我正在尝试从一个uiimage中检索图像数据,修改它,并从中创建一个新的uiimage。首先,我尝试复制数据而不进行任何修改以使基础知识失效 - 但失败(UIImage +imageWithData:
返回nil)。任何人都可以看到为什么这不起作用?
// I've confirmed that the follow line works
UIImage *image = [UIImage imageNamed:@"image_foo.png"];
// Get a reference to the data, appears to work
CFDataRef dataRef = CGDataProviderCopyData(CGImageGetDataProvider([image CGImage]));
// Get the length of memory to allocate, seems to work (e.g. 190000)
int length = CFDataGetLength(dataRef) * sizeof(UInt8);
UInt8 * buff = malloc(length);
// Again, appears to work
CFDataGetBytes(dataRef, CFRangeMake(0,length),buff);
// Again, appears to work
NSData * newData = [NSData dataWithBytesNoCopy:buff length:length];
// This fails by returning nil
UIImage *image2 = [UIImage imageWithData:newData];
注意:
我也尝试过使用:
UInt8 * data = CFDataGetBytePtr(dataRef);
直接将其直接导入NSData。
结果相同。
答案 0 :(得分:1)
我相信imageWithData需要图像文件数据,而不是图像显示数据,这就是你传递的内容。尝试这样的事情:
NSData * newData = UIImageJPEGRepresentation(image, 1.0);
UIImage *image2 = [UIImage imageWithData:newData];
UIImageJPegRepresentation()
返回您要写入文件的数据,以便在磁盘上创建.jpg文件。那,我99.44%肯定是imageWithData:
想要的。
注意:如果你想在创建image2之前操纵数据,那么你做想要显示数据,在这种情况下你从中获取图像的方式有点复杂,但看起来像这样:
// Create a color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL)
{
fprintf(stderr, "Error allocating color space\n");
return nil;
}
CGContextRef context = CGBitmapContextCreate (bits, size.width, size.height,
8, size.width * 4, colorSpace,
kCGImageAlphaPremultipliedLast | IMAGE_BYTE_ORDER
);
CGColorSpaceRelease(colorSpace );
if (context == NULL)
{
fprintf (stderr, "Error: Context not created!");
return nil;
}
CGImageRef ref = CGBitmapContextCreateImage(context);
//free(CGBitmapContextGetData(context)); //* this appears to free bits -- probably not mine to free!
CGContextRelease(context);
UIImage *img = [UIImage imageWithCGImage:ref];
CFRelease(ref); //* ?!?! Bug in 3.0 simulator. Run in 3.1 or higher.
return img;
(上面的代码来自Erica Sadun的例子。聪明的部分是她的;错误都是我的。但这是一般的想法,它应该有效。)