我正在尝试合并两个简单的android清单,但我有一个调试错误,例如:
AndroidJavaException:java.lang.NoSuchMethodError:没有静态方法,名称=' setApplicationPaused'签名='(Z)V'在类Lcom / parse / ParsePushUnityHelper;
我猜其中一个插件有错误的引用
我合并了这个Android清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
<activity android:name="com.prime31.UnityPlayerNativeActivity" android:label="@string/app_name" android:screenOrientation="sensorLandscape">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
</application>
</manifest>
这个android清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="life.belt.gb3d"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="10" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:protectionLevel="signature" android:name="life.belt.gb3d.permission.C2D_MESSAGE" />
<uses-permission android:name="life.belt.gb3d.permission.C2D_MESSAGE" />
<application android:label="ParseUnityPushSample" android:icon="@drawable/app_icon">
<activity android:name=".UnityPlayerActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<receiver android:name="com.parse.ParsePushBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="life.belt.gb3d" />
</intent-filter>
</receiver>
<service android:name="com.parse.ParsePushService" />
</application>
</manifest>
对此:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:protectionLevel="signature" android:name="life.belt.gb3d.permission.C2D_MESSAGE" />
<uses-permission android:name="life.belt.gb3d.permission.C2D_MESSAGE" />
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
<activity android:name="com.prime31.UnityPlayerNativeActivity" android:label="@string/app_name" android:screenOrientation="sensorLandscape">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<receiver android:name="com.parse.ParsePushBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="life.belt.gb3d" />
</intent-filter>
</receiver>
<service android:name="com.parse.ParsePushService" />
</application>
</manifest>
有人可以告诉我出了什么问题吗?
由于
答案 0 :(得分:0)
您已将清单包更改为com.unity3d.player
。我相信哪个是Unity库。现在您的应用程序从那里开始,但Parse
依赖项仅在您的应用程序模块中可用(其包ID为life.belt.gb3d
)。
因此,请尝试将您的包更改回life.belt.gb3d
并修改您的清单,
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="life.belt.gb3d"
android:versionCode="1"
android:versionName="1.0">
....
<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:debuggable="true"
tools:merge="override">
....
</application>
</manifest>