我正在尝试实现Rock Paper Scissors游戏的CLI版本。我正在使用查询器模块来处理IO。我的主要功能如下:
RockPaperScissors.prototype.gameLoop = function()
{
var x;
var Promise = require('bluebird');
//simple promise test
//this.playGame().then(function(){ console.log("The end");});
Promise.coroutine(function*()
{
//for(x=0;x<this.maxTurns;x++)
//{
console.log('Printing '+ x.toString());
var action = yield this.playGame();
//}
if(this.playerScore > this.serverScore) { console.log('Player wins match');} else {console.log('Server wins match'); }
});
};
exports.RockPaperScissors = RockPaperScissors;
playGame()函数返回使用新Promise()的声明。如果我这样做:
this.playGame().then(function(){ console.log("The end");});
承诺正确执行。但是,在Promise.coroutine()中使用时,不会执行任何操作。我在这里缺少什么?
这是playGame()函数的代码:
RockPaperScissors.prototype.playGame = function()
{
var inq = require('inquirer');
var rand = require('random-js');
var _ = require('lodash');
var promise = require('bluebird');
//make possibilities local
var possibilities = this.possibilities;
console.log ('------------------ Stats ----------------');
console.log ('Player: ' +this.playerScore+' Server: '+this.serverScore);
console.log ('-----------------------------------------');
var question1 ={
type:'rawlist',
name:'option',
message:'Please choose Rock, paper or scissors:',
choices:['Rock','Paper','Scissors']
};
return new promise(function(resolve,reject)
{
inq.prompt([question1],function(answers)
{
console.log('You chose '+answers.option);
var playerObject = answers.option;
//random with Mersenne Twister API
var r = new rand(rand.engines.mt19937().autoSeed());
var myPlay =r.integer(0,2);
var serverObject ='';
switch(myPlay)
{
case 0:
serverObject='Rock';
break;
case 1:
serverObject ='Paper';
break;
case 2:
serverObject='Scissors';
break;
}
var result='', action='';
//choose winner by using a lodash function!
_.forEach(possibilities,function(e){
if (e[0]==serverObject && e[1] ==playerObject)
{
result=e[2];
action=e[3];
}
});
console.log('I chose ' + serverObject+ "\n")
console.log (result);
if (action=='win') {this.playerScore++;}
if (action=='lose'){this.serverScore++;}
resolve(action);
});
});
};
答案 0 :(得分:3)
Promise.coroutine
是一个高阶函数,即它接受一个生成器函数并返回另一个函数,该函数在被调用时将返回您正在寻找的承诺。正如@robertklep所说,你甚至没有打电话给那个返回的功能。
相反,您应该将完整方法包装在Promise.coroutine
中,而不是在方法中调用它。您的代码应如下所示:
var Promise = require('bluebird');
RockPaperScissors.prototype.gameLoop = Promise.coroutine(function*() {
// simple promise test:
// yield this.playGame();
// console.log("The end");
for (var x=0;x<this.maxTurns;x++) {
console.log('Printing '+ x.toString());
var action = yield this.playGame();
}
if (this.playerScore > this.serverScore) {
console.log('Player wins match');
} else {
console.log('Server wins match');
}
});
答案 1 :(得分:1)
Promise.coroutine()
&#34;返回一个可以使用yield来产生承诺的函数&#34; (doc),但你实际上并没有调用功能
你可能想要这样的东西:
Promise.coroutine(function*() {
...
})();
//^^ calling it