音频播放完毕后,我的AudioPlayerDidFinishPlaying将不会被调用。我知道这与我的代表有关,但我无法自行解决。
有人可以给我一些提示吗?我用Google搜索了很多,我在这里发现了同样问题的其他问题,但它对我没有用。
由于
import UIKit
import Parse
import AVFoundation
class ViewControllerMies: UIViewController, AVAudioPlayerDelegate {
var timer = NSTimer()
var player: AVAudioPlayer = AVAudioPlayer()
var currentStateAudio = ""
var oldAudio = String()
func startTimer() {
if player.playing == false {
print("Tijd voor de Spice Girls")
}
let query = PFQuery(className:"CurrentState")
query.getObjectInBackgroundWithId("9r61TRaRqu") {
(objects: PFObject?, error: NSError?) -> Void in
if error == nil && objects != nil {
self.currentStateAudio = objects!.objectForKey("currentState") as! String
print(self.currentStateAudio)
} else {
print(error)
}
}
if (oldAudio != self.currentStateAudio)
{
let audioPath = NSBundle.mainBundle().pathForResource(self.currentStateAudio, ofType: "mp3")!
do {
try player = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: audioPath))
} catch {
// Process error here
}
player.play()
oldAudio = self.currentStateAudio
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("startTimer"), userInfo: nil, repeats: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func audioPlayerDidFinishPlaying(player: AVAudioPlayer, successfully flag: Bool)
{
print("Finished Playing")
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
答案 0 :(得分:6)
您并未将自己设定为玩家的代表
在致电play()
之前执行player.delegate = self
答案 1 :(得分:2)
如果您使用的是私人委托,则它不会调用它来解决此问题
//MARK:- This is correct delegate working fine (use this)
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
audioRecorder = nil
}
//MARK:- Insted of this (this will not call)
private func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
audioRecorder = nil
}