我正在尝试将控制器中的值返回到PartiaView
到ViewBag
,但它根本不会显示该值。
这是我的控制器:
public PartialViewResult Index(int articleid)
{
var allcomments = _db.SelectAll();
var comments = from c in allcomments
where c.ArticleID == articleid
select c;
var result = comments.ToList();
ViewBag.CommentCount = result.Count;
return PartialView(result);
}
我使用Html.RenderPartial()
在另一个视图中运行action方法:
@using ClearBlog.Helpers
@model ClearBlog.Models.ViewModels.SingleArticleViewModel
@{
ViewBag.Title = "Details";
}
// stuff here
@{ Html.RenderAction("Index", "Comments", new { articleid = 6002 }); }
最后这里是局部视图:
@using AutoMapper.Internal
@model IEnumerable<ClearBlog.Models.Comment>
@ViewBag.CommentCount Comment(s):
@foreach (var item in Model)
{
// some stuff
}
在局部视图中,它只呈现,但如果我在局部视图中设置断点,则在本地选项卡的调试器中显示正确的值:
答案 0 :(得分:0)
部分视图文件@ViewBag.CommentCount.ToString()
的第4行应为ViewBag
。在将值赋给eglMakeCurrent();
// generate na FB
glGenFramebuffers(1, &fb);
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, mContextParams->mTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, Texture, 0);
之前,也可以在控制器中进行转换,这样我们就不必在视图中进行转换。