发送到其他设备后,NSData丢失

时间:2015-11-16 17:15:17

标签: ios swift swift2 nsdata send

在设备之间传输时数据丢失。怀疑它真的丢失了 - 我确信我做错了什么 - 但是什么?!

4步进近。前3个步骤就像魅力一样,我能够验证数据是否可以被解析(在发送之前)。 我收到了数据,但不是全部?在解析它时,我可以确认数据类型,但不能确认类别信息(性别,类别,子类别) - 为什么?步骤:

  1. 生成并存储数据(本地)
  2. 验证数据是否已正确存储
  3. 将数据发送到其他设备(iPhone)
  4. 接收数据和解析信息 - > UNSUCCESSFUL
  5. 1。生成数据

    func selectCategories(){
        //Fixed data for testing
        let gender = "Women"
        let category = "Shoes"
        let subCategory = "Pumps"
    
        print("SENDING - Gender: \(gender), Category: \(category), SubCategory: \(subCategory)")
    
        sendCategories(gender, category: category, subCategory: subCategory)
    
    }
    

    2。验证数据存储

    func sendCategories(gender: String, category: String, subCategory: String){
        var messageCategory = MessageCategory(message: Message(messageType: MessageType.Category), gender: gender, category: category, subCategory: subCategory)
        let data = NSData(bytes: &messageCategory, length: sizeof(MessageCategory))
        print("SEND - LENGTH: \(data.length)")
    
        // VERIFY DATA STORED SUCCESFULLY (FOR TESTING PURPOSES ONLY)
        let messageCategoryFromData = UnsafePointer<MessageCategory>(data.bytes).memory
        if messageCategoryFromData.message.messageType == MessageType.Category{
    
        print("SENDING - Gender: \(messageCategoryFromData.gender), Category: \(messageCategoryFromData.category), SubCategory: \(messageCategoryFromData.subCategory)")
    
        let temp_gender = messageCategoryFromData.gender
        let temp_category = messageCategoryFromData.category
        let temp_subCategory = messageCategoryFromData.subCategory
        let message = messageCategoryFromData.message
    
        // SUCCESSFULLY PRINTS THE GENDER ETC WITH CORRECT INFORMATION -> DATA PARSING WORKS PRIOR TO SENDING DATA
        print("RECEIVED (PRIOR TO SENDING). Gender: \(temp_gender) Category: \(temp_category) SubCategory: \(temp_subCategory)")
        }
        else{
            print("WRONG MESSAGE TYPE")
        }
    
        // SEND THE DATA
        sendData(data)
    }
    

    第3。发送数据

    func sendData(data: NSData) {
        print("SENDING DATA")
        var sendDataError: NSError?
        let gameKitHelper = GameKitHelper.sharedInstance
    
        if let multiplayerMatch = gameKitHelper.multiplayerMatch {
            do {
                try multiplayerMatch.sendDataToAllPlayers(data, withDataMode: GKMatchSendDataMode.Reliable)
            } catch let error as NSError {
                print("Error while sending data: \(error)")
            } catch {
                print("Catch all errors: \(error)")
            }
        }
    }
    

    4。接收数据和分组信息(错误)

    func matchReceivedData(match: GKMatch, data: NSData, fromPlayer player: String) {
    
        var message = UnsafePointer<Message>(data.bytes).memory
    
        if message.messageType == MessageType.Category {
    
            let messageCategory = UnsafePointer<MessageCategory>(data.bytes).memory
    
            print("MESSAGE: \(messageCategory.message)")   <-- SUCCESSFUL
            print("DATA TYPE: \(messageCategory.message.messageType)")    <-- SUCCESSFUL
            print("RECEIVED - LENGTH: \(data.length)")        <-- SUCCESSFUL
    
            let gender = messageCategory.gender            <-- BECOMES NIL
            let category = messageCategory.category        <-- BECOMES NIL
            let subCategory = messageCategory.subCategory  <-- BECOMES NIL
    
            delegate?.setCategories(g, category: c, subCategory: s)
    
            print("RECEIVING - Gender: \(gender), Category: \(category), subCategory\(subCategory)")
        }
    } 
    

