);
}
private void drawLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
}
private void drawRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
}
private void drawOtherTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius,
paint);
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint);
}
private void drawOtherTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius,
paint);
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom - mRadius), paint);
}
private void drawOtherBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius,
paint);
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mRadius, bottom), paint);
}
private void drawOtherBottomRightRoundRect(Canvas canvas, Paint paint, float right,
float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius,
paint);
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius,
paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint);
}
private void drawDiagonalFromTopLeftRoundRect(Canvas canvas, Paint paint, float right,
float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter),
mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius,
mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mDiameter, bottom), paint);
canvas.drawRect(new RectF(mMargin + mDiameter, mMargin, right, bottom - mRadius), paint);
}
private void drawDiagonalFromTopRightRoundRect(Canvas canvas, Paint paint, float right,
float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius,
mRadius, paint);
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom),
mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint);
}
private void drawBorder(Canvas canvas, Paint paint, float right,
float bottom) {
// stroke
Paint strokePaint = new Paint();
strokePaint.setStyle(Paint.Style.STROKE);
if (mColor != null) {
strokePaint.setColor(Color.parseColor(mColor));
} else {
strokePaint.setColor(Color.BLACK);
}
strokePaint.setStrokeWidth(mBorder);
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
// stroke
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, strokePaint);
}
@Override
public void updateDiskCacheKey(MessageDigest messageDigest) {
}
public String getId() {
return "RoundedTransformation(radius=" + mRadius + ", margin=" + mMargin + ", diameter="
+ mDiameter + ", cornerType=" + mCornerType.name() + ")";
}
}
现在在你的活动中,你必须把它放在:
public static int sCorner = 15;
public static int sMargin = 2;
public static int sBorder = 10;
public static String sColor = "#7D9067";
...
ImageView imageView = (ImageView) findViewById(R.id.activity_main_image_view);
ImageView mImageViewBorder = (ImageView) findViewById(R.id.activity_main_image_view_border);
....
// Rounded corners
Glide.with(this).load("http://scareface.jpeg")
.apply(RequestOptions.bitmapTransform(
new RoundedCornersTransformation(this, sCorner, sMargin))).into(mImageView);
// Rounded corners with border
Glide.with(this).load("http://scareface.jpeg")
.apply(RequestOptions.bitmapTransform(
new RoundedCornersTransformation(this, sCorner, sMargin, sColor, sBorder))).into(mImageViewBorder);
您可以在github中查看我的示例。
答案 1 :(得分:19)
可绘制ImageView circle.xml的圆形边框
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="@android:color/transparent" />
<stroke
android:width="@dimen/et_thick"
android:color="@color/profile_pic_round" />
<corners android:radius="@dimen/default_corner_radius" />
</shape>
和布局将是这样的
确保您的ImageView高度和宽度低于RelativeLayout的高度和宽度
<RelativeLayout
android:layout_width="150dp"
android:layout_height="150dp"
android:background="@drawable/circle">// set circle drawable here
<ImageView
android:id="@+id/profile_pic"
android:layout_width="145dp"
android:layout_height="145dp"
android:layout_centerInParent="true" />
</RelativeLayout>
并像往常一样用循环器设置Image
Glide.with(mContext)
.load(imagePath)//<= path of image
.bitmapTransform(new CropCircleTransform(mContext))//<= For Circuler image
.into(ivProfileImage);//<= your Imageview
答案 2 :(得分:7)
在不使用任何外部布局的情况下执行此操作的好方法
public static <T> void circleImage(final ImageView imageView, T uri, final boolean border) {
Glide.with(imageView.getContext()).load(uri).asBitmap().centerCrop().into(new BitmapImageViewTarget(imageView) {
@Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable circularBitmapDrawable = RoundedBitmapDrawableFactory.create(imageView.getContext().getResources(), border ? addWhiteBorder(resource, imageView.getContext()) : resource);
circularBitmapDrawable.setCircular(true);
imageView.setImageDrawable(circularBitmapDrawable);
}
});
}
用于添加位图边框
private static Bitmap addBorder(Bitmap resource, Context context) {
int w = resource.getWidth();
int h = resource.getHeight();
int radius = Math.min(h / 2, w / 2);
Bitmap output = Bitmap.createBitmap(w + 8, h + 8, Bitmap.Config.ARGB_8888);
Paint p = new Paint();
p.setAntiAlias(true);
Canvas c = new Canvas(output);
c.drawARGB(0, 0, 0, 0);
p.setStyle(Paint.Style.FILL);
c.drawCircle((w / 2) + 4, (h / 2) + 4, radius, p);
p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
c.drawBitmap(resource, 4, 4, p);
p.setXfermode(null);
p.setStyle(Paint.Style.STROKE);
p.setColor(ContextCompat.getColor(context, R.color.colorPrimary));
p.setStrokeWidth(3);
c.drawCircle((w / 2) + 4, (h / 2) + 4, radius, p);
return output;
}
答案 3 :(得分:5)
基于@wadali的答案,使其适用于Glide 4.x和kotlin。它不像接受的答案那样圆滑,而是完整地绕圈。
复制并修改此代码以适合您的条件
fun Bitmap.addBorder(borderSize: Float): Bitmap {
val borderOffset = (borderSize * 2).toInt()
val radius = Math.min(height / 2, width / 2).toFloat()
val output = Bitmap.createBitmap(width + borderOffset, height + borderOffset, Bitmap.Config.ARGB_8888)
val paint = Paint()
val borderX = width / 2 + borderSize
val borderY = height / 2 + borderSize
val canvas = Canvas(output)
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
paint.style = Paint.Style.FILL
canvas.drawCircle(borderX, borderY, radius, paint)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(this, borderSize, borderSize, paint)
paint.xfermode = null
paint.style = Paint.Style.STROKE
paint.color = Color.WHITE
paint.strokeWidth = borderSize
canvas.drawCircle(borderX, borderY, radius, paint)
return output
}
fun <T> ImageView.circleImage(uri: T, borderSize: Float) {
Glide.with(context)
.asBitmap()
.load(uri)
.apply(RequestOptions.circleCropTransform())
.into(object : BitmapImageViewTarget(this) {
override fun setResource(resource: Bitmap?) {
val circularBitmapDrawable = RoundedBitmapDrawableFactory.create(
context.resources,
if (borderSize > 0) {
resource?.addBorder(borderSize)
} else {
resource
}
)
circularBitmapDrawable.isCircular = true
setImageDrawable(circularBitmapDrawable)
}
})
}
如何使用?
yourImageView.circleImage(
imageUrl,
borderSizeInPx
)
答案 4 :(得分:1)
使用外部布局很容易:
your_layout.xml
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="5dp"
android:background="@drawable/round_border_style">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerInParent="true"/>
</RelativeLayout>
res / drawable / round_border_style.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape>
<gradient android:angle="0" android:endColor="@color/white" android:startColor="@color/white" android:centerColor="@color/white" android:gradientRadius="10sp" />
<corners android:radius="5dp" />
<stroke android:width="2dp"
android:color="@color/gray"/>
</shape>
</item>
</selector>
Controller.java
GlideApp.with(context).load(url).fitCenter().into(imageView);
答案 5 :(得分:0)
这是在 Glide V4中没有额外课程的最好方法。+
Glide.with(this)
.load(url)
.apply(new RequestOptions().circleCrop())
.into(view);