我有一个纸牌游戏,用户可以在屏幕上拖动卡片。
如何检测卡是否已拖过其他View组件?我的可拖动卡片代码是这样的:
// A draggable card
// drag drop code example used: https://github.com/brentvatne/react-native-animated-demo-tinder
// panresponder docs: https://facebook.github.io/react-native/docs/panresponder.html
class Card extends React.Component {
componentWillMount() {
this.state = {
pan: new Animated.ValueXY(),
enter: new Animated.Value(1),
}
this._panResponder = PanResponder.create({
onMoveShouldSetResponderCapture: () => true,
onMoveShouldSetPanResponderCapture: () => true,
onPanResponderGrant: (e, gestureState) => {
Animated.spring(this.state.enter, {
toValue: .75,
}).start()
this.state.pan.setOffset({x: this.state.pan.x._value,
y: this.state.pan.y._value});
this.state.pan.setValue({x: 0, y: 0});
},
onPanResponderMove: Animated.event([
null, {dx: this.state.pan.x, dy: this.state.pan.y},
]),
onPanResponderRelease: (e, {vx, vy}) => {
// do stuff when card released
}
Animated.spring(this.state.enter, {
toValue: 1,
}).start()
this.state.pan.flattenOffset();
var velocity;
if (vx >= 0) {
velocity = clamp(vx, 3, 5);
} else if (vx < 0) {
velocity = clamp(vx * -1, 3, 5) * -1;
}
Animated.spring(this.state.pan, {
toValue: {x: 0, y: toValue},
friction: 4
}).start()
}
})
}
答案 0 :(得分:0)
我不知道这是否是最好的解决方法,但我会得到目标视图的onLayout
来获取x,y,width和height ...... < / p>
<View onLayout={({nativeEvent: {layout: {x,y,width,height}}) => { })} />
容器覆盖的坐标只是(x,x +宽度)和(y,y +高度)
onPanResponderGrant
获取可拖动的位置:
onPanResponderGrant: (e) => {
this.originX = e.pageX - e.locationX;
this.originY = e.pageY - e.locationY;
}
onPanResponderMove
你可以这样做:
onPanResponderMove: (e, gestureState) => {
const currentX0 = this.originX + gestureState.dx
const currentY0 = this.originY + gestureState.dy
}
可拖动现在涵盖从currentX0
到currentX0 + width
以及currentY0
到currentY0 + height
......
您可以使用这些值来检查它是否与目标视图(x, x+width)
和(y, y+height)