    支持结构

    enum MessageType: Int {
        case RandomNumber, Category, GameBegin, Move, LapComplete, GameOver
    }
    
    struct Message {
        let messageType: MessageType
    }
    
    struct MessageCategory {
        let message: Message
        let gender: String
        let category: String
        let subCategory: String
    }
    

2 个答案:

答案 0 :(得分:0)

我稍微修改了你的代码

import XCPlayground
import Foundation

enum MessageType: Int {
    case RandomNumber, Category, GameBegin, Move, LapComplete, GameOver
}

struct Message {
    let messageType: MessageType
}

struct MessageCategory {
    let message: Message
    let gender: String
    let category: String
    let subCategory: String
}

func sendCategories(gender: String, category: String, subCategory: String)->NSData {
    var messageCategory = MessageCategory(message: Message(messageType: MessageType.Category), gender: gender, category: category, subCategory: subCategory)
    let data = NSData(bytes: &messageCategory, length: sizeof(MessageCategory))
    print("SEND - LENGTH: \(data.length)")

    // VERIFY DATA STORED SUCCESFULLY (FOR TESTING PURPOSES ONLY)
    let messageCategoryFromData = UnsafePointer<MessageCategory>(data.bytes).memory
    if messageCategoryFromData.message.messageType == MessageType.Category{

        print("SENDING - Gender: \(messageCategoryFromData.gender), Category: \(messageCategoryFromData.category), SubCategory: \(messageCategoryFromData.subCategory)")

        let temp_gender = messageCategoryFromData.gender
        let temp_category = messageCategoryFromData.category
        let temp_subCategory = messageCategoryFromData.subCategory
        let message = messageCategoryFromData.message

        // SUCCESSFULLY PRINTS THE GENDER ETC WITH CORRECT INFORMATION -> DATA PARSING WORKS PRIOR TO SENDING DATA
        print("RECEIVED (PRIOR TO SENDING). Gender: \(temp_gender) Category: \(temp_category) SubCategory: \(temp_subCategory)")
    }
    else{
        print("WRONG MESSAGE TYPE")
    }

    // SEND THE DATA
    //sendData(data)
    return data
}

let data = sendCategories("gender", category: "category", subCategory: "subcategory")

func matchReceivedData(data: NSData, fromPlayer player: String) {

    var message = UnsafePointer<Message>(data.bytes).memory

    if message.messageType == MessageType.Category {

        let messageCategory = UnsafePointer<MessageCategory>(data.bytes).memory

        print("MESSAGE: \(messageCategory.message)")
        print("DATA TYPE: \(messageCategory.message.messageType)")
        print("RECEIVED - LENGTH: \(data.length)")

        let gender = messageCategory.gender
        let category = messageCategory.category
        let subCategory = messageCategory.subCategory


        print("RECEIVING - Gender: \(gender), Category: \(category), subCategory: \(subCategory)")
    }
}

matchReceivedData(data, fromPlayer: "player")

/*
SEND - LENGTH: 80
SENDING - Gender: gender, Category: category, SubCategory: subcategory
RECEIVED (PRIOR TO SENDING). Gender: gender Category: category SubCategory: subcategory
MESSAGE: Message(messageType: MessageType.Category)
DATA TYPE: Category
RECEIVED - LENGTH: 80
RECEIVING - Gender: gender, Category: category, subCategory: subcategory
*/

我的代码中没有“发送”。正如你所看到的,麻烦在于你'发送 - >接收'部分。

匹配参数是什么?它没有用在你的函数中..

func matchReceivedData(match: GKMatch, data: NSData, fromPlayer player: String)

答案 1 :(得分:0)

错误在于我使用 MERGE INTO <yourtable> base USING ( <query above> ) new ON ( new.rid = base.rid and new.value = base.value and new.original_keyword = base.keyword ) WHEN MATCHED THEN UPDATE SET base.keyword = new.keyword / 来处理数据。但在阅读之后,我意识到结构只是指向数据。这导致我的Struct数据未与NSData一起发送(StringFloat正常工作。)

解决方案是不使用struct来处理对象数据,而是将其作为原始NSData传递,然后总是包含一部分数据,它告诉它是哪种类型的数据,然后使用正确的解析。