我设法使用自定义视图中的路径绘制楼梯和笑脸(在代码中称为Avatar
)。我喜欢使用我的nextStep
功能将快乐的脸移到楼梯上。 nextStep
迭代当前步骤,然后调用名为moveToStep(int step)
的函数,该函数将Avatar
偏移到指定步骤的位置。最后,nextStep
调用this.invalidate
,以便再次调用onDraw
,希望在新的偏移处重新绘制Avatar
。 问题是在调用nextStep之后,即使楼梯仍然存在,Avatar
也会消失。我知道它不在屏幕外,因为我检查了笑脸偏移到的坐标。
自定义视图代码
public class StaircaseView extends View {
// setup initial color
private final int paint_color = Color.BLACK;
private int curr_step = 1;
int STEPS = 5;
private float avatar_radius;
// defines paint and canvas
private Paint DrawPaint;
private int view_width, view_height, view_size;
private Path StaircasePath, Avatar;
private float scale, side_length;
private char constrainer;
public StaircaseView(Context context, AttributeSet attrs) {
super(context, attrs);
setupPaint();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d("StaircaseView", "onDraw called");
canvas.drawPath(StaircasePath, DrawPaint);
canvas.drawPath(Avatar, DrawPaint);
}
@Override
protected void onSizeChanged(int xNew, int yNew, int xOld, int yOld){
super.onSizeChanged(xNew, yNew, xOld, yOld);
view_height = yNew;
view_width = xNew;
view_size = Math.min(view_height, view_width);
if (view_width == view_size) {
constrainer = 'w';
} else {
constrainer = 'h';
}
scale = (float)view_size/100;
Log.i("StaircaseView", "onSizeChanged --> view width: " + String.valueOf(xNew) + ", view height: " + String.valueOf(yNew) + ", scale: " + String.valueOf(scale) + ", view size: " + String.valueOf(view_size));
float padding = 5 * scale;
StaircasePath = createStaircase(padding);
avatar_radius = 7*scale;
Avatar = createAvatar(0, 0, avatar_radius);
StaircasePath.offset(0, view_height);
moveToStep(curr_step);
}
public void nextStep() {
if (curr_step < STEPS) {
curr_step++;
} else {
curr_step = 1;
}
moveToStep(curr_step);
this.invalidate();
}
private void moveToStep(int step) {
float x = step * side_length - avatar_radius;
float y = view_height - (step - 1) * side_length - avatar_radius;
Log.i("StaircaseView", String.valueOf(x) + ", " + String.valueOf(y));
Avatar.offset(x, y);
}
// Setup paint with color and stroke styles
private void setupPaint() {
DrawPaint = new Paint();
DrawPaint.setColor(paint_color);
DrawPaint.setAntiAlias(true);
DrawPaint.setStrokeWidth(5);
DrawPaint.setStyle(Paint.Style.STROKE);
DrawPaint.setStrokeJoin(Paint.Join.ROUND);
DrawPaint.setStrokeCap(Paint.Cap.ROUND);
}
private Path createStaircase(float padding) {
if (constrainer == 'w') {
side_length = (view_size-padding)/(STEPS+1);
} else {
side_length = (view_size-padding)/STEPS;
}
Path path = new Path();
float curr_x = 0;
float curr_y = 0;
path.moveTo(curr_x, curr_y);
curr_x += side_length;
path.lineTo(curr_x, curr_y);
for(int i=0; i<STEPS; i++) {
curr_y -= side_length;
path.lineTo(curr_x, curr_y);
curr_x += side_length;
path.lineTo(curr_x, curr_y);
}
path.lineTo(curr_x, 0);
path.lineTo(0, 0);
return path;
}
private Path createShape(ArrayList<PointF> points) {
Path path = new Path();
path.moveTo(points.get(0).x, points.get(0).y);
for(int i=1; i< points.size(); i++) {
path.lineTo(points.get(i).x, points.get(i).y);
}
return path;
}
private Path createAvatar(int x, int y, float radius){
Path avatar = new Path();
float width = radius*2;
avatar.addCircle(x, y, radius, Path.Direction.CW);
avatar.addCircle(x - (radius /2), y - (radius / 5), radius/5, Path.Direction.CW);
avatar.addCircle(x + (radius / 2), y - (radius / 5), radius / 5, Path.Direction.CW);
avatar.addRect((float) x - (radius / 5), (float) y - (radius / 5), (float) x + (radius / 5), (float) y - (radius/5), Path.Direction.CCW);
return avatar;
}
}
答案 0 :(得分:0)
看了这个question后决定找出另一种方法来做到这一点。所以我做的是改变了我的moveToStep
方法以返回坐标以移动Avatar
而不是抵消他。然后我将这些坐标作为起始坐标传递给createAvatar
方法。之后它起作用了。
新代码
/**
* Created by yako on 11/5/15.
