我正在为大型非Qt Windows应用程序(Autodesk 3ds Max)编写插件。该插件是用C ++ 11编写的本机DLL。
我希望我的插件通过使用Qt 4.8.7网络组件查询GitHub的HTTP API来检查更新。
我尝试过一个简单的测试,但QNetworkAccessManager::get()
电话永远挂起:
QNetworkAccessManager* manager = new QNetworkAccessManager(this);
QNetworkReply* reply = manager->get(QNetworkRequest(QUrl("https://api.github.com/repos/appleseedhq/appleseed-max/releases")));
QByteArray result = reply->readAll();
我想这是因为我没有运行Qt事件循环。
在这里进行的正确方法是什么?我需要QtApplication
吗?鉴于我正在编写插件而不是应用程序,我应该如何构建内容?
答案 0 :(得分:1)
解决它的方法是从DLL导出函数中启动新的QThread派生对象并在那里运行事件线程:
// Mind the files. For MOC compiler to create signals and slots
// we need the class to be declared in the header file.
// MyThread.h
// Include missing headers
class MyThread : public QThread
{
Q_OBJECT
protected:
void run(); // override
public slots:
void readData();
void requestFinished(QNetworkReply * reply);
};
void MyThread::run() // override
{
// TODO: make it to quit the loop with some signal
// initialize other objects before the loop
QNetworkAccessManager* manager = new QNetworkAccessManager(this);
// we want manager object to run on this thread
manager->moveToThread(this); // the call maybe redundant here
connect(manager , SIGNAL(finished(QNetworkReply*)),
this, SLOT(requestFinished(QNetworkReply*)));
QEventLoop loop;
loop.exec();
}
// MyThread.cpp
#include "MyThread.h"
void MyThread::readData(QString strUrl)
{
// mind how exactly you compose the request (?)
QNetworkRequest request(QUrl(strUrl));
// here: usually this 'get' request is done from some slot while already in event loop
QNetworkReply *reply = manager->get(request);
// or maybe post request
// QNetworkReply *reply = manager->post(request);
// Error handling
// connect(reply, SIGNAL(error(QNetworkReply::NetworkError)),
// this, SLOT(slotError(QNetworkReply::NetworkError)));
// connect(reply, SIGNAL(sslErrors(QList<QSslError>)),
// this, SLOT(slotSslErrors(QList<QSslError>)));
}
void MyThread::requestFinished(QNetworkReply * reply)
{
QByteArray result = pReply->readAll();
// do something with result
pCallBack(result);
}
// MyDll.h
__declspec(dllexport) void dllFunctionStart();
// reading new data may depend on your app logic
__declspec(dllexport) void dllFunctionRequestData();
// MyDll.cpp
#include "MyDll.h"
#include "MyThread.h"
static MyThread* s_pThread;
__declspec(dllexport) void dllFunctionStart()
{
// TODO: take care of releasing the thread object on quitting the thread
s_pThread = new MyThread;
s_pThread->start();
}
// reading new data may depend on your app logic
__declspec(dllexport) void dllFunctionRequestData()
{
if (s_pThread)
s_pThread->readData();
}
P.S。我没有编译,但这就是通常解决这个任务的方式。注意待办事项。