TouchMove活动在xamarin ios

时间:2015-11-18 13:35:57

标签: c# .net swift xamarin

我创建了一个如下所示的画布视图。当我将它应用于一个新项目时,它可以正常工作,但当我把它放入我的真实项目时,我无法画出实线。它总是被破灭(如下图所示)。第一次,我认为这是一个问题,因为我推了太多的屏幕,直到这个可绘制。但是我每次推入新视图时都试图禁用上一个视图的UserInteraction,但它没有用。请帮忙!

public class CanvasView : UIView
{
    public CanvasView (CGRect frame) : base(frame)
    {
        this.drawPath = new CGPath();
        BackgroundColor = UIColor.White;

    }


    private CGPoint touchLocation;
    private CGPoint previousTouchLocation;
    private CGPath drawPath;
    private bool fingerDraw;
    public override void LayoutSubviews ()
    {
        base.LayoutSubviews ();
        Layer.BorderWidth = 0.5f;
        Layer.BorderColor = UIColor.FromRGB (146, 146, 146).CGColor;
    }
    public override void TouchesBegan (NSSet touches, UIEvent evt)
    {
        base.TouchesBegan (touches, evt);
        UITouch touch = touches.AnyObject as UITouch;
        this.fingerDraw = true;
        this.touchLocation = touch.LocationInView(this);
        this.previousTouchLocation = touch.PreviousLocationInView(this);

        this.SetNeedsDisplay();
    }
    public override void TouchesMoved (NSSet touches, UIEvent evt)
    {
        base.TouchesMoved (touches, evt);
        UITouch touch = touches.AnyObject as UITouch;
        this.touchLocation = touch.LocationInView(this);
        this.previousTouchLocation = touch.PreviousLocationInView(this);

        this.SetNeedsDisplay();
    }

    public override void TouchesEnded (NSSet touches, UIEvent evt)
    {
        base.TouchesEnded (touches, evt);
        var alert = new UIAlertView () {
            Message = "Xui"
        };
        alert.AddButton("OK");
        alert.Show();
    }
    public override void Draw (CGRect rect)
    {
        base.Draw (rect);
        if (this.fingerDraw)
        {
            using (CGContext context = UIGraphics.GetCurrentContext())
            {
                context.SetStrokeColor(UIColor.Black.CGColor);
                context.SetLineWidth(1.5f);
                context.SetLineJoin(CGLineJoin.Round);
                context.SetLineCap(CGLineCap.Round);
                this.drawPath.MoveToPoint(this.previousTouchLocation);
                this.drawPath.AddLineToPoint(this.touchLocation);
                context.AddPath(this.drawPath);
                context.DrawPath(CGPathDrawingMode.Stroke);
            }
        }
    }
}

the screen

1 个答案:

答案 0 :(得分:0)

我认为问题不在于TouchesMoved,而在于你的绘图逻辑。当你打电话给SetNeedsDisplay()时,它并不意味着“现在画画”,它意味着“我有需要画出的变化,所以要亲爱的,尽可能吸引我。”这意味着在处理绘图之前会有更多的触摸。

在调用Draw之前,您必须保持前一个点相同,否则您必须将这些点放入缓冲区并同时绘制所有点。我会做第一个,因为它更简单。