使用Visual Studio 2013构建SignalR C ++客户端,我从NuGet Package Microsoft.AspNet.SignalR.Client.Cpp.v120.WinDesktop 的工作示例代码开始,源{{3} }
在查看库源时,我觉得事件处理过程基于here(pplx :: task),它依赖于Concurrency Runtime
void chat(const utility::string_t& name)
{
signalr::hub_connection connection{ U("https://testsite") };
auto proxy = connection.create_hub_proxy(U("ChatHub"));
proxy.on(U("broadcastMessage"), [](const web::json::value& m)
{
ucout << std::endl << m.at(0).as_string() << U(" wrote:") << m.at(1).as_string() << std::endl << U("Enter your message: ");
});
connection.start()
.then([proxy, name]()
{
for (;;)
{
utility::string_t message;
std::getline(ucin, message);
if (message == U(":q"))
{
break;
}
send_message(proxy, name, message);
}
})
.then([&connection]() // fine to capture by reference - we are blocking so it is guaranteed to be valid
{
return connection.stop();
})
.then([](pplx::task<void> stop_task)
{
try
{
stop_task.get();
ucout << U("connection stopped successfully") << std::endl;
}
catch (const std::exception &e)
{
ucout << U("exception when starting or stopping connection: ") << e.what() << std::endl;
}
}).get();
}
我想要消除&#34;用户输入&#34;零件;而当一个特定的&#34; broadcastMessage&#34;已被收到。
如果我用sleep语句替换for循环,则broadcastMessage事件将停止触发。
如果我在没有getline的情况下使用for循环,完成后将bComplete设置为true,它会按照我想要的方式工作,但会导致高CPU使用率(显然)
for (;;)
{
if (bComplete) break;
}
理想情况下,我希望连接启动,然后等到broadcastMessage事件发出信号以关闭连接。 另外&#34;聊天&#34;函数不应该返回,直到连接关闭。
答案 0 :(得分:3)
我可以在your answer中看到您已经发现Windows event objects;但是,如果您正在寻找独立于C ++ 11平台的解决方案,请考虑std::condition_variable
!
unsigned int accountAmount;
std::mutex mx;
std::condition_variable cv;
void depositMoney()
{
// go to the bank etc...
// wait in line...
{
std::unique_lock<std::mutex> lock(mx);
std::cout << "Depositing money" << std::endl;
accountAmount += 5000;
}
// Notify others we're finished
cv.notify_all();
}
void withdrawMoney()
{
std::unique_lock<std::mutex> lock(mx);
// Wait until we know the money is there
cv.wait(lock);
std::cout << "Withdrawing money" << std::endl;
accountAmount -= 2000;
}
int main()
{
accountAmount = 0;
std::thread deposit(&depositMoney);
std::thread withdraw(&withdrawMoney);
deposit.join();
withdraw.join();
std::cout << "All transactions processed. Final amount: " << accountAmount << std::endl;
return 0;
}
在这个例子中,我们制作了两个主题:一个是将钱存入账户,另一个是取款。因为线程有可能首先撤回资金,特别是因为depositMoney()
涉及更多处理,我们需要等到我们知道钱存在。我们在访问钱之前锁定了我们的线程,然后告诉condition_variable
我们在等什么。 condition_variable
将解锁该帖子,一旦存入资金并调用notify_all()
,我们就会被重新唤醒以完成处理我们的逻辑。
请注意,使用Windows event objects可以完全相同。您使用std::condition_variable::wait()
和std::condition_variable::notify_all()
代替SetEvent()
和WaitForSingleObject()
,而不是.logo{
vertical-align: middle;
display: inline-block;
margin-top: .5em
}
和chatMenuView
。这与平台无关。
答案 1 :(得分:0)
我使用WinAPI WaitForSingleObject:
HANDLE hEvent;
void chat(const utility::string_t& name)
{
signalr::hub_connection connection{ U("https://testsite") };
auto proxy = connection.create_hub_proxy(U("ChatHub"));
proxy.on(U("broadcastMessage"), [](const web::json::value& m)
{
ucout << std::endl << m.at(0).as_string() << U(" wrote:") << m.at(1).as_string() << std::endl;
if (m.at(1).as_string() == L"quit")
{
SetEvent(hEvent);
}
});
hEvent = CreateEvent(0, TRUE, FALSE, 0);
connection.start()
.then([proxy, name]()
{
WaitForSingleObject(hEvent, INFINITE);
})
.then([&connection]() // fine to capture by reference - we are blocking so it is guaranteed to be valid
{
return connection.stop();
})
.then([](pplx::task<void> stop_task)
{
try
{
stop_task.get();
ucout << U("connection stopped successfully") << std::endl;
}
catch (const std::exception &e)
{
ucout << U("exception when starting or stopping connection: ") << e.what() << std::endl;
}`enter code here`
}).get();
}