我有一个UICollectionView
。我试图将它作为SpringBoard功能。我能够为每个单元格提供摇动动画。但是我想要当图标抖动时我应该能够移动它们同样。
为了摇动细胞,我在每个细胞上添加了UILongPressGesture
。当手势结束时,我在它们上面添加了一个自定义动画&还在左上角添加了一个删除按钮。
长按手势代码:
declaration of variables
CGPoint p;
UILongPressGestureRecognizer *lpgr;
NSIndexPath *gesture_indexPath;
向集合视图添加手势
lpgr
= [[UILongPressGestureRecognizer alloc]
initWithTarget:self action:@selector(handleLongPress:)];
lpgr.minimumPressDuration = .3; // To detect after how many seconds you want shake the cells
lpgr.delegate = self;
[self.collection_view addGestureRecognizer:lpgr];
lpgr.delaysTouchesBegan = YES;
回调方法
-(void)handleLongPress:(UILongPressGestureRecognizer *)gestureRecognizer
{
if (gestureRecognizer.state != UIGestureRecognizerStateEnded)
{
return;
}
p = [gestureRecognizer locationInView:self.collection_view];
NSIndexPath *indexPath = [self.collection_view indexPathForItemAtPoint:p];
if (indexPath == nil)
{
NSLog(@"couldn't find index path");
}
else
{
[[NSUserDefaults standardUserDefaults]setValue:@"yes" forKey:@"longPressed"];
[self.collection_view reloadData];
}
}
固定路径的项目单元格
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"arr_album index row");
BlogAlbumCell *cell;
static NSString *identifier = @"UserBlogAlbum";
cell = [collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
UserAlbum *user_allbum=[arr_userAlbums objectAtIndex:indexPath.row];
cell.label_blog_name.text=user_allbum.album_name;
cell.image_blog_image.image = [UIImage imageNamed:@"more.png"];
[cell.image_blog_image setImageWithURL:[NSURL URLWithString:[IMAGE_BASE_URL stringByAppendingString:user_allbum.album_image]]];
if([[[NSUserDefaults standardUserDefaults]valueForKey:@"longPressed"] isEqualToString:@"yes"])
{
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
[anim setToValue:[NSNumber numberWithFloat:0.0f]];
[anim setFromValue:[NSNumber numberWithDouble:M_PI/50]];
[anim setDuration:0.1];
[anim setRepeatCount:NSUIntegerMax];
[anim setAutoreverses:YES];
cell.layer.shouldRasterize = YES;
[cell.layer addAnimation:anim forKey:@"SpringboardShake"];
CGFloat delButtonSize = 20;
UIButton *delButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, delButtonSize, delButtonSize)];
delButton.center = CGPointMake(9, 10);
delButton.backgroundColor = [UIColor clearColor];
[delButton setImage: [UIImage imageNamed:@"cross_30.png"] forState:UIControlStateNormal];
[cell addSubview:delButton];
[delButton addTarget:self action:@selector(deleteRecipe:) forControlEvents:UIControlEventTouchUpInside];
}
else if ([[[NSUserDefaults standardUserDefaults]valueForKey:@"singleTap"] isEqualToString:@"yes"])
{
for(UIView *subview in [cell subviews])
{
if([subview isKindOfClass:[UIButton class]])
{
[subview removeFromSuperview];
}
else
{
// Do nothing - not a UIButton or subclass instance
}
}
[cell.layer removeAllAnimations];
// _deleteButton.hidden = YES;
// [_deleteButton removeFromSuperview];
}
return cell;
}
直到这里才能正常工作。
为了移动单元格,我制作了一个示例应用程序,其中我添加了UICollectionViewController
&覆盖此方法
-(void)collectionView:(UICollectionView *)collectionView moveItemAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath
{
NSLog(@"Move at index path called");
}
这也很好用。它还使用长按手势&当手势被剔除然后我能够移动细胞。但现在问题是在一个我可以移动单元格或动画他们。如果我添加我的自定义手势然后我无法移动图像。请告诉我我怎么能删除此问题?
答案 0 :(得分:8)
看看这个名为DragDropCollectionView的项目。它实现了拖放和动画。
编辑:此问题可以分解为2个较小的子问题:
您应该将这两个解决方案组合到UICollectionView的子类中,以获得您的主要解决方案。
如何为细胞设置动画
要获得摆动动画,您需要添加2种不同的动画效果:
以下是代码:
@interface DragDropCollectionView ()
@property (assign, nonatomic) BOOL isWiggling;
@end
@implementation DragDropCollectionView
//Start and Stop methods for wiggle
- (void) startWiggle {
for (UICollectionViewCell *cell in self.visibleCells) {
[self addWiggleAnimationToCell:cell];
}
self.isWiggling = true;
}
- (void)stopWiggle {
for (UICollectionViewCell *cell in self.visibleCells) {
[cell.layer removeAllAnimations];
}
self.isWiggling = false;
}
//- (UICollectionViewCell *)dequ
- (UICollectionViewCell *)dequeueReusableCellWithReuseIdentifier:(NSString *)identifier forIndexPath:(nonnull NSIndexPath *)indexPath{
UICollectionViewCell *cell = [super dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
if (self.isWiggling) {
[self addWiggleAnimationToCell:cell];
} else {
[cell.layer removeAllAnimations];
}
return [[UICollectionViewCell alloc] init];
}
//Animations
- (void)addWiggleAnimationToCell:(UICollectionViewCell *)cell {
[CATransaction begin];
[CATransaction setDisableActions:false];
[cell.layer addAnimation:[self rotationAnimation] forKey:@"rotation"];
[cell.layer addAnimation:[self bounceAnimation] forKey:@"bounce"];
[CATransaction commit];
}
- (CAKeyframeAnimation *)rotationAnimation {
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
CGFloat angle = 0.04;
NSTimeInterval duration = 0.1;
double variance = 0.025;
