我需要编写矩阵向量和矩阵乘法函数,但我无法绕过SSE命令。
矩阵和向量的维数总是4的倍数。
我设法编写了这样的矢量矢量乘法函数:
void vector_multiplication_SSE(float* m, float* n, float* result, unsigned const int size)
{
int i;
__declspec(align(16))__m128 *p_m = (__m128*)m;
__declspec(align(16))__m128 *p_n = (__m128*)n;
__declspec(align(16))__m128 *p_result = (__m128*)result;
for (i = 0; i < size / 4; ++i)
p_result[i] = _mm_mul_ps(p_m[i], p_n[i]);
// print the result
for (int i = 0; i < size; ++i)
{
if (i % 4 == 0) cout << endl;
cout << result[i] << '\t';
}
}
现在我正在尝试实现矩阵向量乘法。
这是我到目前为止所拥有的:
void multiply_matrix_by_vector_SSE(float* m, float* v, float* result, unsigned const int vector_dims)
{
int i, j;
__declspec(align(16))__m128 *p_m = (__m128*)m;
__declspec(align(16))__m128 *p_v = (__m128*)v;
__declspec(align(16))__m128 *p_result = (__m128*)result;
for (i = 0; i < vector_dims; i += 4)
{
__m128 tmp = _mm_load_ps(&result[i]);
__m128 p_m_tmp = _mm_load_ps(&m[i]);
tmp = _mm_add_ps(tmp, _mm_mul_ps(tmp, p_m_tmp));
_mm_store_ps(&result[i], tmp);
// another for loop here?
}
// print the result
for (int i = 0; i < vector_dims; ++i)
{
if (i % 4 == 0) cout << endl;
cout << result[i] << '\t';
}
}
此功能看起来完全错误。我的意思是它不仅没有正常工作,而且似乎我正朝着错误的方向前进。
有人可以帮我实现矢量矩阵和矩阵乘法吗?我非常感谢一些示例代码和非常详细的解释
这是我的第二次尝试:
它以Access reading violation
例外失败但仍感觉更接近
void multiply_matrix_by_vector_SSE(float* m, float* v, float* result, unsigned const int vector_dims)
{
int i, j;
__declspec(align(16))__m128 *p_m = (__m128*)m;
__declspec(align(16))__m128 *p_v = (__m128*)v;
__declspec(align(16))__m128 *p_result = (__m128*)result;
for (i = 0; i < vector_dims; ++i)
{
p_result[i] = _mm_mul_ps(_mm_load_ps(&m[i]), _mm_load_ps1(&v[i]));
}
// print the result
for (int i = 0; i < vector_dims; ++i)
{
if (i % 4 == 0) cout << endl;
cout << result[i] << '\t';
}
}
void multiply_matrix_by_vector_SSE(float* m, float* v, float* result, unsigned const int vector_dims)
{
int i, j;
__declspec(align(16))__m128 *p_m = (__m128*)m;
__declspec(align(16))__m128 *p_v = (__m128*)v;
__declspec(align(16))__m128 *p_result = (__m128*)result;
for (i = 0; i < vector_dims; ++i)
{
for (j = 0; j < vector_dims * vector_dims / 4; ++j)
{
p_result[i] = _mm_mul_ps(p_v[i], p_m[j]);
}
}
for (int i = 0; i < vector_dims; ++i)
{
if (i % 4 == 0) cout << endl;
cout << result[i] << '\t';
}
cout << endl;
}
答案 0 :(得分:7)
没有任何技巧或任何东西,矩阵向量乘法只是向量和矩阵行之间的一串点积。您的代码实际上没有这种结构。实际上把它写成点积(未测试):
for (int row = 0; row < nrows; ++row) {
__m128 acc = _mm_setzero_ps();
// I'm just going to assume the number of columns is a multiple of 4
for (int col = 0; col < ncols; col += 4) {
__m128 vec = _mm_load_ps(&v[col]);
// don't forget it's a matrix, do 2d addressing
__m128 mat = _mm_load_ps(&m[col + ncols * row]);
acc = _mm_add_ps(acc, _mm_mul_ps(mat, vec));
}
// now we have 4 floats in acc and they have to be summed
// can use two horizontal adds for this, they kind of suck but this
// isn't the inner loop anyway.
acc = _mm_hadd_ps(acc, acc);
acc = _mm_hadd_ps(acc, acc);
// store result, which is a single float
_mm_store_ss(&result[row], acc);
}
有一些明显的技巧,例如一次处理多个行,重用向量中的负载,以及创建多个独立的依赖链,以便您可以更好地利用吞吐量。另外一个非常简单的技巧是使用FMA作为mul / add组合,但支持并不是那么普遍。
你可以从中构建矩阵 - 矩阵乘法(如果改变结果的位置),但这不是最优的。