我试图为一个爆破的圆圈制作动画。但是在向下缩放之后,会产生一些闪烁的效果。任何想法,为什么会这样?到目前为止,这是我的代码:
- (instancetype)init
{
self = [super init];
if (self) {
if (!self.path) {
self.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0, 0) radius:7 startAngle:0.0*(M_PI/180.0) endAngle:360.0*(M_PI/180.0) clockwise:YES].CGPath;
}
[self animateCircleUpward];
}
return self;
}
-(void)animateCircleUpward {
[CATransaction begin];
[CATransaction setCompletionBlock:^{[self animateCircleDownward];}];
CABasicAnimation * scaleUpwardAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale.xy"];
scaleUpwardAnimation.fromValue = @(0.7);
scaleUpwardAnimation.toValue = @(1.0);
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.fromValue = @(1.0);
opacityAnimation.toValue = @(0.6);
self.fillColor = [UIColor greenColor].CGColor;
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
NSArray *animations = @[scaleUpwardAnimation, opacityAnimation];
animationGroup.duration = 0.4;
animationGroup.animations = animations;
[self addAnimation:animationGroup forKey:@"pulse"];
[CATransaction commit];
}
-(void)animateCircleDownward {
[CATransaction begin];
[CATransaction setCompletionBlock:^{[self animateCircleUpward];}];
CABasicAnimation * scaleDownwardAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale.xy"];
scaleDownwardAnimation.fromValue = @(1.0);
scaleDownwardAnimation.toValue = @(0.7);
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.fromValue = @(0.6);
opacityAnimation.toValue = @(1.0);
self.fillColor = [UIColor greenColor].CGColor;
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
NSArray *animations = @[scaleDownwardAnimation, opacityAnimation];
animationGroup.duration = 0.4;
animationGroup.animations = animations;
[self addAnimation:animationGroup forKey:@"pulse"];
[CATransaction commit];
}
@end
提前Thanx!
答案 0 :(得分:1)
关于您的实际问题,您可能需要将CAAnimationGroup的fillMode属性设置为kCAFillModeForward。默认值为kCAFillModeRemoved,因此您可能会在Down和Up方法之间来回调用非表示层。
也就是说,您尝试创建的内容似乎是通过CATransaction的completionBlock在Up和Down方法之间来回调用的循环动画。这似乎是一种非常低效的方法;为什么不尝试更像的东西:
-(void)scaleAndOpacityAnimations
{
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale.xy”];
scaleAnimation.fromValue = @(0.7f);
scaleAnimation.toValue = @(1.0f);
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@“opacity”];
opacityAnimation.fromValue = @(1.0f);
opacityAnimation.toValue = @(0.6f);
CAAnimationGroup *scaleAndOpacity = [CAAnimationGroup animation];
scaleAndOpacity.animations = @[scaleAnimation, opacityAnimation];
scaleAndOpacity.autoReverses = YES;
scaleAndOpacity.repeatCount = HUGE_VALF;
//OP had no value indicated for the duration in posted code, I’m including it here for completion
scaleAndOpacity.duration = 0.5f;
[self addAnimation:scaleAndOpacity forKey:@“pulse”];
}
无需在每个周期实例化新的CAAnimations即可无限次重复多次。