如果我在将节点添加到Node.getBoundsInParent()
后过早地调用GridPane
,则返回的Bounds
对象的成员都是0.0
。看,一些Java代码演示了我的问题:
import java.lang.Runnable;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
public class MyApplication extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
List<Label> labels = new ArrayList<Label>();
for (int index = 0; index < 12; ++index) {
labels.add(new Label(String.format("%d", index)));
}
GridPane gridPane = new GridPane();
Button layoutButton = new Button("Layout");
layoutButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
gridPane.getChildren().setAll(labels);
for (int index = 0; index < labels.size(); ++index) {
gridPane.setConstraints(labels.get(index), 0, index);
}
}
});
Button getBoundsButton = new Button("Get Bounds");
getBoundsButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println(labels.get(0).getBoundsInParent());
}
});
Button layoutAndGetBoundsButton = new Button("Layout and Get Bounds");
layoutAndGetBoundsButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
gridPane.getChildren().setAll(labels);
for (int index = 0; index < labels.size(); ++index) {
gridPane.setConstraints(labels.get(index), 0, index);
}
System.out.println(labels.get(0).getBoundsInParent());
}
});
Button layoutAndGetBoundsLaterButton = new Button("Layout and Get Bounds Later");
layoutAndGetBoundsLaterButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
gridPane.getChildren().setAll(labels);
for (int index = 0; index < labels.size(); ++index) {
gridPane.setConstraints(labels.get(index), 0, index);
}
class MyRunnable implements Runnable {
Label label;
public MyRunnable(Label label) {
this.label = label;
}
@Override
public void run() {
System.out.println(this.label.getBoundsInParent());
}
}
Platform.runLater(new MyRunnable(labels.get(0)));
}
});
VBox vbox = new VBox();
vbox.getChildren().setAll(
layoutButton,
getBoundsButton,
layoutAndGetBoundsButton,
layoutAndGetBoundsLaterButton);
HBox hbox = new HBox();
hbox.getChildren().setAll(vbox, gridPane);
primaryStage.setTitle("Race Condition?");
primaryStage.setScene(new Scene(hbox, 320, 240));
primaryStage.show();
}
}
以下是我的问题中首次出现的Jython:
import java.lang.Runnable as Runnable
import javafx.application.Application as Application
import javafx.application.Platform as Platform
import javafx.event.EventHandler as EventHandler
import sys
class MyApplication(Application):
@classmethod
def main(cls, args):
MyApplication.launch(cls, args)
def start(self, primaryStage):
import javafx.scene.Scene as Scene
import javafx.scene.control.Button as Button
import javafx.scene.control.Label as Label
import javafx.scene.layout.GridPane as GridPane
import javafx.scene.layout.HBox as HBox
import javafx.scene.layout.VBox as VBox
labels = [Label('%d' % index) for index in range(12)]
gridPane = GridPane()
layoutButton = Button('Layout')
def _handler(event):
gridPane.getChildren().setAll(labels)
for index, label in enumerate(labels):
gridPane.setConstraints(label, 0, index)
layoutButton.setOnAction(_handler)
getBoundsButton = Button('Get Bounds')
def _handler(event):
print labels[0].getBoundsInParent()
getBoundsButton.setOnAction(_handler)
layoutAndGetBoundsButton = Button('Layout and Get Bounds')
def _handler(event):
gridPane.getChildren().setAll(labels)
for index, label in enumerate(labels):
gridPane.setConstraints(label, 0, index)
print labels[0].getBoundsInParent()
layoutAndGetBoundsButton.setOnAction(_handler)
layoutAndGetBoundsLaterButton = Button('Layout and Get Bounds Later')
def _handler(event):
gridPane.getChildren().setAll(labels)
for index, label in enumerate(labels):
gridPane.setConstraints(label, 0, index)
class MyRunnable(Runnable):
def __init__(self, label):
self.label = label
def run(self):
print self.label.getBoundsInParent()
Platform.runLater(MyRunnable(labels[0]))
layoutAndGetBoundsLaterButton.setOnAction(_handler)
vbox = VBox()
vbox.getChildren().setAll([
layoutButton,
getBoundsButton,
layoutAndGetBoundsButton,
layoutAndGetBoundsLaterButton])
hbox = HBox()
hbox.getChildren().setAll([vbox, gridPane])
primaryStage.setTitle('Race Condition?')
primaryStage.setScene(Scene(hbox, 320, 240))
primaryStage.show()
MyApplication.main(sys.argv)
如果我点击&#39;布局&#39;和&#39;获得边界&#39;按顺序按钮,我的程序将按预期打印一个非零成员的边界框。
如果我点击&#39;布局和获取边界&#39;按钮,我的程序将打印一个边框,所有成员都设置为零。 (单击此按钮第二时间将打印预期结果。)
如果我点击&#39;布局并稍后获取边界&#39;按钮,结果没有更好。
顺便说一下,我现在正在看GridPane
这个问题,但是我看到了其他JavaFX控件的类似问题:我要求它做一件事,然后让它做另一件事事情,但还没有准备好做第二件事。
我做错了什么?
更新:我似乎与this issue发生冲突,因为这不是问题而已关闭。
答案 0 :(得分:0)
我有一个解决方法,但它很难看,而且不太完全可靠。
我的解决方法是将对Node.getBoundsInParent()
的调用放在事件处理程序中,然后使用动画将其延迟一毫秒:
def printBounds(event):
print labels[0].getBoundsInParent()
import javafx.animation.Timeline as Timeline
import javafx.animation.KeyFrame as KeyFrame
import javafx.util.Duration as Duration
timeline = Timeline([
KeyFrame(
Duration.millis(1), printBounds, [])])
timeline.play()
这足以使GridPane
稳定下来,以便Node
返回正确的界限。
请告诉我有更好的方法。