SDL / TTF:TTF_RenderText_Blended_Wrapped返回NULL

时间:2015-11-24 16:41:48

标签: c++ sdl true-type-fonts

这是我渲染文本的方法(file = Csurface.cpp):

    SDL_Surface * Csurface::onLoadText(const char* text, TTF_Font* font, SDL_Color text_color, int length)
    {
        //OutputDebugString("Csurface.cpp onLoadText called\n");
        try
        {
            SDL_Surface *surf_return = NULL;

            surf_return = TTF_RenderText_Blended_Wrapped(font, text, text_color, length);

            if (surf_return != NULL) {
                return surf_return;
            }
            else {
                throw 30;
            }
        }
        catch (int e)
        {
            OutputDebugString("EXCEPTION \n");
            OutputDebugString(("Csurface.cpp "+std::to_string(e)).c_str());
EDIT: ADDED THIS LINE
        OutputDebugString(TTF_GetError());
            return NULL;
        }
    }

当我尝试将循环中的矢量信息渲染到屏幕时,该方法在一段时间后开始返回NULL。这似乎是在该方法的随机调用次数之后。只有当我尝试在循环中呈现文本时才会发生这种情况(file = Capp_OnRender.cpp):

    BOOST_FOREACH(Incredient & incredient_value, v_incredients)
    {
        if (y > G_SCREEN_HEIGHT / 100 * 95) {
            x_buttons = G_SCREEN_WIDTH / 100 * 40;
            x_text = G_SCREEN_WIDTH / 100 * 41;
            y = G_SCREEN_HEIGHT / 100 * 20;
        }
        std::string text_incredient = i_game_logic.get_text_incredient(incredient_value);
        surf_text_incredient = Csurface::onLoadText(text_incredient.c_str(), font_large, text_color, G_SCREEN_WIDTH / 100 * 30);
        if (surf_list_incredients != NULL) {
            y_text = y + G_SCREEN_HEIGHT / 100 * 1;
            Csurface::OnDraw(surf_list_incredients, surf_button_buy, x_buttons, y);
            Csurface::OnDraw(surf_list_incredients, surf_text_incredient, x_text, y_text);
            y += G_SCREEN_HEIGHT / 100 * 7;
        }
        else {
            throw 30;
        }
    }

要呈现给屏幕的字符串文本看起来很好(不是空/ NULL)。可能是表面(surf_return)是NULL的原因是什么?

异常消息:

  

Csurface.cpp 30 Game.exe中的0x76DCC42D抛出异常:Microsoft C ++异常:int在内存位置0x0032E950。

1 个答案:

答案 0 :(得分:0)

我可以阅读Out of memory条消息。

使用后你必须释放surf_text_incredient,它应该避免内存泄漏。像这样:

BOOST_FOREACH(Incredient & incredient_value, v_incredients)
    {
        if (y > G_SCREEN_HEIGHT / 100 * 95) {
            x_buttons = G_SCREEN_WIDTH / 100 * 40;
            x_text = G_SCREEN_WIDTH / 100 * 41;
            y = G_SCREEN_HEIGHT / 100 * 20;
        }
        std::string text_incredient = i_game_logic.get_text_incredient(incredient_value);
        surf_text_incredient = Csurface::onLoadText(text_incredient.c_str(), font_large, text_color, G_SCREEN_WIDTH / 100 * 30);
        if (surf_list_incredients != NULL) {
            y_text = y + G_SCREEN_HEIGHT / 100 * 1;
            Csurface::OnDraw(surf_list_incredients, surf_button_buy, x_buttons, y);
            Csurface::OnDraw(surf_list_incredients, surf_text_incredient, x_text, y_text);
            y += G_SCREEN_HEIGHT / 100 * 7;
        }
        else {
            throw 30;
        }
        SDL_FreeSurface(surf_text_incredient);
    }