伙计们请帮助我完成我的项目,首先让我告诉你我的网站流量,有4个鹿每个都包含一个独特的声音,当我点击其中任何一个音频文件播放曲目和鹿开始动画时,当我再次点击它时,音频停止,动画也停止了。现在,如果我再次点击鹿,音频从头开始。我想要做的是从开始音频开始,我停止,换句话说我想暂停或静音音频所以当我再次点击它时,它从我停止的地方开始。以下是我的网站链接,如果您需要有关该项目的其他信息,请告诉我。 My Project Link
<script type="text/javascript">
function $extend(e, t) {
function a() {}
a.prototype = e;
var i, n = new a;
for (i in t) n[i] = t[i];
return n
}
function $bind(e, t) {
var a = function() {
return a.method.apply(a.scope, arguments)
};
return a.scope = e, a.method = t, a
}
var Horse = function(e) {
this._play = !1, this._index = e;
var t = createjs.SoundJS.getCapability("mp3") ? ".mp3" : ".ogg";
this._sound = "r/" + this._index + t, t = Horse._sizes[e],
e = new createjs.SpriteSheet({
images: ["r/" + e + ".png"],
frames: {
width: t.w,
height: t.h
},
animations: {
sing: [0, Horse._totalFrames[e] - 1]
}
}), createjs.BitmapAnimation.call(this, e), console.log(e.getNumFrames("sing")), this.gotoAndStop(0), this.onClick = $bind(this, this.clickHandler)
};
Horse.__super__ = createjs.BitmapAnimation, Horse.prototype = $extend(createjs.BitmapAnimation.prototype, {
clickHandler: function() {
(this._play = !this._play) ? (this.gotoAndPlay("sing"), createjs.SoundJS.play(this._sound, createjs.SoundJS.INTERRUPT_NONE, -1, 0, 0)) : (this.gotoAndStop(0), createjs.SoundJS.stop(this._sound))
}
});
var Main = function() {
createjs.Ticker.setFPS(12);
var e = document.getElementById("canv");
this._stage = new createjs.Stage(e);
var t = new createjs.Bitmap("r/bg.jpg");
this._stage.addChild(t),
t = new Horse(0),
t.x = 2, t.y = 45,
this._stage.addChild(t),
t = new Horse(1),
t.x = 150, t.y = 45,
this._stage.addChild(t),
t = new Horse(2),
t.x = 270, t.y = 45,
this._stage.addChild(t),
t = new Horse(3),
t.x = 395,
t.y = 45,
this._stage.addChild(t),
t = e.width / 550,
e = e.height / 300,
t > e ? t = e : e = t,
this._stage.scaleX = t,
this._stage.scaleY = e,
this._stage.update(),
createjs.Ticker.addListener($bind(this, this.tickerHandler))
};
Main.main = function() {
var e = new createjs.PreloadJS;
e.installPlugin(createjs.SoundJS), e.onComplete = Main.loaderCompleteHandler, e.loadFile("r/bg.jpg"), createjs.SoundJS.checkPlugin(!0);
for (var t = createjs.SoundJS.getCapability("mp3") ? ".mp3" : ".ogg", a = 0; 4 > a;) {
var i = a++;
e.loadFile("r/" + i + t), e.loadFile("r/" + i + ".png")
}
}, Main.loaderCompleteHandler = function() {
new Main
}, Main.prototype = {
tickerHandler: function() {
this._stage.update()
}
};
var $_;
Horse._totalFrames = [8, 8, 8, 8], Horse._sizes = [{
w: 152,
h: 257
}, {
w: 152,
h: 257
}, {
w: 152,
h: 257
}, {
w: 152,
h: 257
}], Main.main();</script>