我有2D-Graphic课程来绘制汽车,当我点击鼠标时,我真的需要帮助才能让汽车出现。这是我到目前为止所做的。
public class CarMove extends JComponent
{
private int lastX = 0;
private int x = 1;
//create the car from draw class
Car car1 = new Car(x,320);
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
int carSpeed = 1;
int w = getWidth();
x = lastX + carSpeed;
if (x == w - 60)
{
x = x - carSpeed;
}
FrameMouseListener listener = new FrameMouseListener();
super.addMouseListener(listener);
lastX = x;
}
public class FrameMouseListener implements MouseListener
{
@Override
public void mouseClicked(MouseEvent e)
{
Graphics2D g2 = (Graphics2D) g;
car1.draw(g2);
}
}
}
当我点击汽车将出现的框架时,我将鼠标滑动器添加到框架中,但我无法使其在mouseClicked事件中工作以绘制汽车
答案 0 :(得分:0)
您的代码应该更像:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JComponent;
public class CarMove extends JComponent
{
private volatile boolean drawCar = false;
private int lastX = 0;
private int x = 1;
// create the car from draw class
Car car1 = new Car(x, 320);
{
FrameMouseListener listener = new FrameMouseListener();
super.addMouseListener(listener);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
int carSpeed = 1;
int w = getWidth();
x = lastX + carSpeed;
if (x == w - 60)
{
x = x - carSpeed;
}
if (drawCar)
{
car1.draw(g2);
}
lastX = x;
}
public class FrameMouseListener extends MouseAdapter
{
@Override
public void mouseClicked(MouseEvent e)
{
drawCar = true;
repaint();
}
}
}
首先,您需要在启动时仅添加一次侦听器。 其次,所有绘图操作必须在绘制方法中执行,不允许存储图形对象并从代码中的任何位置绘制它。有一个特殊的绘图线程,可能只触及此对象。所以rexcipe是,设置应绘制的(通过一些变量),准备你的绘画方法以正确使用这些变量,然后调用repaint()whern你想刷新视图。