从iOS / Swift中的gs_instruments播放单个midi音符

时间:2015-11-25 15:19:06

标签: ios swift avfoundation ios9 midi

我希望使用Swift在iOS应用上播放单个midi音符。

这是我到目前为止所拥有的,但不幸的是,这会因错误而崩溃。

func initAudio(){

    let engine = AVAudioEngine()
    self.sampler = AVAudioUnitSampler()
    engine.attachNode(self.sampler!)
    engine.connect(self.sampler!, to: engine.outputNode, format: nil)

    guard let soundbank = NSBundle.mainBundle().URLForResource("gs_instruments", withExtension: "dls") else {

        print("Could not initalize soundbank.")
        return
    }

    let melodicBank:UInt8 = UInt8(kAUSampler_DefaultMelodicBankMSB)
    let gmHarpsichord:UInt8 = 6
    do {

        try self.sampler!.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)

    }catch {
        print("An error occurred \(error)")
        return
    }

    self.sampler!.startNote(60, withVelocity: 64, onChannel: 0)
}

以下是错误消息:

Unable to start playing the low note. Error code: -10867 'ç’ˇˇ'
2015-11-25 15:10:07.419 Demo[774:139850] 15:10:07.418 ERROR:    [0x19eaf4000] AVAudioUnitMIDIInstrument.mm:103: -[AVAudioUnitMIDIInstrument startNote:withVelocity:onChannel:]: error -10867
2015-11-25 15:10:07.419 Demo[774:139850] *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -10867'

2 个答案:

答案 0 :(得分:1)

解决方案

AVAudioEngine需要在使用前启动error -10867表示"未初始化")。

在Do-Catch中添加try engine.start()

do {
    try engine.start()
    try self.sampler!.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)
}catch {
    print("An error occurred \(error)")
    return
}

关于错误代码

在您的错误消息中有以下行:

  

2015-11-25 15:10:07.419 Demo [774:139850] 15:10:07.418 ERROR:[0x19eaf4000] AVAudioUnitMIDIInstrument.mm:103: - [AVAudioUnitMIDIInstrument startNote:withVelocity:onChannel:]:error -10867 < / p>

我们看到错误代码的发射器是AVAudioUnitMIDIInstrument,它继承自AVAudioUnit:这些东西来自&#34; AudioUnit&#34;框架,位于OS X的System文件夹中。

AudioUnit的错误代码在此标头文件中定义:

  

/System/Library/Frameworks/AudioUnit.framework/Versions/A/Headers/AUComponent.h

与我们相关的部分:

CF_ENUM(OSStatus) {
    kAudioUnitErr_InvalidProperty           = -10879,
    kAudioUnitErr_InvalidParameter          = -10878,
    kAudioUnitErr_InvalidElement            = -10877,
    kAudioUnitErr_NoConnection              = -10876,
    kAudioUnitErr_FailedInitialization      = -10875,
    kAudioUnitErr_TooManyFramesToProcess    = -10874,
    kAudioUnitErr_InvalidFile               = -10871,
    kAudioUnitErr_UnknownFileType           = -10870,
    kAudioUnitErr_FileNotSpecified          = -10869,
    kAudioUnitErr_FormatNotSupported        = -10868,
    kAudioUnitErr_Uninitialized             = -10867,
    kAudioUnitErr_InvalidScope              = -10866,
    kAudioUnitErr_PropertyNotWritable       = -10865,
    kAudioUnitErr_CannotDoInCurrentContext  = -10863,
    kAudioUnitErr_InvalidPropertyValue      = -10851,
    kAudioUnitErr_PropertyNotInUse          = -10850,
    kAudioUnitErr_Initialized               = -10849,
    kAudioUnitErr_InvalidOfflineRender      = -10848,
    kAudioUnitErr_Unauthorized              = -10847,
    kAudioComponentErr_InstanceInvalidated  = -66749,
};

答案 1 :(得分:0)

您仍然可以通过将采样器连接到AVAudioEngine图来实现此功能,即调用AVAudioEngine.attachNode。

具体失败的原因是采样器内包含的引擎引用尚未初始化。调用attachNode会这样做,因此可以稍后调用startEngine。