我正在尝试更新与ListBox的m-to-m关系。我的实体模型如下所示:
我有一个带有复选框的ListBox,用户可以决定哪个Player在联盟中,哪个不在(IsSelected-Property)。有两个问题:首先我无法检查然后取消选中播放器(它不会被删除)。第二个问题:第一次尝试,一切正常,当我再次进行选择时,我得到以下异常:
- _innerException {"更新条目时发生错误。有关详细信息,请参阅内部异常。"} System.Exception {System.Data.Entity.Core.UpdateException}
- _innerException {"违反PRIMARY KEY约束' PLID'。无法在对象' dbo.PlayerLeague'中插入重复的密钥。重复键值为(2,2)。\ r \ n语句已终止。"} System.Exception {System.Data.SqlClient.SqlException}
using (BettingLeagueEntities entities = new BettingLeagueEntities())
{
foreach (PlayerCheckBoxList p in this.PlayerList)
{
if(p.IsSelected == true)
{
PlayerLeague pl = new PlayerLeague();
pl.League = this.ActiveLeague;
pl.Player = p.ActivePlayer;
var local = entities.Set<Player>().Local.FirstOrDefault(x => x.PID == p.ActivePlayer.PID);
if(local != null)
{
entities.Entry(local).State = System.Data.Entity.EntityState.Detached;
}
var localLeague = entities.Set<League>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID);
if (localLeague != null)
{
entities.Entry(localLeague).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(p.ActivePlayer).State == System.Data.Entity.EntityState.Detached)
{
entities.Player.Add(p.ActivePlayer);
entities.Entry(p.ActivePlayer).State = System.Data.Entity.EntityState.Modified;
}
if (entities.Entry(this.ActiveLeague).State == System.Data.Entity.EntityState.Detached)
{
entities.League.Add(this.ActiveLeague);
entities.Entry(this.ActiveLeague).State = System.Data.Entity.EntityState.Modified;
}
if(p.ActivePlayer.PlayerLeague.All(x => x.LID != this.ActiveLeague.LID))
{
p.ActivePlayer.PlayerLeague.Add(pl);
this.ActiveLeague.PlayerLeague.Add(pl);
}
}
else
{
PlayerLeague local = entities.Set<PlayerLeague>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
if(local != null)
{
entities.PlayerLeague.Attach(local);
entities.PlayerLeague.Remove(local);
}
entities.SaveChanges();
}
}
entities.SaveChanges();
}
我不知道如何解决这个问题,你有什么建议吗?
答案 0 :(得分:0)
我拥有它!我试着稍微评论一下,让它变得可以理解。
第一个问题是我检查了我的PlayerLeague是否已经存在太晚了。我在第一个if(声明)中移动了这个条件。
第二个错误是,在我的else块中,我发现找到一个玩家联盟的声明返回了alsways null。现在我检查是否有任何实体,如果这是真的,我删除它。
using (BettingLeagueEntities entities = new BettingLeagueEntities())
{
foreach (PlayerCheckBoxList p in this.PlayerList)
{
// Check if the Player is seleceted and if the ActivePlayer has the Active League
if (p.IsSelected == true && p.ActivePlayer.PlayerLeague.All(x => x.LID != this.ActiveLeague.LID))
{
// Define the new PlayerLeague
PlayerLeague pl = new PlayerLeague {PID = p.ActivePlayer.PID, LID = this.ActiveLeague.LID};
var localPlayer = entities.Set<Player>().Local.FirstOrDefault(x => x.PID == p.ActivePlayer.PID);
if (localPlayer != null)
{
entities.Entry(localPlayer).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(p.ActivePlayer).State == System.Data.Entity.EntityState.Detached)
{
entities.Player.Add(p.ActivePlayer);
entities.Entry(p.ActivePlayer).State = System.Data.Entity.EntityState.Modified;
}
var localLeague = entities.Set<League>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID);
if (localLeague != null)
{
entities.Entry(localLeague).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(this.ActiveLeague).State == System.Data.Entity.EntityState.Detached)
{
entities.League.Add(this.ActiveLeague);
entities.Entry(this.ActiveLeague).State = System.Data.Entity.EntityState.Modified;
}
p.ActivePlayer.PlayerLeague.Add(pl);
this.ActiveLeague.PlayerLeague.Add(pl);
}
else
{
// Check if there is a PlayerLeague for this Player and league
bool hasPlayerLeague =
entities.PlayerLeague.Any(x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
if (hasPlayerLeague && p.IsSelected == false)
{
// Find PlayerLeague
PlayerLeague pl =
entities.PlayerLeague.FirstOrDefault(
x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
// Attach and Remove PlayerLeague
entities.PlayerLeague.Attach(pl);
entities.PlayerLeague.Remove(pl);
}
entities.SaveChanges();
}
}
}