我正在尝试创建一个分层绘图应用程序(带有背后某些东西的画布),我想要擦除并浏览z-index顶部的画布。但由于某种原因,我不能继续下去。
我认为在draw方法中处理画布的方式有问题,但我不确定。
以下代码将画布放在另一个画布的顶部,其中上部为蓝色,下部为红色,目的是在鼠标移动时在上部蓝色画布上以圆形形状擦除,以便擦除带有鼠标的画布,就像Photoshop或GIMP中的橡皮擦一样。
<html>
<script type="text/javascript">
//inspired by http://stackoverflow.com/questions/2368784/draw-on-html5-canvas-using-a-mouse
var canvas, canvasUnder, ctx, ctxUnder, circle, drawing = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0;
var x = "black",
y = 2;
var w,h;
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
canvasUnder = document.getElementById('under');
ctxUnder = canvasUnder.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
ctx.rect(0,0,canvas.width,canvas.height);
ctx.fillStyle="blue";
ctx.fill();
//fill the canvas under with solid color to start with
ctxUnder.rect(0,0,canvasUnder.width,canvasUnder.height);
ctxUnder.fillStyle="red";
ctxUnder.fill();
}
function draw() {
circle = new Path2D();
circle.arc(currX,currY,16,0,2*Math.PI);
ctx.clip(circle);
ctx.clearRect(0, 0, w, h);
ctx.restore();
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
drawing = true;
}
if (res == 'up' || res == "out") {
drawing = false;
}
if (res == 'move') {
if (drawing) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
draw();
}
}
}
</script>
<body onload="init()">
<canvas id="under" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;" z-index="1;"></canvas>
<canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;" z-index="2;"></canvas>
</body>
</html>
问题是:为什么它只适用于第一次调用draw()而不是之后?
我在这里设置了一个小提琴:https://jsfiddle.net/avpv1ahr/1/
答案 0 :(得分:1)
2D渲染上下文的.clip()
方法只会缩小区域(另请参阅#14499)。因此,当您尝试删除下一个&#34; circle&#34;的区域时,第一个圆圈仍然有效。因此,您实际上看不到变化。
由于resetClip()
未在多个当前浏览器中实现,因此您必须保存并恢复当前上下文状态:
function draw() {
ctx.save(); // save the state
circle = new Path2D();
circle.arc(currX,currY,16,0,2*Math.PI);
ctx.clip(circle);
ctx.clearRect(0, 0, w, h);
ctx.restore(); // restore the state
}
虽然您的代码已包含ctx.restore()
,但它缺少ctx.save()
。