如何y偏移Android 5 Lollipop阴影方向

时间:2015-11-07 00:32:25

标签: android android-5.0-lollipop material-design shadow

我使用android材质设计库制作这样的标签条。

enter image description here

我在屏幕底部添加了一个视图。

enter image description here

现在,我正在尝试将顶部窗口小部件的阴影效果添加到底部视图。

我找到了this question答案形式的解决方案。

  

我发现创建顶部阴影的唯一方法是修改Android兼容性v7 CardView项目的一些来源。该项目将CardView类带入较旧的Android版本,因此还包括高程阴影。由此产生的阴影非常接近真实的"海拔阴影。

我按照说明操作,最后使用以下结果使用插图

enter image description here

我将这些颜色添加到res/values/values.xml

<color name="cardview_shadow_end_color">#03000000</color>
<color name="cardview_shadow_start_color">#47000000</color>
<dimen name="cardview_compat_inset_shadow">1dp</dimen>

我使用修改后的Android兼容性v7 CardView项目中的类RoundRectDrawableWithShadow来设置阴影

float elevation = 200;
float density = 0.1f;
View bottomView = (View) rootView.findViewById(R.id.bottomView);
    bottomView.setBackgroundDrawable(new RoundRectDrawableWithShadow(
    getResources(), Color.BLACK, 0,
    elevation * density, ((elevation + 1) * density) + 1
));

这是我修改过的CardView项目代码RoundRectDrawableWithShadow

/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.graphics.RectF;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.RadialGradient;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;


/**
 * A rounded rectangle drawable which also includes a shadow around.
 */
public class RoundRectDrawableWithShadow extends Drawable {
    // used to calculate content padding
    final static double COS_45 = Math.cos(Math.toRadians(45));

    final static float SHADOW_MULTIPLIER = 1.5f;

    final int mInsetShadow; // extra shadow to avoid gaps between card and shadow

    /*
    * This helper is set by CardView implementations.
    * <p>
    * Prior to API 17, canvas.drawRoundRect is expensive; which is why we need this interface
    * to draw efficient rounded rectangles before 17.
    * */
    static RoundRectHelper sRoundRectHelper;

    Paint mPaint;

    Paint mCornerShadowPaint;

    Paint mEdgeShadowPaint;

    final RectF mCardBounds;

    float mCornerRadius;

    Path mCornerShadowPath;

    // updated value with inset
    float mMaxShadowSize;

    // actual value set by developer
    float mRawMaxShadowSize;

    // multiplied value to account for shadow offset
    float mShadowSize;

    // actual value set by developer
    float mRawShadowSize;

    private boolean mDirty = true;

    private final int mShadowStartColor;

    private final int mShadowEndColor;

    private boolean mAddPaddingForCorners = true;

    /**
     * If shadow size is set to a value above max shadow, we print a warning
     */
    private boolean mPrintedShadowClipWarning = false;

    public RoundRectDrawableWithShadow(
            Resources resources, int backgroundColor, float radius,
            float shadowSize, float maxShadowSize
    ) {
        mShadowStartColor = resources.getColor(R.color.cardview_shadow_start_color);
        mShadowEndColor = resources.getColor(R.color.cardview_shadow_end_color);
        mInsetShadow = resources.getDimensionPixelSize(R.dimen.cardview_compat_inset_shadow);
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
        mPaint.setColor(backgroundColor);
        mCornerShadowPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
        mCornerShadowPaint.setStyle(Paint.Style.FILL);
        mCornerRadius = (int) (radius + .5f);
        mCardBounds = new RectF();
        mEdgeShadowPaint = new Paint(mCornerShadowPaint);
        mEdgeShadowPaint.setAntiAlias(false);
        setShadowSize(shadowSize, maxShadowSize);

        RoundRectDrawableWithShadow.sRoundRectHelper
                = new RoundRectDrawableWithShadow.RoundRectHelper() {
            @Override
            public void drawRoundRect(Canvas canvas, RectF bounds, float cornerRadius,
                                      Paint paint) {
                canvas.drawRoundRect(bounds, cornerRadius, cornerRadius, paint);
            }
        };
    }

    /**
     * Casts the value to an even integer.
     */
    private int toEven(float value) {
        int i = (int) (value + .5f);
        if (i % 2 == 1) {
            return i - 1;
        }
        return i;
    }

    public void setAddPaddingForCorners(boolean addPaddingForCorners) {
        mAddPaddingForCorners = addPaddingForCorners;
        invalidateSelf();
    }

