将Libgdx项目从Eclipse迁移到Android Studio时出错

时间:2015-11-22 10:54:13

标签: android android-studio gradle libgdx

我试图将我现有的游戏(用libgdx编写)从Eclipse迁移到Android Studio。 迁移我的桌面项目后正常工作,但我的Android项目有问题。在Android中我使用Admob广告。

我收到以下错误消息:

enter image description here

如您所见,Android Support Repository已安装 SDK Manager

我的项目结构:

enter image description here

在Project Gradle文件中,我有:

buildscript {
    repositories {
        mavenCentral()
    }
    dependencies {
        classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
        classpath 'com.android.tools.build:gradle:1.5.0'
        classpath 'org.robovm:robovm-gradle-plugin:1.9.0'
    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = 'My Game'
        gdxVersion = '1.7.1'
        roboVMVersion = '1.9.0'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.6.0'
    }

    repositories {
        jcenter()
        mavenCentral()
        maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
        maven { url 'https://oss.sonatype.org/content/repositories/releases/' }
    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")

        compile 'com.android.support:appcompat-v7:23.1.1'
        compile 'com.google.android.gms:play-services:8.4.0'

        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
        compile fileTree(dir: '../libs', include: '*.jar')
    }
}

project(":ios") {
    apply plugin: "java"
    apply plugin: "robovm"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "org.robovm:robovm-rt:$roboVMVersion"
        compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
        compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
        compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
    }
}

project(":html") {
    apply plugin: "gwt"
    apply plugin: "war"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources"
    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        compile fileTree(dir: '../libs', include: '*.jar')
    }
}

tasks.eclipse.doLast {
    delete ".project"
}

这是Android Gradle文件:

apply plugin: 'com.android.application'

android {

    buildToolsVersion "23.0.2"
    compileSdkVersion 23

    defaultConfig {
        targetSdkVersion 23
    }
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            resources.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
        }

        instrumentTest.setRoot('tests')
    }

}

// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
    pkgTask.jniFolders = new HashSet<File>()
    pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}

// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if (outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def adb = "$System.env.ANDROID_HOME/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.flexsolutions.bubbles.era.android/com.flexsolutions.bubbles.era.android.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += project.configurations.compile
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [COMPILE: [plus: [project.configurations.compile]]]

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value: "true")
                        }
                    }
                }
            }
        }


    }
}

我试图将android支持更改为其他版本,但我得到同样的错误。

任何帮助将不胜感激。

由于

3 个答案:

答案 0 :(得分:3)

我认为您导入项目的问题是由此引起的

buildToolsVersion "19.1.0"
compileSdkVersion 19

您尝试使用比Android支持库更旧的buildTools:

    compile 'com.android.support:support-v4:21.0.0'
    compile 'com.android.support:appcompat-v7:21.0.0'

您需要做的就是将上面的值更改为21。

请按以下步骤操作:

  

Prerequirements

     

确保您已下载最新的extras以及   通过SDK-Manager Android 5.0 SDK

     

Picture of the SDK Manager

           

Android Studio

     

打开应用模块的build.gradle文件,然后更改您的   compileSdkVersion到21.基本上没有必要改变   targetSdkVersion SDK-Version到21,但是建议你这样做   应始终target the latest android Build-Version。在里面   结束你gradle文件将如下所示:

android {
    compileSdkVersion 21
    // ...

    defaultConfig {
        // ...
        targetSdkVersion 21
    }
}
     

请务必事后同步您的项目。

     

Android Studio Gradle Sync reminder

还要更改buildToolsVersion:

buildToolsVersion "19.1.0"

buildToolsVersion "21.1.2"

应该有效

如果你想让你的项目比上面更新,这里是我前一段时间创建的build.gradle我的Android项目:

apply plugin: 'com.android.application'

android {
    compileSdkVersion 23
    buildToolsVersion "23.0.2"

    defaultConfig {
        applicationId "com.example.piotr.myapplication"
        minSdkVersion 15
        targetSdkVersion 23
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}

dependencies {
    compile fileTree(dir: 'libs', include: ['*.jar'])
    testCompile 'junit:junit:4.12'
    compile 'com.android.support:appcompat-v7:23.1.1'
    compile 'com.android.support:design:23.1.1'

    compile 'com.google.android.gms:play-services:8.4.0'
}
编辑:仍然缺少某些东西。请尝试以下步骤

  1. 将您的依赖项更新为上述最新版本。

  2. 添加此行

    `在

  3. 之前申请插件:'com.android.application'

    之前

    `android {
             buildToolsVersion "19.1.0"` 
    

    并更改

    repositories {
        mavenCentral()
        ...
    

     repositories {
              jcenter()
              mavenCentral()
              ...
    

    希望有所帮助

答案 1 :(得分:2)

最后我找到了解决方案

我使用libGDX project setup创建了一个空白的新libGDX项目,其包含与我之前的设置相同的包,并且我将所有类从旧项目复制到这个新项目。完成所有操作后,我得到了我的代码的工作版本。

我没有注意到buld.gradle作为评论和@piotrek1543答案提交的任何差异。

我不知道究竟是什么问题,但我的项目现在有效。

我希望这将有助于将来的任何人!

答案 2 :(得分:0)

非常难过,每次我在gradle设置中包含nexus存储库管理器时都会出现此错误

repositories{
maven{  url "http://localhost:8081/nexus/content/groups/public/" }
}

我被迫删除删除本地nexus存储库,并进行编译。我觉得越来越多,谷歌对发展中国家的开发商的需求不敏感,因为互联网真的很贵而且速度很慢。 我被迫离开了

repositories{
jcenter()
}