此代码中有2个问题。 首先是: 5006:ActionScript文件不能有多个外部可见定义:Sprayer,bugs
我已经将多个Actionscripts放在一起创建了这个,我已经分开了这些类,我希望在一个符号框架上播放它。
第二个涉及: 错误#1006:hitTestObject不是函数
对于这个我试图让aagun / Sprayer失去健康然后生活,如果虫子触摸它,但我不知道为什么它说它不是一个功能。我用错了字吗?
感谢您的帮助,请点击此处
package Shooter{
import flash.display.*;
import flash.events.*;
import flash.utils.getTimer;
class Sprayer extends MovieClip{
const speed:Number = 150.0;
var lastTime:int; // animation time
function Sprayer() {
// initial location of gun
this.x = 275;
this.y = 340;
// movement
addEventListener(Event.ENTER_FRAME,moveGun);
}
function moveGun(event:Event) {
// get time difference
var timePassed:int = getTimer()-lastTime;
lastTime += timePassed;
// current position
var newx = this.x;
// move to the left
if (MovieClip(parent).leftArrow) {
newx -= speed*timePassed/1000;
}
// move to the right
if (MovieClip(parent).rightArrow) {
newx += speed*timePassed/1000;
}
// check boundaries
if (newx < 10) newx = 10;
if (newx > 540) newx = 540;
// reposition
this.x = newx;
}
// remove from screen and remove events
function deleteGun() {
parent.removeChild(this);
removeEventListener(Event.ENTER_FRAME,moveGun);
}
}
}
package BigBug{
import flash.display.*;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.display.MovieClip;
class bugs extends MovieClip {
var dx:Number; // speed and direction
var lastTime:int; // animation time
function bugs(side:String, speed:Number, altitude:Number) {
if (side == "left") {
this.x = -50; // start to the left
dx = speed; // fly left to right
this.scaleX = 1; // reverse
} else if (side == "right") {
this.x = -50; // start to the right
dx = -speed; // fly right to left
this.scaleX = 1; // not reverse
}
this.y = altitude; // vertical position
// choose a random plane
this.gotoAndStop(Math.floor(Math.random()*4+1));
// set up animation
addEventListener(Event.ENTER_FRAME,movePlane);
lastTime = getTimer();
}
function movePlane(event:Event) {
// get time passed
var timePassed:int = getTimer()-lastTime;
lastTime += timePassed;
// move plane
this.x += dx*timePassed/2000;
// check to see if off screen
if ((dx < 0) && (x < -50)) {
deletePlane();
} else if ((dx > 0) && (x > 350)) {
deletePlane();
}
}
}
}
package Missiles{
import flash.display.*;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.display.MovieClip;
class Bullets extends MovieClip {
var dx:Number; // vertical speed
var lastTime:int;
function Bullets(x,y:Number, speed: Number) {
// set start position
this.x = x;
this.y = y;
// get speed
dx = speed;
// set up animation
lastTime = getTimer();
addEventListener(Event.ENTER_FRAME,moveBullet);
}
function moveBullet(event:Event) {
// get time passed
var timePassed:int = getTimer()-lastTime;
lastTime += timePassed;
// move bullet
this.x += dx*timePassed/1000;
// bullet past top of screen
if (this.x < 0) {
deleteBullet();
}
}
// delete bullet from stage and plane list
function deleteBullet() {
MovieClip(parent).removeBullet(this);
parent.removeChild(this);
removeEventListener(Event.ENTER_FRAME,moveBullet);
}
}
}
package MainGame{
import flash.display.*;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.display.MovieClip;
import Missiles.Bullets;
import Shooter.Sprayer;
import BigBug.bugs;
public class AirRaid extends MovieClip {
private var aagun:Sprayer;
private var airplanes:Array;
private var buggood:Array;
private var bullets:Array;
public var leftArrow, rightArrow:Boolean;
private var nextGbug:Timer;
private var nextPlane:Timer;
private var shotsLeft:int;
private var shotsHit:int;
public function startAirRaid() {
// init score
shotsLeft = 20;
shotsHit = 0;
showGameScore();
// create gun
aagun = new Sprayer();
addChild(aagun);
// create object arrays
buggood = new Array();
airplanes = new Array();
bullets = new Array();
// listen for keyboard
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownFunction);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUpFunction);
// look for collisions
addEventListener(Event.ENTER_FRAME,checkForHits);
// start planes flying
setNextPlane();
setNextGbug();
}
public function setNextPlane() {
nextPlane = new Timer(1000+Math.random()*1000,1);
nextPlane.addEventListener(TimerEvent.TIMER_COMPLETE,newPlane);
nextPlane.start();
}
public function newPlane(event:TimerEvent) {
// random side, speed and altitude
if (Math.random() > .5) {
var side:String = "left";
} else {
side = "right";
