这是交易,基本上我必须有一个代码,有一个桶可以捕捉落下的水果,每次它捕获它你得到一个新的水果落点。
所以我知道如何让水桶移动,以及如果水果到达水底后如何让它再次移动。但是,我不知道如何让它真正下降。到目前为止,我有一个开关,但不知道如何处理它。我在随机的地方突然出现了水果,这是一个开始。无论如何,这是我的代码。所有帮助赞赏。再次,当其中一个到达底部时,我需要随机掉落水果。
import java.awt.Color;
import java.awt.event.KeyEvent;
import acm.graphics.GOval;
import acm.graphics.GPolygon;
import acm.graphics.GRect;
import acm.program.GraphicsProgram;
import acm.util.RandomGenerator;
import java.awt.event.*;
public class FruitCatcher extends GraphicsProgram {
private static final int APPLET_WIDTH = 500;
private static final int APPLET_HEIGHT = 500;
private static final int BUCKET_X = 250;
private static final int BUCKET_Y = 500;
private static final int BUCKET_SPEED = 10;
private static final int BUCKET_SPEED2 = -10;
private GPolygon Bucket;
public void init() {
setSize(APPLET_WIDTH, APPLET_HEIGHT);
addKeyListeners();
}
public void run() {
RandomGenerator random = new RandomGenerator();
makeBucket();
for (int i = 1; i <= 3; i++) {
int randomX = random.nextInt(0, 300 - 20);
addFruit(i, randomX, 0);
}
while (true)
;
}
public void makeBucket() {
Bucket = new GPolygon(BUCKET_X, BUCKET_Y);
Bucket.addVertex(-60, 0);
Bucket.addVertex(-70, -85);
Bucket.addVertex(10, -85);
Bucket.addVertex(0, 0);
add(Bucket);
Bucket.setFilled(true);
Bucket.setFillColor(Color.GRAY);
}
public void addFruit(int a, int x, int y) {
switch (a) {
case 1:
GRect Banana = new GRect(x, y, 10, 60);
Banana.setColor(Color.YELLOW);
Banana.setFilled(true);
add(Banana);
break;
case 2:
GOval lime = new GOval(x, y, 20, 20);
lime.setColor(Color.GREEN);
lime.setFilled(true);
add(lime);
break;
case 3:
GOval Orange = new GOval(x, y, 30, 30);
Orange.setColor(Color.ORANGE);
Orange.setFilled(true);
add(Orange);
}
}
public void keyPressed(KeyEvent event) {
int keyCode = event.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_LEFT:
if (Bucket.getX() > 0) {
Bucket.move(-BUCKET_SPEED, 0);
}
break;
case KeyEvent.VK_RIGHT:
if (Bucket.getX() < APPLET_WIDTH) {
Bucket.move(BUCKET_SPEED, 0);
}
break;
}
}
}
在我的代码中你可以看到一段时间(真实)我只是假设这是我写的地方。但是,我实际上会在那里失去一点点。
答案 0 :(得分:2)
你可能想要实现一些计时机制,以便结果 速度不依赖于CPU速度。
package jsyn;
import java.awt.Color;
import java.awt.Component;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
import acm.graphics.GOval;
import acm.graphics.GPolygon;
import acm.graphics.GRect;
import acm.program.GraphicsProgram;
import acm.util.RandomGenerator;
import java.awt.event.*;
public class FruitCatcher extends GraphicsProgram {
private static final int APPLET_WIDTH = 500;
private static final int APPLET_HEIGHT = 500;
private static final int BUCKET_X = 250;
private static final int BUCKET_Y = 500;
private static final int BUCKET_SPEED = 10;
private static final int BUCKET_SPEED2 = -10;
//Speed of fruit falling
private static final int FRUIT_PX_PER_MS = 10;
private GPolygon Bucket;
public void init() {
setSize(APPLET_WIDTH, APPLET_HEIGHT);
addKeyListeners();
fruits = new ArrayList<Component>();
}
// Keep list of fruits
List<GObject> fruits;
public void run() {
RandomGenerator random = new RandomGenerator();
makeBucket();
for (int i = 1; i <= 3; i++) {
int randomX = random.nextInt(0, 300 - 20);
addFruit(i, randomX, 0);
}
long last = System.currentTimeMillis();
while (true) {
long current = System.currentTimeMillis();
update(current - last);
last = current;
}
}
void update(long delta) {
for (GObject fruit : fruits) {
//this code may not work, replace with code that moves fruit down
fruit.setLocation(fruit.getX(), fruit.getY() + delta * FRUIT_PX_PER_MS);
}
}
public void makeBucket() {
Bucket = new GPolygon(BUCKET_X, BUCKET_Y);
Bucket.addVertex(-60, 0);
Bucket.addVertex(-70, -85);
Bucket.addVertex(10, -85);
Bucket.addVertex(0, 0);
add(Bucket);
Bucket.setFilled(true);
Bucket.setFillColor(Color.GRAY);
}
public void addFruit(int a, int x, int y) {
switch (a) {
case 1:
GRect Banana = new GRect(x, y, 10, 60);
Banana.setColor(Color.YELLOW);
Banana.setFilled(true);
add(Banana);
fruits.add(Banana);
break;
case 2:
GOval lime = new GOval(x, y, 20, 20);
lime.setColor(Color.GREEN);
lime.setFilled(true);
add(lime);
fruits.add(lime);
break;
case 3:
GOval Orange = new GOval(x, y, 30, 30);
Orange.setColor(Color.ORANGE);
Orange.setFilled(true);
add(Orange);
fruits.add(Orange);
}
}
public void keyPressed(KeyEvent event) {
int keyCode = event.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_LEFT:
if (Bucket.getX() > 0) {
Bucket.move(-BUCKET_SPEED, 0);
}
break;
case KeyEvent.VK_RIGHT:
if (Bucket.getX() < APPLET_WIDTH) {
Bucket.move(BUCKET_SPEED, 0);
}
break;
}
}
}