如果我在Unity中测试我的游戏并且我重生,我会恢复3生命。 但是当我构建游戏时,我重生了,我只有两个生命回来。
这是我用于重生的代码(不是完整代码):
public int StarterLives; // 3
public GameObject plr; // My Player
public float maxVoidDist; // -10
public Object respawnLevel; // Level01 (My first and only asset)
public Text LivesHolder; // The text object (UI)
private Vector3 respawnPoint; // This gets updated in Start() and becomes the first position of the player
private string deadLevel; // This gets updated in Start() and becomes the name of my respawnlevel
private int lives; // This gets updated in Start() and becomes StarterLives (3)
private bool delay1 = false;
void Update () {
if ((plr.transform.position.y <= maxVoidDist) && (delay1.Equals(false)))
{
delay1 = true;
if((lives - 1) <= 0)
{
Application.LoadLevel(deadLevel);
lives = StarterLives + 1;
} else
{
plr.transform.position = respawnPoint;
}
lives = lives - 1;
updateLives();
delay1 = false;
}
}
void updateLives()
{
LivesHolder.text = "Lives: " + lives;
}
完整代码:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameController : MonoBehaviour {
public int StarterLives;
public GameObject plr;
public float maxVoidDist;
public Object respawnLevel;
public Text LivesHolder;
private Vector3 respawnPoint;
private string deadLevel;
private int lives;
private bool delay1 = false;
void Awake()
{
QualitySettings.vSyncCount = 1;
}
// Use this for initialization
void Start () {
respawnPoint = plr.transform.position;
deadLevel = respawnLevel.name;
lives = StarterLives;
updateLives();
}
// Update is called once per frame
void Update () {
if ((plr.transform.position.y <= maxVoidDist) && (delay1.Equals(false)))
{
delay1 = true;
if((lives - 1) <= 0)
{
Application.LoadLevel(deadLevel);
lives = StarterLives + 1;
} else
{
plr.transform.position = respawnPoint;
}
lives = lives - 1;
updateLives();
delay1 = false;
}
}
void updateLives()
{
LivesHolder.text = "Lives: " + lives;
}
}
答案 0 :(得分:1)
我看到一些奇怪的事情,在你的代码中,我希望他们可以代表这个问题:
1)
if((lives - 1) <= 0)
通过此测试,如果剩余1个生命,则会重新启动该级别。这是你想要的吗?
2)
Application.LoadLevel(deadLevel);
lives = StarterLives + 1;
在这个片段中,第二行是无用的,因为一旦调用LoadLevel()
,就会加载新场景并且不执行其余代码。所以,lives = StarterLives + 1;
是死代码。
3)关于第二点,让我们假设这些线的顺序是反转的(因此,它们在&#34;右边&#34;顺序)。您似乎正在尝试更新某些值,以便在级别重新启动时使用它们。但是我在代码中看不到DontDestroyOnLoad,所以价值观&#39;保存是没用的。
希望这有帮助!