    @Override
    public void setAlpha(int alpha) {
        mPaint.setAlpha(alpha);
        mCornerShadowPaint.setAlpha(alpha);
        mEdgeShadowPaint.setAlpha(alpha);
    }

    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);
        mDirty = true;
    }

    void setShadowSize(float shadowSize, float maxShadowSize) {
        if (shadowSize < 0 || maxShadowSize < 0) {
            throw new IllegalArgumentException("invalid shadow size");
        }
        shadowSize = toEven(shadowSize);
        maxShadowSize = toEven(maxShadowSize);
        if (shadowSize > maxShadowSize) {
            shadowSize = maxShadowSize;
            if (!mPrintedShadowClipWarning) {
                mPrintedShadowClipWarning = true;
            }
        }
        if (mRawShadowSize == shadowSize && mRawMaxShadowSize == maxShadowSize) {
            return;
        }
        mRawShadowSize = shadowSize;
        mRawMaxShadowSize = maxShadowSize;
        mShadowSize = (int)(shadowSize * SHADOW_MULTIPLIER + mInsetShadow + .5f);
        mMaxShadowSize = maxShadowSize + mInsetShadow;
        mDirty = true;
        invalidateSelf();
    }

    @Override
    public boolean getPadding(Rect padding) {
        int vOffset = (int) Math.ceil(calculateVerticalPadding(mRawMaxShadowSize, mCornerRadius,
                mAddPaddingForCorners));
//        int hOffset = (int) Math.ceil(calculateHorizontalPadding(mRawMaxShadowSize, mCornerRadius,
//                mAddPaddingForCorners));
//        padding.set(hOffset, vOffset, hOffset, vOffset);
        padding.set(0, vOffset, 0, 0);
        return true;
    }

    static float calculateVerticalPadding(float maxShadowSize, float cornerRadius,
                                          boolean addPaddingForCorners) {
        if (addPaddingForCorners) {
            return (float) (maxShadowSize * SHADOW_MULTIPLIER + (1 - COS_45) * cornerRadius);
        } else {
            return maxShadowSize * SHADOW_MULTIPLIER;
        }
    }

    static float calculateHorizontalPadding(float maxShadowSize, float cornerRadius,
                                            boolean addPaddingForCorners) {
        if (addPaddingForCorners) {
            return (float) (maxShadowSize + (1 - COS_45) * cornerRadius);
        } else {
            return maxShadowSize;
        }
    }

    @Override
    public void setColorFilter(ColorFilter cf) {
        mPaint.setColorFilter(cf);
        mCornerShadowPaint.setColorFilter(cf);
        mEdgeShadowPaint.setColorFilter(cf);
    }

    @Override
    public int getOpacity() {
        return PixelFormat.TRANSLUCENT;
    }

    void setCornerRadius(float radius) {
        radius = (int) (radius + .5f);
        if (mCornerRadius == radius) {
            return;
        }
        mCornerRadius = radius;
        mDirty = true;
        invalidateSelf();
    }

    @Override
    public void draw(Canvas canvas) {
        if (mDirty) {
            buildComponents(getBounds());
            mDirty = false;
        }
        canvas.translate(0, -mRawShadowSize / 2);
        drawShadow(canvas);
        canvas.translate(0, +mRawShadowSize / 2);
        sRoundRectHelper.drawRoundRect(canvas, mCardBounds, mCornerRadius, mPaint);
    }

    private void drawShadow(Canvas canvas) {
        final float edgeShadowTop = -mCornerRadius - mShadowSize;
        final float insetVertical = mCornerRadius + mInsetShadow + mRawShadowSize / 2;
        final float insetHorizontal = -mInsetShadow;
        // LT top
        int saved = canvas.save();
        canvas.translate(mCardBounds.left + insetHorizontal, mCardBounds.top + insetVertical);
        canvas.drawPath(mCornerShadowPath, mCornerShadowPaint);
        canvas.drawRect(0, edgeShadowTop,
                mCardBounds.width() - 2 * insetHorizontal, -mCornerRadius + mShadowSize,
                mEdgeShadowPaint);
        canvas.restoreToCount(saved);

