我正在研究这个非常具有挑战性的计划,我很难理解。我已经相当远了它但是我很难在每次循环后减少糖量。如何让每罐糖果随总量减少?谢谢你的帮助!
import java.util.Random;
public class TreatHouse {
int candyPot1; // # of candy in pot 1
int candyPot2; // # of candy in pot 2
int currentPot; // 1 or 2
int candyPot;
int totalCandy;
int currentTreaters;
int treatsPerTreater;
public TreatHouse(int candyPot, int totalCandy) {
// ints variable currentPot by parameter candyPot, prints message
if(candyPot !=1 && candyPot !=2) {
//candyPot = 1;
currentPot = 1;
System.out.println("Invalid input, we will use candy pot 1 first.");
}
//ensures total # of candy is more than zero
if(totalCandy <= 0){
this.totalCandy = 0;
System.out.println("We can't give out candy if we don't have any. "
+"\nI think we have some from last year. Yep, we have 100 pieces "
+"\nof candy to give out.");
}else
this.totalCandy = totalCandy;
// splits the candy between the pots
this.totalCandy = this.totalCandy + 100;
candyPot1 = this.totalCandy/2;
candyPot2 = this.totalCandy - candyPot1;
}
public int getCandyCount() {
return candyPot1 + candyPot2;
}
public void passOutCandy() {
/*if there are enough treats per treater for the given amount per treater,
pass out candy from the current pot
else display a messagethat the treaters have been tricked (No candy!)
but don't change the current pot*/
if(currentPot == 1) {
if (treatsPerTreater*currentTreaters <= candyPot1) {
candyPot1 = candyPot1 - (treatsPerTreater*currentTreaters);
} else {
System.out.println("Sorry you've been tricked! No treats for you...");
}
currentPot = 2;
}
else if (currentPot == 2){
if (treatsPerTreater*currentTreaters <= candyPot2) {
candyPot2 = candyPot2 - (treatsPerTreater*currentTreaters);
}
else{
System.out.println("Sorry you've been tricked! No treats for you...");
}
currentPot = 1;
}
}
// Sets the # of trick or treaters
public void knockKnock() {
Random gen = new Random(System.currentTimeMillis());
this.currentTreaters = gen.nextInt(13)+1; // 1 to 13 treaters
}
// Displays how much candy in each pot, total candy left
public void getCandyStatus() {
System.out.println("We have " +this.candyPot1+ " pieces of candy left in pot 1 and " +
this.candyPot2 + " pieces of candy left in pot 2.");
System.out.println("There's a total of " + (this.totalCandy) + " pieces of candy in the two pots.");
}
//returns the pot number for which candy was last given
public int getLastPot() {
return candyPot;
}
public void setTreatsPerTreater(int treatsPerTreater) {
treatsPerTreater = currentTreaters*2;
}
}
这是驱动程序:
import java.util.Scanner;
public class Halloween {
public static void main (String[] args) {
Scanner scan = new Scanner(System.in);
System.out.println("Which candy should we give out first? Candy from pot 1 or pot 2?");
int candyPot = scan.nextInt();
System.out.println("How much candy did we buy?");
int totalCandy = scan.nextInt();
TreatHouse ourHouse = new TreatHouse(candyPot, totalCandy);
while(ourHouse.getCandyCount()>0) {
ourHouse.getCandyStatus();
System.out.println("How much candy per treater should we give out?");
int treatsPerTreater = scan.nextInt();
ourHouse.setTreatsPerTreater(treatsPerTreater);
System.out.println("Knock, knock..." + "Trick or treat!!");
ourHouse.knockKnock();
ourHouse.passOutCandy();
}
System.out.println("Time to turn off the lights and go to bed!");
System.out.println("The last candy came from pot number " +ourHouse.getLastPot());
System.out.println("Happy Halloween!");
scan.close();
}
}
答案 0 :(得分:0)
提示 - 摆脱this.totalCandy
- 在构造函数完成后你不需要它,所有糖果都被分成了花盆。
将总数保存在一个单独的变量中是不必要的,因为你可以从每个底池的糖果量计算它 - 实际上有两种方式表示相同的数字(总糖果)(如totalCandy
和总和所有花盆中的糖果)使得程序更难以正确编写并且更难维护;在你的情况下,它确实是问题的原因。此建议也称为Don't Repeat Yourself principle。
答案 1 :(得分:0)
我怀疑问题在这里
public void setTreatsPerTreater(int treatsPerTreater) {
treatsPerTreater = currentTreaters*2;
}
这里你没有使用传递的参数。 currentTreaters
为0,这也会导致treatsPerTreater
为0。所以当你打电话给ourHouse.passOutCandy();
时,'1号和2号的值不会改变。
答案 2 :(得分:0)
唯一可能出错的地方(据我所知)就在这里,
public void setTreatsPerTreater(int treatsPerTreater) {
treatsPerTreater = currentTreaters*2;
}
此处,当您修改treatsPerTreater
时,您正在更改局部变量treatsPerTreater
而不是类变量。
也许你想说,
public void setTreatsPerTreater(int treatsPerTreater) {
this.treatsPerTreater = treatsPerTreater;
}
这称为shadowing
。
某些声明可能会在其作用域的一部分中被另一个同名声明所遮蔽,在这种情况下,简单名称不能用于引用声明的实体。
请阅读this了解更多详情 另请查看Jiri Tousek's answer