}
var altitude:Number = Math.random()*50+20;
var speed:Number = Math.random()*150+150;
// create plane
var p:bugs = new bugs(side,speed,altitude);
addChild(p);
airplanes.push(p);
// set time for next plane
setNextPlane();
}
public function setNextGbug() {
nextGbug = new Timer(1000+Math.random()*1000,1);
nextGbug.addEventListener(TimerEvent.TIMER_COMPLETE,newGbug);
nextGbug.start();
}
public function newGbug(event:TimerEvent) {
// random side, speed and altitude
if (Math.random() > .5) {
var side:String = "left";
} else {
side = "right";
}
var altitude:Number = Math.random()*50+20;
var speed:Number = Math.random()*150+150;
// create Gbug
var p:Good_bug = new Good_bug(side,speed,altitude);
addChild(p);
buggood.push(p);
// set time for next Gbug
setNextGbug();
}
// check for collisions
public function checkForHits(event:Event) {
for(var bulletNum:int=bullets.length-1;bulletNum>=0;bulletNum--){
for (var airplaneNum:int=airplanes.length-1;airplaneNum>=0;airplaneNum--) {
if (bullets[bulletNum].hitTestObject(airplanes[airplaneNum])) {
airplanes[airplaneNum].planeHit();
bullets[bulletNum].deleteBullet();
shotsHit++;
showGameScore();
break;
}
}
for(var bulletNum:int=bullets.length-1;bulletNum>=0;bulletNum--){
for (var Good_bugNum:int=buggood.length-1;Good_bugNum>=0;Good_bugNum--) {
if (bullets[bulletNum].hitTestObject(buggood[Good_bugNum])) {
buggood[Good_bugNum].GbugHit();
bullets[bulletNum].deleteBullet();
shotsHit--;
showGameScore();
break;
}
}
}
if ((shotsLeft == 0) && (bullets.length == 0)) {
endGame();
}
}
if ((shotsLeft == 0) && (bullets.length == 0)) {
endGame();
}
}
// key pressed
public function keyDownFunction(event:KeyboardEvent) {
if (event.keyCode == 37) {
leftArrow = true;
} else if (event.keyCode == 39) {
rightArrow = true;
} else if (event.keyCode == 32) {
fireBullet();
}
}
// key lifted
public function keyUpFunction(event:KeyboardEvent) {
if (event.keyCode == 37) {
leftArrow = false;
} else if (event.keyCode == 39) {
rightArrow = false;
}
}
// new bullet created
public function fireBullet() {
if (shotsLeft <= 0) return;
var b:Bullets = new Bullets(aagun.x,aagun.y,-300);
addChild(b);
bullets.push(b);
shotsLeft--;
showGameScore();
}
public function showGameScore() {
showScore.text = String("Score: "+shotsHit);
showShots.text = String("Shots Left: "+shotsLeft);
}
// take a plane from the array
public function removePlane(plane:bugs) {
for(var i in airplanes) {
if (airplanes[i] == plane) {
airplanes.splice(i,1);
break;
}
}
}
// take a Gbug from the array
public function removeGbug(Gbug:Good_bug) {
for(var i in buggood) {
if (buggood[i] == Gbug) {
buggood.splice(i,1);
break;
}
}
}
// take a bullet from the array
public function removeBullet(bullet:Bullets) {
for(var i in bullets) {
if (bullets[i] == bullet) {
bullets.splice(i,1);
break;
}
}
}
// game is over, clear movie clips
public function endGame() {
// remove planes
for(var i:int=airplanes.length-1;i>=0;i--) {
airplanes[i].deletePlane();
}
for(var i:int=buggood.length-1;i>=0;i--) {
buggood[i].deleteGbug();
}
airplanes = null;
buggood = null;
aagun.deleteGun();
aagun = null;
stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyDownFunction);
stage.removeEventListener(KeyboardEvent.KEY_UP,keyUpFunction);
removeEventListener(Event.ENTER_FRAME,checkForHits);
nextPlane.stop();
nextPlane = null;
nextGbug.stop();
nextGbug = null;
gotoAndStop("gameover");
}
}
}
答案 0 :(得分:1)
1
5006:ActionScript文件不能有多个外部可见定义:Sprayer,bugs
正如它所说:文件中不能有多个公共定义。您必须将代码拆分为多个文件,或者将不需要公开的定义移出包中。
这可以在一个文件中找到:
package
{
import flash.display.MovieClip;
// public is the default access modifier
public class Test1 extends MovieClip
{
public function Test1()
{
trace("test1");
var t2:Test2 = new Test2();
var t3:Test3 = new Test3();
}
}
}
// Test2 and Test3 are defined outside of the package, otherwise it wouldn't compile.
// These definitions will only be visible to code in this file.
import flash.display.MovieClip;
class Test2 extends MovieClip
{
public function Test2()
{
trace("test2");
}
}
class Test3 extends MovieClip
{
public function Test3()
{
trace("test3");
}
}
2
错误#1006:hitTestObject不是函数
这通常意味着{I}没有在您试图从中调用它的对象(或它的祖先)上定义{尽管可能存在不同类型的错误)。
您的代码可以通过两种方式访问 hitTestObject()
:hitTestObject()
和airplanes.hitTestObject()
。您必须调试代码以查看实际bullets[bulletNum].hitTestObject()
和airplanes
的内容,它们是什么类型以及它们是否继承bullets[bulletNum]
方法。你至少可以hitTestObject()
。