我知道之前已经问过这个问题了,我已经尝试了不同的解决方案,但是我陷入了实施部分...... :(
目前有多个客户端可以连接到服务器,我使用了来自javadocs的多线程KnockKnock服务器/客户端示例,并进行了稍微编辑,以便您可以将消息发送到服务器,它会将它们回显给您,但是我我希望能够做到这一点,以便客户端1发送消息,然后服务器将它们广播回连接到服务器的所有客户端。
我试过环顾四周,看到与我现在处于同一位置的人,他们被告知列出一个列表来跟踪所有连接,然后遍历列表并发送消息,但我真的不知道在哪个班级或如何处理它。
如果有人可以告诉我或者只是给我提示我应该从哪里开始,我将非常感激,因为我现在真的只是停留在那里:(
到目前为止我在这里:
服务器:
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
public class Server {
public static void main(String[] args) throws IOException {
boolean listening = true;
try (ServerSocket serverSocket = new ServerSocket(4444)) {
while (listening) {
ServerThread thread = new ServerThread(serverSocket.accept());
thread.start();
}
} catch (IOException e) {
System.err.println("Could not listen on port " );
System.exit(-1);
}
}
}
ServerThread
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
public class ServerThread extends Thread{
private Socket socket = null;
public ServerThread(Socket socket) {
super("MultiServerThread");
this.socket = socket;
}
public void run() {
try (
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(
socket.getInputStream()));
) {
while (true) {
String input = in.readLine();
System.out.println(input);
out.println("ecco " + input);
if (input.equals("Bye"))
break;
}
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
客户(如果有必要,不确定,但无论如何都是这样)
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client {
public static void main(String[] args) throws IOException {
try (
Socket kkSocket = new Socket("172.30.242.51", 4444);
PrintWriter out = new PrintWriter(kkSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(kkSocket.getInputStream()));
) {
BufferedReader stdIn =
new BufferedReader(new InputStreamReader(System.in));
while (true) {
if(in != null) {
String input = stdIn.readLine();
out.println("Client: " + input);
System.out.println(in.readLine());
out.flush();
}
}
} catch (UnknownHostException e) {
System.err.println("Don't know about host " );
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to " );
System.exit(1);
}
}
}
周末愉快=)
答案 0 :(得分:0)
操作'写'在你的例子中阻塞。因此,通过所有连接进行迭代可能会导致延迟并阻止您的推送线程。如果你不想让内存泄漏,也总是为socket设置SO_TIMEOUT。
我建议使用netty server
它具有非常好的功能,可以将数据推送到所有连接的客户端 - 查找ChannelGroup
答案 1 :(得分:0)
为什么不使用NIO来解决这个问题?
一个简单的例子:
public class EchoServer {
public static void main(String[] args) throws Exception {
//Create TCP server channel
ServerSocketChannel serv = ServerSocketChannel.open();
ServerSocket sock = serv.socket();
//Create a socket on your IP and port (i.e: localhost:12345)
SocketAddress addr = new InetSocketAddress(12345);
//Bind server socket and socket address
sock.bind(addr);
//Configure socket so all its methods won't be blocking
serv.configureBlocking(false);
//Create a selector to attend all the incoming requests
Selector selector = Selector.open();
//Register into the selector the accept request type
serv.register(selector,SelectionKey.OP_ACCEPT);
//Create a common buffer
ByteBuffer commonBuffer = ByteBuffer.allocate(10000);
commonBuffer.clear();
Iterator<SelectionKey> it = null;
ByteBuffer channelBuffer = null;
for (;;){ //Infinite loop
System.out.println("Waiting for events......");
selector.select(); // This call do is blocking
System.out.println("New event received");
it = selector.selectedKeys().iterator();
while(it.hasNext()) {
SelectionKey key = (SelectionKey) it.next();
System.out.println(String.format("Processing %s", key));
it.remove(); // Remove it to avoid duplications
try{
if (key.isAcceptable()) {
System.out.println("Received new connection request");
processConnectionRequest(serv, selector);
}else if (key.isReadable()) {
System.out.println("Received new reading request");
processReadingRequest(selector, commonBuffer, key);
}else if (key.isWritable()) {
System.out.println("Received new writing request");
processWritingRequest(key);
}
}catch(Exception e){
key.cancel();
try {
key.channel().close();
} catch (Exception ce) {}
}//end catch
}//end while
}//end for
}//end main
private static void processWritingRequest(SelectionKey key) throws IOException {
SocketChannel cli = (SocketChannel) key.channel();
ByteBuffer buf = (ByteBuffer) key.attachment();
System.out.println(String.format("Wrinting into the channel %s", cli));
buf.flip();//prepare the buffer
buf.rewind();
cli.write(buf);
if (buf.hasRemaining()) {
//If there is more content remaining, compact the buffer
buf.compact();
} else {
buf.clear();
key.interestOps(SelectionKey.OP_READ);
}
}
private static void processReadingRequest(Selector selector, ByteBuffer commonBuffer, SelectionKey key)
throws IOException {
SocketChannel cli = (SocketChannel) key.channel();
if (cli.read(commonBuffer) == -1) {
System.out.println(String.format("Closing channel %s", cli));
cli.close(); // internally calls key.cancel()
}
else {//Send the data to all the channels
commonBuffer.flip();//prepare the buffer
Iterator<SelectionKey> it2 = selector.keys().iterator();
System.out.println("Writing data to all the channels");
SelectionKey keys = null;
while(it2.hasNext()) {
keys = it2.next();
System.out.println(String.format("Writing in %s", keys));
ByteBuffer buf = (ByteBuffer) keys.attachment();
if(buf!=null)
{
buf.put(commonBuffer);
keys.interestOps(SelectionKey.OP_WRITE|SelectionKey.OP_READ);
commonBuffer.rewind();
}
}
commonBuffer.clear();
}
}
private static void processConnectionRequest(ServerSocketChannel serv, Selector selector)
throws IOException, ClosedChannelException {
ByteBuffer channelBuffer;
SocketChannel cli = serv.accept();
cli.configureBlocking(false);
channelBuffer = ByteBuffer.allocate(10000);
System.out.println(String.format("Registering new reading channel: %s", cli));
cli.register(selector, SelectionKey.OP_READ, channelBuffer);
}
}