我有两个课程:GameSession和Location。每个GameSession都应该设置一个位置。
class Location(EndpointsModel):
_message_fields_schema = ('entityKey', 'name', 'description', 'address')
name = ndb.StringProperty(required=True)
description = ndb.TextProperty()
address = ndb.StringProperty()
class GameSession(EndpointsModel):
_message_fields_schema = ('entityKey', 'name', 'description', 'location')
name = ndb.StringProperty(required=True)
description = ndb.TextProperty()
location_key = ndb.KeyProperty(kind=Location, required=True)
def location_setter(self, value):
self.location_key = ndb.Key(urlsafe=value.entityKey)
@EndpointsAliasProperty(setter=location_setter, property_type=Location.ProtoModel())
def location(self):
return self.location_key.get()
当我尝试通过Google的API资源管理器创建新的GameSession时,我收到以下错误消息:
Error parsing ProtoRPC request (Unable to parse request content: Message Location is missing required field name)
对gamesession的POST请求如下所示:
{
"name": "aaa",
"location": {
"entityKey": "ahRkZXZ-Z2FtZXNlc3Npb24tY29yZXIVCxIITG9jYXRpb24YgICAgIDArwoM"
}
}
如何创建GameSession条目而只需指定该位置的entityKey?我只是想存储密钥,这就是为什么我不想要求名字。
答案 0 :(得分:0)
问题在于:
_message_fields_schema = ('entityKey', 'name', 'description', 'location')
特别是'entityKey'不应该存在。你可以用这样的东西掩饰你的钥匙
def IdSet(self, value):
if not isinstance(value, basestring):
raise TypeError('ID must be a string.')
self.UpdateFromKey(ndb.Key(Location, value))
@EndpointsAliasProperty(setter=IdSet, required=True)
def game_session(self):
if self.key is not None:
return self.key.string_id()
然后将_message_fields_schema更改为:
_message_fields_schema = ('name', 'description', 'game_session', 'address')
game_session将设置并按键获取游戏ID