        // RT right
        saved = canvas.save();
        canvas.translate(mCardBounds.right - insetHorizontal, mCardBounds.top + insetVertical);
        canvas.rotate(90f);
        canvas.drawPath(mCornerShadowPath, mCornerShadowPaint);
        canvas.restoreToCount(saved);
    }

    private void buildShadowCorners() {
        RectF innerBounds = new RectF(-mCornerRadius, -mCornerRadius, mCornerRadius, mCornerRadius);
        RectF outerBounds = new RectF(innerBounds);
        outerBounds.inset(-mShadowSize, -mShadowSize);

        if (mCornerShadowPath == null) {
            mCornerShadowPath = new Path();
        } else {
            mCornerShadowPath.reset();
        }
        mCornerShadowPath.setFillType(Path.FillType.EVEN_ODD);
        mCornerShadowPath.moveTo(-mCornerRadius, 0);
        mCornerShadowPath.rLineTo(-mShadowSize, 0);
        // outer arc
        mCornerShadowPath.arcTo(outerBounds, 180f, 90f, false);
        // inner arc
        mCornerShadowPath.arcTo(innerBounds, 270f, -90f, false);
        mCornerShadowPath.close();
        float startRatio = mCornerRadius / (mCornerRadius + mShadowSize);
        mCornerShadowPaint.setShader(new RadialGradient(0, 0, mCornerRadius + mShadowSize,
                new int[]{mShadowStartColor, mShadowStartColor, mShadowEndColor},
                new float[]{0f, startRatio, 1f}
                , Shader.TileMode.CLAMP));

        // we offset the content shadowSize/2 pixels up to make it more realistic.
        // this is why edge shadow shader has some extra space
        // When drawing bottom edge shadow, we use that extra space.
        mEdgeShadowPaint.setShader(new LinearGradient(0, -mCornerRadius + mShadowSize, 0,
                -mCornerRadius - mShadowSize,
                new int[]{mShadowStartColor, mShadowStartColor, mShadowEndColor},
                new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
        mEdgeShadowPaint.setAntiAlias(false);
    }

    private void buildComponents(Rect bounds) {
        // Card is offset SHADOW_MULTIPLIER * maxShadowSize to account for the shadow shift.
        // We could have different top-bottom offsets to avoid extra gap above but in that case
        // center aligning Views inside the CardView would be problematic.
        final float verticalOffset = mRawMaxShadowSize * SHADOW_MULTIPLIER;
        mCardBounds.set(bounds.left + mRawMaxShadowSize, bounds.top + verticalOffset,
                bounds.right - mRawMaxShadowSize, bounds.bottom - verticalOffset);
        buildShadowCorners();
    }

    float getCornerRadius() {
        return mCornerRadius;
    }

    void getMaxShadowAndCornerPadding(Rect into) {
        getPadding(into);
    }

    void setShadowSize(float size) {
        setShadowSize(size, mRawMaxShadowSize);
    }

    void setMaxShadowSize(float size) {
        setShadowSize(mRawShadowSize, size);
    }

    float getShadowSize() {
        return mRawShadowSize;
    }

    float getMaxShadowSize() {
        return mRawMaxShadowSize;
    }

    float getMinWidth() {
        final float content = 2 *
                Math.max(mRawMaxShadowSize, mCornerRadius + mInsetShadow + mRawMaxShadowSize / 2);
        return content + (mRawMaxShadowSize + mInsetShadow) * 2;
    }

    float getMinHeight() {
        final float content = 2 * Math.max(mRawMaxShadowSize, mCornerRadius + mInsetShadow
                + mRawMaxShadowSize * SHADOW_MULTIPLIER / 2);
        return content + (mRawMaxShadowSize * SHADOW_MULTIPLIER + mInsetShadow) * 2;
    }

    public void setColor(int color) {
        mPaint.setColor(color);
        invalidateSelf();
    }

    static interface RoundRectHelper {
        void drawRoundRect(Canvas canvas, RectF bounds, float cornerRadius, Paint paint);
    }
}

1 个答案:

答案 0 :(得分:0)

所以问题是我在整个视图中绘制了一个矩形。需要在专用于阴影效果的单独视图上绘制矩形。

此外,阴影视图的高度不应超过6dp,否则矩形将显示,如果有意义的话。

最后一点,请将这些值用于密度和高程

float elevation = 2;
float density = getResources().getDisplayMetrics().density;

这是我的布局

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="info.androidhive.materialtabs.fragments.OneFragment">

    <TextView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:text="This Is A Fragment"
        android:gravity="center"
        android:textSize="40dp"
        android:textStyle="bold"
        android:layout_centerInParent="true"
        android:layout_above="@+id/bottomView"/>


    <View
        android:id="@+id/bottomView"
        android:layout_width="match_parent"
        android:layout_height="6dp"
        android:layout_above="@+id/other"/>

    <View
        android:id="@id/other"
        android:layout_alignParentBottom="true"
        android:layout_width="match_parent"
        android:layout_height="175dp"
        android:background="?attr/colorPrimary"/>

</RelativeLayout>