我第一次收到这个错误,我不太清楚这是什么意思。
这是我第一次玩try / catch。我知道我的格式非常混乱,我会记住下次组织它!
======= DRIVER ======
import subprocess
def winexists(target):
for line in subprocess.check_output(['wmctrl', '-l']).splitlines():
window_name = line.split(None, 3)[-1].decode()
if window_name == target:
return True
return False
===== trashcan.cpp ======
#include "trashcan.h"
#include <iostream>
using namespace std;
int main( ) {
cout << "Welcome to TrashCan Program!" << endl;
TrashCan myCan;
TrashCan yourCan;
TrashCan nothing;
yourCan.setSize( 12 );
myCan.setSize( 12 );
nothing.setSize ( 0 );
yourCan.addItem( );
yourCan.addItem( );
myCan.addItem( );
myCan.printCan();
yourCan.printCan();
TrashCan combined = yourCan + myCan;
cout << "this can's filled to " << combined.getContents( ) << endl;
TrashCan other = combined - myCan;
cout << "the other can's filled to " << other.getContents( ) << endl;
if (combined > other) {
cout << "looks like combined is bigger..." << endl;
}
else {
cout << "looks like other is bigger..." << endl;
}
if (myCan > other) {
cout << "looks like myCan is bigger..." << endl;
}
else {
cout << "looks like other is bigger..." << endl;
}
if (yourCan < myCan) {
cout << "looks like yourCan is smaller..." << endl;
}
else {
cout << "looks like myCan is smaller..." << endl;
}
// let's throw some exceptions...
try {
TrashCan empty = empty - combined;
cout << "something not right here..." << endl;
} catch( std::logic_error ) {
// an exception should get thrown...
// so the lines of code here should
// be run, not the cout statement above...
cout << "exception was caught. moving on..." << endl;
}
try {
nothing.addItem( );
cout << "something not right here..." << endl;
} catch( std::logic_error ) {
// an exception should get thrown...
// so the lines of code here should
// be run, not the cout statement above...
cout << "exception was caught. moving on..." << endl;
}
return( 0 );
}
== HEADER ======
#include "trashcan.h"
#include <iostream>
#include <cstdlib>
using namespace std;
TrashCan::TrashCan( ) {
myIsCovered = false;
my_Size = 0;
my_Contents = 0;
my_Empty = 0;
}
TrashCan::TrashCan( int size ) {
myIsCovered = false;
my_Size = size;
my_Contents = 0;
my_Empty = 0;
}
TrashCan::TrashCan( int size, int contents, int empty ) {
myIsCovered = false;
my_Size = size;
my_Contents = contents;
my_Empty = empty;
}
void TrashCan::setSize( int size ) {
if (size < 0 ){
throw logic_error("exception was caught. moving on...");
}
else{
my_Size = size;
}
}
int TrashCan::getSize( ) {
return( my_Size );
}
int TrashCan::getContents( ) {
return( my_Contents );
}
void TrashCan::addItem( ) {
my_Contents = my_Contents + 1;
if (my_Contents > my_Size || my_Contents < my_Size){
throw logic_error("exception was caught. moving on...");
}
}
void TrashCan::empties( ) {
my_Contents = 0;
}
void TrashCan::cover( ) {
myIsCovered = true;
}
void TrashCan::uncover( ) {
myIsCovered = false;
}
void TrashCan::printCan( ) {
cout << "A TrashCan with a size=" << my_Size << " and containing " << my_Contents << " piece";
if (my_Contents != 1) {
cout << "s";
}
cout << " of trash" << endl;
}
TrashCan operator+ ( const TrashCan& yourCan, const TrashCan& myCan ) { /* This is where I override the + and - operators... I put in the error messages for over filling and under filling the trashcan */
TrashCan combined;
combined.my_Contents = yourCan.my_Contents + myCan.my_Contents ;
return( combined );
}
TrashCan operator- ( const TrashCan& combined, const TrashCan& myCan ){
TrashCan other;
TrashCan empty;
empty.my_Contents = -1;
if ( empty.my_Contents < 0 ){
throw logic_error("exception was caught. moving on...");
}
else
{
other.my_Contents = combined.my_Contents - myCan.my_Contents;
return (other );
}
}
bool operator> ( const TrashCan& myCan, const TrashCan& yourCan) { /* MY bool override for the '< and > ' operators. */
TrashCan combined;
combined.my_Contents = yourCan.my_Contents + myCan.my_Contents ;
TrashCan empty;
empty.my_Empty = 0;
TrashCan other;
other.my_Contents = combined.my_Contents - myCan.my_Contents;
return combined.my_Contents > other.my_Contents && myCan.my_Contents > other.my_Contents;
}
bool operator< (const TrashCan& myCan, const TrashCan& yourCan ) {
TrashCan combined;
combined.my_Contents = yourCan.my_Contents + myCan.my_Contents ;
TrashCan other;
other.my_Contents = combined.my_Contents - myCan.my_Contents;
if (yourCan.my_Contents < myCan.my_Contents ){
return yourCan.my_Contents > myCan.my_Contents ; }
else {
return yourCan.my_Contents < myCan.my_Contents;
}
}
ostream& operator<< (ostream &out, TrashCan& myCan)
{
out <<myCan.my_Contents << " Contents in this trashcan";
return out;
}
答案 0 :(得分:1)
一个问题是:
void TrashCan::addItem() {
my_Contents = my_Contents + 1;
if (my_Contents > my_Size || my_Contents < my_Size) {
throw logic_error("exception was caught. moving on...");
}
}
您正在抛出logic_error
例外,但您的main
函数无法捕获错误。因此,您的程序终止。
我不知道此代码的意图,但如果您只是简单地运行它,每次调用my_Contents < my_Size
时都会看到add_Item
,从而导致异常抛出。
为什么不发信息让自己说服出错?
void TrashCan::addItem() {
my_Contents = my_Contents + 1;
if (my_Contents > my_Size || my_Contents < my_Size)
{
std::cout << "oh no, I'm about to die..." << std::endl;
throw logic_error("exception was caught. moving on...");
}
}
然后,您的main
功能,如果您不希望以未处理的例外结束,则必须执行try
/ catch
:
try {
yourCan.addItem();
}
catch(logic_error& e) { /* whatever */ }