animation.values = @[@(angle), @(-1 * angle)];
animation.autoreverses = YES;
animation.duration = [self randomizeInterval:duration withVariance: variance];
animation.repeatCount = INFINITY;
return animation;
}
- (CAKeyframeAnimation *)bounceAnimation {
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];
CGFloat bounce = 3.0;
NSTimeInterval duration = 0.12;
double variance = 0.025;
animation.values = @[@(bounce), @(-1 * bounce)];
animation.autoreverses = YES;
animation.duration = [self randomizeInterval:duration withVariance: variance];
animation.repeatCount = INFINITY;
return animation;
}
- (NSTimeInterval)randomizeInterval:(NSTimeInterval)interval withVariance:(double)variance {
double randomDecimal = (arc4random() % 1000 - 500.0) / 500.0;
return interval + variance * randomDecimal;
}
如何使用拖放重新排序单元格
所以这个想法是这样的:你没有移动实际的单元格,而是移动UIImageView,其中包含单元格内容的UIImage。
算法或多或少是这样的。我把它分为3个部分,gestureRecognizerBegan,Changed和Ended
gestureRecognizerBegan:
gestureRecognizerChanged:
gestureRecognizerEnd:
以下是代码:
@interface DragDropCollectionView ()
@property (strong, nonatomic) NSIndexPath *draggedCellIndexPath;
@property (strong, nonatomic) UIImageView *draggingImageView;
@property (assign, nonatomic) CGPoint touchOffsetFromCenterOfCell;
@property (strong, nonatomic) UILongPressGestureRecognizer *longPressRecognizer;
@end
@implementation DragDropCollectionView
- (void)handleLongPress:(UILongPressGestureRecognizer *)longPressRecognizer {
CGPoint touchLocation = [longPressRecognizer locationInView:self];
switch (longPressRecognizer.state) {
case UIGestureRecognizerStateBegan: {
self.draggedCellIndexPath = [self indexPathForItemAtPoint:touchLocation];
if (self.draggedCellIndexPath != nil) {
UICollectionViewCell *draggedCell = [self cellForItemAtIndexPath:self.draggedCellIndexPath];
self.draggingImageView = [[UIImageView alloc] initWithImage:[self rasterizedImageCopyOfCell:draggedCell]];
self.draggingImageView.center = draggedCell.center;
[self addSubview:self.draggingImageView];
draggedCell.alpha = 0.0;
self.touchOffsetFromCenterOfCell = CGPointMake(draggedCell.center.x - touchLocation.x, draggedCell.center.y - touchLocation.y);
[UIView animateWithDuration:0.4 animations:^{
self.draggingImageView.transform = CGAffineTransformMakeScale(1.3, 1.3);
self.draggingImageView.alpha = 0.8;
}];
}
break;
}
case UIGestureRecognizerStateChanged: {
if (self.draggedCellIndexPath != nil) {
self.draggingImageView.center = CGPointMake(touchLocation.x + self.touchOffsetFromCenterOfCell.x, touchLocation.y + self.touchOffsetFromCenterOfCell.y);
}
float pingInterval = 0.3;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(pingInterval * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSIndexPath *newIndexPath = [self indexPathToSwapCellWithAtPreviousTouchLocation:touchLocation];
if (newIndexPath) {
[self swapDraggedCellWithCellAtIndexPath:newIndexPath];
}
});
break;
}
case UIGestureRecognizerStateEnded: {
if (self.draggedCellIndexPath != nil ) {
UICollectionViewCell *draggedCell = [self cellForItemAtIndexPath:self.draggedCellIndexPath];
[UIView animateWithDuration:0.4 animations:^{
self.draggingImageView.transform = CGAffineTransformIdentity;
self.draggingImageView.alpha = 1.0;
if (draggedCell != nil) {
self.draggingImageView.center = draggedCell.center;
}
} completion:^(BOOL finished) {
[self.draggingImageView removeFromSuperview];
self.draggingImageView = nil;
if (draggedCell != nil) {
draggedCell.alpha = 1.0;
self.draggedCellIndexPath = nil;
}
}];
}
}
default:
break;
}
}
- (UIImage *)rasterizedImageCopyOfCell:(UICollectionViewCell *)cell {
UIGraphicsBeginImageContextWithOptions(cell.bounds.size, false, 0.0);
[cell.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
return image;
}
- (NSIndexPath *)indexPathToSwapCellWithAtPreviousTouchLocation:(CGPoint)previousTouchLocation {
CGPoint currentTouchLocation = [self.longPressRecognizer locationInView:self];
if (!isnan(currentTouchLocation.x) && !isnan(currentTouchLocation.y)) {
if ([self distanceBetweenPoints:currentTouchLocation secondPoint:previousTouchLocation] < 20.0) {
NSIndexPath *newIndexPath = [self indexPathForItemAtPoint:currentTouchLocation];
return newIndexPath;
}
}
return nil;
}
- (CGFloat)distanceBetweenPoints:(CGPoint)firstPoint secondPoint:(CGPoint)secondPoint {
CGFloat xDistance = firstPoint.x - secondPoint.x;
CGFloat yDistance = firstPoint.y - secondPoint.y;
return sqrtf(xDistance * xDistance + yDistance * yDistance);
}
- (void)swapDraggedCellWithCellAtIndexPath:(NSIndexPath *)newIndexPath {
[self moveItemAtIndexPath:self.draggedCellIndexPath toIndexPath:newIndexPath];
UICollectionViewCell *draggedCell = [self cellForItemAtIndexPath:newIndexPath];
draggedCell.alpha = 0.0;
self.draggedCellIndexPath = newIndexPath;
}
希望这会有所帮助:)