我正在努力做一个聊天室。现在我正在登录屏幕上工作。
输入用户名和密码后,如果正确,则应关闭登录界面并打开另一个屏幕。(应该在另一个类中运行)。如果密码或用户名错误,则应直接关闭窗口。但我不知道该怎么做。
我尝试在类中编写login
函数,然后在False
函数中,如果它返回Quit
,则应调用Login.Quit()
函数。问题是我不知道我是否可以从外面调用类中的函数。
如果我在课堂外拨打TypeError: unbound method Quit() must be called with Login instance as first argument (got nothing instead)
,则会说
from Tkinter import *
import socket
########HelperFunction########
def chunkstring (block): #Use to make the block into chunks and count the sum of ASCII value of chunks
M = []
for i in range(0, 512, 32):
L = str((block[0 + i : 32 + i]))
sum = 0
for r in range(len(L)):
sum = sum + ord(L[r])
M.append(sum)
return M
def leftrotate(x, c):
return (x << c) & 0xFFFFFFFF | (x >> (32 - c) & 0x7FFFFFFF >> (32 - c))
########Connection########
def StartConnection (IPAddress, PortNumber): #Use to set up the connection between computers and servers
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((IPAddress, PortNumber))
return s
def login (s, username, password): #Login Function
print username
print password
s.send('LOGIN ' + username + '\n')
data = s.recv(512)
List = data.split(" ") #send the commend and get something back
CH = List[2] # pick up the CHALLENGE code
CH = CH[:-2] # delete the last two unnecessary code
PD = password
message = PD + CH # combine password and CHALLENGE together
block = message + "1"
block = block + "0" * (512 - len(message) - 3 - 1) # add '0' to block and remain the space for last three digits
numLen = len(str(len(message)))
if numLen == 2: #If the password is very long, we should consider the last digits may be affected
block = block + "0" + str(len(message))
elif numLen == 3:
block = block + str(len(message))
M = chunkstring(block)
########## MD5
P = [7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22,
5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20,
4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23,
6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21]
K = [0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee,
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be,
0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa,
0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed,
0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c,
0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05,
0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039,
0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1,
0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391]
#Initialize variables
a0 = 0x67452301
b0 = 0xefcdab89
c0 = 0x98badcfe
d0 = 0x10325476
A = a0
B = b0
C = c0
D = d0
#Mainloop
for i in range(0, 64):
if i >= 0 and i <= 15:
F = (B & C) | ((~ B) & D)
F = F & 0xFFFFFFFF
g = i
elif i >= 16 and i <= 31:
F = (D & B) | ((~ D) & C)
F = F & 0xFFFFFFFF
g = (5 * i + 1) % 16
elif i >= 32 and i <= 47:
F = B ^ C ^ D
F = F & 0xFFFFFFFF
g = (3 * i + 5) % 16
elif i >= 48 and i <= 63:
F = C ^ (B | (~ D))
F = F & 0xFFFFFFFF
g = (7 * i) % 16
dTemp = D
D = C
C = B
B = B + leftrotate((A + F + K[i] + M[g]), P[i])
B = B & 0xFFFFFFFF
A = dTemp
#Add this chunk's hash to result so far:
a0 = (a0 + A) & 0xFFFFFFFF
b0 = (b0 + B) & 0xFFFFFFFF
c0 = (c0 + C) & 0xFFFFFFFF
d0 = (d0 + D) & 0xFFFFFFFF
result = str(a0) + str(b0) + str(c0) + str(d0)
s.send("LOGIN " + username + " " + result + "\n") #send messagedigest to server
reply = s.recv(512)
print reply
if "Successful" in reply:
return True
else:
Login.Quit()
return False
########Interface#########
class Login(Frame):
def __init__(self, master):
frame = Frame(master)
frame.pack()
First.geometry("250x250")
self.lab1 = Label(frame, text = "Username")
self.lab1.grid(row = 0, column = 125)
self.ent1 = Entry(frame)
self.ent1.grid(row = 1, column = 125)
self.lab2 = Label(frame, text = "Password")
self.lab2.grid(row = 2, column = 125)
self.ent2 = Entry(frame, show = "*")
self.ent2.grid(row = 3, column = 125)
self.button = Button(frame, text = "OK", command = self.Submit)
self.button.grid(row = 5, column = 125)
def Submit(self):
username = self.ent1.get()
password = self.ent2.get()
login(ss, username, password)
def Quit(self):
self.Login.quit()
First = Tk()
First.title("Login")
Login(First)
ss = StartConnection("86.36.34.215", 15112)
First.mainloop()
我也想知道如何跑到下一个班级并打开另一个窗口。
这实际上是我的功课,但我真的需要帮助。请帮助我,谢谢!
<script>
function setEnv() {
var env = document.getElementById("idname");
session.setAttribute("attName",env.value);
}
</script>
答案 0 :(得分:0)
问题是你必须打电话给#34; Quit&#34;来自一个对象,而不是一个类。
问:你有没有创建一个实例类&#34;登录&#34;?
例如:
First = Tk()
First.title("Login")
myFrame = new Login(First)
...
First.mainloop()
然后,您可以致电myFrame.Quit()
在此查看更多详情:
What is the difference between objects and classes in Python