我正在开发一款iPhone应用,可以在某些位置显示包含多个圆形叠加层的地图。 当我添加超过6个圆圈时,我遇到严重的内存问题和崩溃,并且我缩小到足以让它们全部可见。 当我放大以便只能看到2个圆圈时,一切都很好。当我删除MKOverlays时,一切正常。
是否有人认识到这种行为?
创建叠加层的代码。我将叠加层存储在NSMutableDictionary中以供将来参考(能够从地图中删除它们并防止双重叠加)
- (void)updateMarkersForZones:(NSArray *)zones {
NSLog(@"MapViewController: Update Markers");
// For each zone, show a marker
for (Zone* zone in zones) {
NSString *keyMarker = [NSString stringWithFormat:@"%d-marker", zone.id];
MKCircle *circle = [overlayCache objectForKey:keyMarker];
if (circle == nil) {
// draw the radius circle for the marker
double radius = MAX(zone.markerRadius * 1.0, 1.0);
circle = [MKCircle circleWithCenterCoordinate:zone.location radius:radius];
[mapView addOverlay:circle];
// store the circle in a cache for future reference
[overlayCache setObject:circle forKey:keyMarker];
}
}
}
制作叠加视图的代码
#pragma mark -
#pragma mark MKMapViewDelegate
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay{
MKCircleView *circleView = [[[MKCircleView alloc] initWithCircle:overlay] autorelease];
circleView.lineWidth = 1.0;
circleView.strokeColor = [UIColor redColor];
return circleView;
}
释放重叠缓存的代码
- (void)dealloc {
[overlayCache release];
[mapView release];
[super dealloc];
}
答案 0 :(得分:6)
我看到同样的事情发生了。我正在绘制MKPolylines而不是圆圈,但我有完全相同的问题。 1行工作正常,但当我开始添加几个并尝试移动地图时,它会因内存警告而崩溃。我会粘贴我的代码,但它几乎与上面的行更改相同。
编辑:问题似乎是每个叠加层都会创建一个新的核心动画层。这里有一个解决方法 - https://devforums.apple.com/thread/48154?tstart=0另外,我相信这是一个已知的错误,应该在下一个版本中修复
编辑:解决方法 - “它不是API的问题,而是实现。我建议手动将它们合并为一个是暂时的解决方法。
例如,以下是如何实现MultiPolygon和相应的视图:“
@interface MultiPolygon : NSObject <MKOverlay> {
NSArray *_polygons;
MKMapRect _boundingMapRect;
}
- (id)initWithPolygons:(NSArray *)polygons;
@property (nonatomic, readonly) NSArray *polygons;
@end
@implementation MultiPolygon
@synthesize polygons = _polygons;
- (id)initWithPolygons:(NSArray *)polygons
{
if (self = [super init]) {
_polygons = [polygons copy];
NSUInteger polyCount = [_polygons count];
if (polyCount) {
_boundingMapRect = [[_polygons objectAtIndex:0] boundingMapRect];
NSUInteger i;
for (i = 1; i < polyCount; i++) {
_boundingMapRect = MKMapRectUnion(_boundingMapRect, [[_polygons objectAtIndex:i] boundingMapRect]);
}
}
}
return self;
}
- (void)dealloc
{
[_polygons release];
[super dealloc];
}
- (MKMapRect)boundingMapRect
{
return _boundingMapRect;
}
- (CLLocationCoordinate2D)coordinate
{
return MKCoordinateForMapPoint(MKMapPointMake(MKMapRectGetMidX(_boundingMapRect), MKMapRectGetMidY(_boundingMapRect)));
}
@end
@implementation MultiPolygonView
- (CGPathRef)polyPath:(MKPolygon *)polygon
{
MKMapPoint *points = [polygon points];
NSUInteger pointCount = [polygon pointCount];
NSUInteger i;
if (pointCount < 3)
return NULL;
CGMutablePathRef path = CGPathCreateMutable();
for (MKPolygon *interiorPolygon in polygon.interiorPolygons) {
CGPathRef interiorPath = [self polyPath:interiorPolygon];
CGPathAddPath(path, NULL, interiorPath);
CGPathRelease(interiorPath);
}
CGPoint relativePoint = [self pointForMapPoint:points[0]];
CGPathMoveToPoint(path, NULL, relativePoint.x, relativePoint.y);
for (i = 1; i < pointCount; i++) {
relativePoint = [self pointForMapPoint:points[i]];
CGPathAddLineToPoint(path, NULL, relativePoint.x, relativePoint.y);
}
return path;
}
- (void)drawMapRect:(MKMapRect)mapRect
zoomScale:(MKZoomScale)zoomScale
inContext:(CGContextRef)context
{
MultiPolygon *multiPolygon = (MultiPolygon *)self.overlay;
for (MKPolygon *polygon in multiPolygon.polygons) {
CGPathRef path = [self polyPath:polygon];
if (path) {
[self applyFillPropertiesToContext:context atZoomScale:zoomScale];
CGContextBeginPath(context);
CGContextAddPath(context, path);
CGContextDrawPath(context, kCGPathEOFill);
[self applyStrokePropertiesToContext:context atZoomScale:zoomScale];
CGContextBeginPath(context);
CGContextAddPath(context, path);
CGContextStrokePath(context);
CGPathRelease(path);
}
}
}
@end