如何制作与此相同的量规? 这种规格类型是否存在任何库或专家? 我使用画布作为圆规,但我不能创建这个
RectF oval = getOval(canvas, 1);
RectF oval2 = getOval(canvas, 1.1f);
Paint paint = new Paint();
paint.setColor(Color.DKGRAY);
canvas.drawArc(oval2, 180, 90, true, paint);
canvas.drawArc(oval, 180, 90, true, backgroundPaint);
RectF innerOval = getOval(canvas, 0.9f);
canvas.drawArc(innerOval, 180, 90, true, backgroundInnerPaint);
<GaugeView
android:id="@+id/gauge"
android:layout_width="@dimen/panel_gauge_height"
android:layout_height="@dimen/panel_gauge_width"
app:divisions="8"
app:scaleEndValue="8"
app:scaleStartAngle="50"
app:scaleStartValue="0"
app:showNeedle="true"
app:subdivisions="2" />
答案 0 :(得分:5)
你可以谷歌找到一堆GagueViews。我想你已经做到了。
这看起来很简单。因此,您可以编写自己的自定义View
。您可以使用drawArc
绘制3种不同的颜色弧。您可以使用drawLine
绘制测量点(只需记住设置Paint.setStrokeCap(Cap.Round)
)。至于针,您可以使用drawPath
。通过一些努力和正确的坐标,您应该能够自己编写一个漂亮的GaugeView。
如果您发现编写自己的观点很困难,可以在GaugeView
中引用一些GitHub
。你会有一个很好的起点。
更新:我根据你问题中的图片写了一个简单的GaugeView
。计算以像素为单位,您可能希望将它们与DisplayMetrics.density
相乘,以便它们处于独立像素中。此外,您可能希望通过xml在此处公开大多数值,因此您可以在布局中控制它们。这可能是一个很好的起点。
public class GaugeView extends View {
private Paint arcPaint;
public GaugeView(Context context) {
super(context);
initialize();
}
public GaugeView(Context context, AttributeSet attrs) {
super(context, attrs);
initialize();
}
public GaugeView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initialize();
}
private void initialize() {
arcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setStrokeWidth(15f);
}
@Override
protected void onDraw(Canvas canvas) {
int width = canvas.getWidth();
int height = canvas.getHeight();
int arcCenterX = width - 10;
int arcCenterY = height - 10;
final RectF arcBounds = new RectF(arcCenterX - 100, arcCenterY - 100, arcCenterX + 100, arcCenterY + 100);
// Draw the arc
canvas.drawArc(arcBounds, 180f, 20f, false, arcPaint);
arcPaint.setColor(Color.DKGRAY);
canvas.drawArc(arcBounds, 200f, 40f, false, arcPaint);
arcPaint.setColor(Color.GRAY);
canvas.drawArc(arcBounds, 2400f, 30f, false, arcPaint);
// Draw the pointers
final int totalNoOfPointers = 20;
final int pointerMaxHeight = 25;
final int pointerMinHeight = 15;
int startX = arcCenterX - 120;
int startY = arcCenterY;
arcPaint.setStrokeWidth(5f);
arcPaint.setStrokeCap(Paint.Cap.ROUND);
int pointerHeight;
for (int i = 0; i <= totalNoOfPointers; i++) {
if(i%5 == 0){
pointerHeight = pointerMaxHeight;
}else{
pointerHeight = pointerMinHeight;
}
canvas.drawLine(startX, startY, startX - pointerHeight, startY, arcPaint);
canvas.rotate(90f/totalNoOfPointers, arcCenterX, arcCenterY);
}
}
}