*/
public class StaircaseView extends View {
// setup initial color
private final int paint_color = Color.BLACK;
private int curr_step = 1;
int STEPS = 5;
private float avatar_radius;
// defines paint and canvas
private Paint DrawPaint;
private int view_width, view_height, view_size;
private Path StaircasePath, Avatar;
private float scale, side_length;
private char constrainer;
public StaircaseView(Context context, AttributeSet attrs) {
super(context, attrs);
setupPaint();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d("StaircaseView", "onDraw called");
canvas.drawPath(StaircasePath, DrawPaint);
canvas.drawPath(Avatar, DrawPaint);
}
@Override
protected void onSizeChanged(int xNew, int yNew, int xOld, int yOld){
super.onSizeChanged(xNew, yNew, xOld, yOld);
view_height = yNew;
view_width = xNew;
view_size = Math.min(view_height, view_width);
if (view_width == view_size) {
constrainer = 'w';
} else {
constrainer = 'h';
}
scale = (float)view_size/100;
Log.i("StaircaseView", "onSizeChanged --> view width: " + String.valueOf(xNew) + ", view height: " + String.valueOf(yNew) + ", scale: " + String.valueOf(scale) + ", view size: " + String.valueOf(view_size));
float padding = 5 * scale;
// Log.i("StaircaseView", String.valueOf(view_height/2 + padding/2));
StaircasePath = createStaircase(padding);
// Center the staircase in the view
// if (constrainer == 'w') {
// StaircasePath.offset(padding/2, view_height - (view_height - view_width - padding*2));
// } else {
// StaircasePath.offset(view_height/2 - padding/2, view_height-padding/2);
// }
avatar_radius = 7*scale;
Avatar = createAvatar(moveToStep(curr_step), avatar_radius);
StaircasePath.offset(0, view_height);
}
public void nextStep() {
if (curr_step <= STEPS) {
curr_step++;
} else {
curr_step = 1;
}
Avatar = createAvatar(moveToStep(curr_step), avatar_radius);
this.invalidate();
}
private float[] moveToStep(int step) {
float[] offset = new float[2];
offset[0] = step * side_length - avatar_radius;
offset[1] = view_height - (step - 1) * side_length - avatar_radius;
Log.i("StaircaseView", "Moving avatar to "+ String.valueOf(offset[0]) + ", " + String.valueOf(offset[1]));
return offset;
}
// Setup paint with color and stroke styles
private void setupPaint() {
DrawPaint = new Paint();
DrawPaint.setColor(paint_color);
DrawPaint.setAntiAlias(true);
DrawPaint.setStrokeWidth(5);
DrawPaint.setStyle(Paint.Style.STROKE);
DrawPaint.setStrokeJoin(Paint.Join.ROUND);
DrawPaint.setStrokeCap(Paint.Cap.ROUND);
}
private Path createStaircase(float padding) {
if (constrainer == 'w') {
side_length = (view_size-padding)/(STEPS+1);
} else {
side_length = (view_size-padding)/(STEPS+1);
}
Path path = new Path();
float curr_x = 0;
float curr_y = 0;
path.moveTo(curr_x, curr_y);
curr_x += side_length;
path.lineTo(curr_x, curr_y);
for(int i=0; i<STEPS; i++) {
curr_y -= side_length;
path.lineTo(curr_x, curr_y);
curr_x += side_length;
path.lineTo(curr_x, curr_y);
}
path.lineTo(curr_x, 0);
path.lineTo(0, 0);
return path;
}
private Path createShape(ArrayList<PointF> points) {
Path path = new Path();
path.moveTo(points.get(0).x, points.get(0).y);
for(int i=1; i< points.size(); i++) {
path.lineTo(points.get(i).x, points.get(i).y);
}
return path;
}
private Path createAvatar(float[] offset, float radius){
float x = offset[0];
float y = offset[1];
Path avatar = new Path();
float width = radius*2;
avatar.addCircle(x, y, radius, Path.Direction.CW);
avatar.addCircle(x - (radius /2), y - (radius / 5), radius/5, Path.Direction.CW);
avatar.addCircle(x + (radius / 2), y - (radius / 5), radius / 5, Path.Direction.CW);
avatar.addRect((float) x - (radius / 5), (float) y - (radius / 5), (float) x + (radius / 5), (float) y - (radius/5), Path.Direction.CCW);
return avatar;
}
}