从数组中生成游戏对象

时间:2015-11-24 21:01:57

标签: c# arrays random unity3d unity5

我在for循环中从数组中生成一个随机小行星时遇到了一些麻烦。

数组现在正在工作,但是(我假设这是在某个地方的for循环中)它不会在不同的游戏对象之间交替。无论哪个对象首先生成,每次都会生成,但每次加载游戏时,每次都会产生不同的对象。

如何在每个生成实例之后从数组中选择一个新的随机对象?

using UnityEngine;
using System.Collections;

public class GameController : MonoBehaviour {

    public GameObject[] asteroids;
    public Vector3 spawnValues;
    public int asteroidCount;
    public float spawnWait;
    public float startWait;
    public float waveWait;

    void Start () {
        StartCoroutine (spawnWaves ());
    }

    IEnumerator spawnWaves () {

        GameObject asteroid = asteroids[Random.Range(0, asteroids.Length)];

        while (asteroidCount > 0) {
            for (int i = 0; i < asteroidCount; i++) {
                Vector3 spawnPosition = new Vector3 (spawnValues.x, Random.Range (-spawnValues.y, spawnValues.y), spawnValues.z);
                Quaternion spawnRotation = Quaternion.identity;
                Instantiate (asteroid, spawnPosition, spawnRotation);
                yield return new WaitForSeconds (spawnWait);
            }
        }
    }
}

1 个答案:

答案 0 :(得分:2)

选择要在循环外生成的对象

GameObject asteroid = asteroids[Random.Range(0, asteroids.Length)];

需要在这里

   while (asteroidCount > 0) {
        for (int i = 0; i < asteroidCount; i++) {
          GameObject asteroid = asteroids[Random.Range(0, asteroids.Length)];