与Python的等量ascii立方体

时间:2015-11-10 11:06:05

标签: python isometric ascii-art

(抱歉我的语言不好)

我是Python的初学者,但我没有选择,我需要它来进行项目,而对于这个我必须通过编程创建ascii等量立方体。 我不知道该怎么做,所以我开始想要找到"角落的坐标。 (不是正确的词,但......)绘制瓷砖

#what I expect really :
- for a 2 wide 
        .-⁻``⁻-.
    .-⁻`        `⁻-.
    |              |
    |              |
    `⁻-.        .-⁻`
        `⁻-..-⁻`    
- for 3 wide
            .-⁻``⁻-.
        .-⁻`        `⁻-.
    .-⁻`                `⁻-.
    |                      |
    |                      |
    `⁻-.                .-⁻`
        `⁻-.        .-⁻`
            `⁻-..-⁻`

# what I except for the beginning
- 2 wide
        .-⁻``⁻-.
    .-⁻`        `⁻-.
    `⁻-.        .-⁻`
        `⁻-..-⁻`

- 3 wide (,etc.)
            .-⁻``⁻-.
        .-⁻`        `⁻-.
    .-⁻`                `⁻-.
    `⁻-.                .-⁻`
        `⁻-.        .-⁻`
            `⁻-..-⁻`

我开始做什么

#! /usr/bin/env python
import numpy as np
x = 2 // number of tiles
y = 2 // idem
z = 2 // elevation, not used yet.
w = 4 // wideness of a tile (.-⁻` ---> 4 characters)
s = range ( x * y ) // just to apply a number to a corner
c = 0 // counter

def makeMatrix ( x, y ):
   matrix = np.full ( y*2*h+z, x*2*w), '.', dtype=str )
   return matrix

def getOut ():
   global x, y, w, h, c
   for i in range ( int(x) ):
      for j in range ( int(y) ):
         cx = ( j - i ) * w
         cy = ( j + i )
         dec = w
         cx += dec
         matrix[cy][cx] = str ( s[c] )
         c += 1
   return matrix

matrix = makeMatrix ( x, y )
print ( getOut () )

我找到了一些coordonates,但从某种意义上说它们是错误的。我有点困惑。 我已经使用过瓷砖,但这次我真的不知道该怎么做... 有什么想法吗?

2 个答案:

答案 0 :(得分:0)

这是我迅速掀起的事情。它需要多维数据集的宽度和高度的参数。因为边缘的坡度可能不同,所以它不能优雅地处理不同的斜坡;它只是为倾斜的边缘使用周期字符(和垂直边缘的管道)。这是代码:

from __future__ import division # For Python 2: make integer division produce float results. (Otherwise the cube is mangled.)
from math import sqrt

def draw_cube(width, height):
    cube = [[' ']*width for row in range(height)]
    vertices = {
        'tc': (width//2, 0),
        'tl': (0, int(.25*height)),
        'tr': (width-1, int(.25*height)),
        'cc': (width//2, int(.5*height)),
        'bl': (0, int(.75*height)),
        'br': (width-1, int(.75*height)),
        'bc': (width//2, height-1)
    }
    edges = (
        ('tc', 'tl'),
        ('tc', 'tr'),
        ('tl', 'cc'),
        ('tl', 'bl'),
        ('tr', 'cc'),
        ('tr', 'br'),
        ('bl', 'bc'),
        ('br', 'bc'),
        ('cc', 'bc')
    )

    for edge in edges:
        v1 = vertices[edge[0]]
        v2 = vertices[edge[1]]
        x1 = v1[0]
        y1 = v1[1]
        x2 = v2[0]
        y2 = v2[1]
        if x1 > x2: # Always moving left to right
            x1, x2 = x2, x1
            y1, y2 = y2, y1
        try:
            m = (y2-y1)/(x2-x1)
        except ZeroDivisionError:
            c = '|'
            for yy in range(min(y1, y2), max(y1, y2)):
                cube[yy][x1] = c
        else:
            c = '.'
            yy = y1
            for xx in range(x1, x2):
                cube[int(yy)][xx] = c
                yy += m

    cube_str = '\n'.join(''.join(row) for row in cube)
    return cube_str

x = draw_cube(40,20)
print(x)

打印哪些:

                 .......                
             ....       ....            
         ....               ....        
     ....                       ....    
 ....                               ... 
|...                                ...|
|   ....                        ....   |
|       ....                ....       |
|           ....        ....           |
|               .... ...               |
|                   |                  |
|                   |                  |
|                   |                  |
|                   |                  |
|                   |                  |
......              |              .... 
      .....         |         .....     
           .....    |    .....          
                ....|....               
                    .                   

答案 1 :(得分:-2)

我建议使用recursive函数重建脚本。 通过这种方式,你可以大部分摆脱坐标,因为你可能会从中间建立(然后向下)。此外,您可以水平分割立方体,因为一半很容易适应另一半。