在swift中从UIImage / CGImage获取像素数据作为数组

时间:2015-11-17 22:14:10

标签: ios swift uiimage cgimage

到目前为止,我有一个应用程序允许用户在UIImageView元素上自由绘制(如草图板)。

我希望将原始RGB像素数据(作为0255整数值)作为多维数组,以便将其提供给机器学习算法。或者是否有其他方法可以将原始图像数据发送到单独的C ++函数?

在Swift中有一种简单的方法吗?

3 个答案:

答案 0 :(得分:15)

将CGImage转换为强度值数组

我的函数接受CGImage并返回无符号8位整数数组以及图像的宽度和高度。我写了这段代码用于灰度图像。将其扩展为颜色应该是将灰色更改为RGB并将每个像素的字节数更改为3(假设没有Alpha通道)。

func pixelValues(fromCGImage imageRef: CGImage?) -> (pixelValues: [UInt8]?, width: Int, height: Int)
{
    var width = 0
    var height = 0
    var pixelValues: [UInt8]?
    if let imageRef = imageRef {
        width = imageRef.width
        height = imageRef.height
        let bitsPerComponent = imageRef.bitsPerComponent
        let bytesPerRow = imageRef.bytesPerRow
        let totalBytes = height * bytesPerRow

        let colorSpace = CGColorSpaceCreateDeviceGray()
        var intensities = [UInt8](repeating: 0, count: totalBytes)

        let contextRef = CGContext(data: &intensities, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: 0)
        contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))

        pixelValues = intensities
    }

    return (pixelValues, width, height)
}

func image(fromPixelValues pixelValues: [UInt8]?, width: Int, height: Int) -> CGImage?
{
    var imageRef: CGImage?
    if var pixelValues = pixelValues {
        let bitsPerComponent = 8
        let bytesPerPixel = 1
        let bitsPerPixel = bytesPerPixel * bitsPerComponent
        let bytesPerRow = bytesPerPixel * width
        let totalBytes = height * bytesPerRow

        imageRef = withUnsafePointer(to: &pixelValues, {
            ptr -> CGImage? in
            var imageRef: CGImage?
            let colorSpaceRef = CGColorSpaceCreateDeviceGray()
            let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue).union(CGBitmapInfo())
            let data = UnsafeRawPointer(ptr.pointee).assumingMemoryBound(to: UInt8.self)
            let releaseData: CGDataProviderReleaseDataCallback = {
                (info: UnsafeMutableRawPointer?, data: UnsafeRawPointer, size: Int) -> () in
            }

            if let providerRef = CGDataProvider(dataInfo: nil, data: data, size: totalBytes, releaseData: releaseData) {
                imageRef = CGImage(width: width,
                                   height: height,
                                   bitsPerComponent: bitsPerComponent,
                                   bitsPerPixel: bitsPerPixel,
                                   bytesPerRow: bytesPerRow,
                                   space: colorSpaceRef,
                                   bitmapInfo: bitmapInfo,
                                   provider: providerRef,
                                   decode: nil,
                                   shouldInterpolate: false,
                                   intent: CGColorRenderingIntent.defaultIntent)
            }

            return imageRef
        })
    }

    return imageRef
}

答案 1 :(得分:14)

在Swift 3和Swift 4中,使用Core Graphics,很容易做到你想要的:

extension UIImage {
    func pixelData() -> [UInt8]? {
        let size = self.size
        let dataSize = size.width * size.height * 4
        var pixelData = [UInt8](repeating: 0, count: Int(dataSize))
        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let context = CGContext(data: &pixelData,
                                width: Int(size.width),
                                height: Int(size.height),
                                bitsPerComponent: 8,
                                bytesPerRow: 4 * Int(size.width),
                                space: colorSpace,
                                bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue)
        guard let cgImage = self.cgImage else { return nil }
        context?.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))

        return pixelData
    }
 }

答案 2 :(得分:0)

请尝试这个。这对我来说很有效。

func pixelValues(fromCGImage imageRef: CGImage?) -> [UInt8]?
    {
        var width = 0
        var height = 0
        var pixelValues: [UInt8]?

        if let imageRef = imageRef {
            width = imageRef.width
            height = imageRef.height
            let bitsPerComponent = imageRef.bitsPerComponent
            let bytesPerRow = imageRef.bytesPerRow
            let totalBytes = height * bytesPerRow
            let bitmapInfo = imageRef.bitmapInfo

            let colorSpace = CGColorSpaceCreateDeviceRGB()
            var intensities = [UInt8](repeating: 0, count: totalBytes)

            let contextRef = CGContext(data: &intensities,
                                      width: width,
                                     height: height,
                           bitsPerComponent: bitsPerComponent,
                                bytesPerRow: bytesPerRow,
                                      space: colorSpace,
                                 bitmapInfo: bitmapInfo.rawValue)
            contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))

            pixelValues = intensities
        }

        return pixelValues
}