Cocos2d js 3.9从URL加载图像

时间:2015-11-28 05:53:31

标签: android ios image url cocos2d-js

我尝试使用cocos2d js 3.9在IOS上从url加载图像时出错。在网络平台上,它正确加载,但在Android或IOS上,它没有加载,这是我的加载代码

var avatarLink = "http://i81.photobucket.com/albums/j223/drawkbox/cocos2dx_portrait.png";
    var self = this;
    cc.loader.loadImg(avatarLink,{isCrossOrigin : true}, function(err, texture){
        var sprite = new cc.Sprite(texture);
        sprite.setPosition(SCREEN_WIDTH/2,SCREEN_HEIGHT/2);
        self.addChild(sprite);
    });

1 个答案:

答案 0 :(得分:0)

希望这将有助于未来的粉丝。

从URL加载图像的另一种方法是textureCache。

cc.textureCache.addImageAsync(URL, function(texture) {

    if (texture instanceof cc.Texture2D) {
        var sprite = new cc.Sprite(texture);
        //Add this sprite anywhere you want
    }
    else {
        cc.TextureCache.getInstance().removeAllTextures();
        // Clear textureCache once it's done.
    }

}