我的验证表单工作正常,看起来像这样:
{!! Form::email('email', null, array('placeholder' => 'Email', 'class' => 'form-control ')) !!}
{{$errors->first('email')}}
如果电子邮件不好,我收到此错误:已收到电子邮件。
问题是我不想在输入上放置一个css类,如error
,以便为输入添加红色背景边框。
我该怎么做?
答案 0 :(得分:7)
您可以使用if条件进行检查错误:
<div class="form-group {{ $errors->has('email') ? 'has-error' :'' }}">
{!! Form::text('email',null,['class'=>'form-control','placeholder'=>'Email Address']) !!}
{!! $errors->first('email','<span class="help-block">:message</span>') !!}
</div>
答案 1 :(得分:3)
这是我的正确答案,不使用其他div's
:
{!! Form::email('email', null, $attributes = $errors->has('email') ? array('placeholder' => 'Email', 'class' => 'form-control has-error') : array('placeholder' => 'Email', 'class' => 'form-control')) !!}
{{$errors->first('email')}}
答案 2 :(得分:3)
您可以使用以下代码检查电子邮件字段是否有任何验证错误
<div class="form-group has-feedback @if($errors->has('email') has-error @endif">
<input name="email" class="form-control"/>
<span class="glyphicon glyphicon-user form-control-feedback"></span>
@if ($errors->has('email')) <p class="help-block"><span class="glyphicon glyphicon-exclamation-sign" aria-hidden="true"></span>
{{ $errors->first('email') }}</p>
@endif
</div>
答案 3 :(得分:1)
您可以随意添加HTML并根据需要设置样式。
HTML:
<span class="error">{{$errors->first('email')}}</span>
CSS:
.error {
border: 1px solid red;
}
编辑:将has-error
类添加到输入本身,如下所示:
{!! Form::email('email', null, array('placeholder' => 'Email', 'class' => 'form-control ' . $errors->first('email', 'has-error'))) !!}
答案 4 :(得分:0)
添加自定义错误消息
'custom' => array(
'email' => array(
'required' => 'We need to know your e-mail address!',
),
),
答案 5 :(得分:0)
<script>
if({{$errors->has('email')}}){
$(input[type="email"]).css('border-color', 'red');
}
</script>
答案 6 :(得分:-1)
将类包含错误添加到您的表单中
import wx
import wx.lib.buttons as buttons
class Main(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, id=-1, title=title, size=(300, 300))
self.initUI()
self.panel = wx.Panel(self, wx.ID_ANY, wx.DefaultPosition, size=(10000, 10000))
self.backGroundImage=''
self.Layout()
def initUI(self):
menubar = wx.MenuBar()
fileMenu = wx.Menu()
fileMenu.AppendSeparator()
imp = wx.Menu()
importBackgroundButton = imp.Append(wx.ID_ANY, 'Import background')
self.Bind(wx.EVT_MENU, self.OnImportBackground, importBackgroundButton)
fileMenu.AppendMenu(wx.ID_ANY, 'I&mport', imp)
menubar.Append(fileMenu, '&File')
self.SetMenuBar(menubar)
self.SetTitle('test')
self.Centre()
self.Show(True)
#load background
def OnImportBackground(self, e):
app = wx.App(None)
style = wx.FD_OPEN | wx.FD_FILE_MUST_EXIST
dialog = wx.FileDialog(None, 'Open', wildcard='*.png', style=style)
if dialog.ShowModal() == wx.ID_OK:
path = dialog.GetPath()
else:
path = None
dialog.Destroy()
self.backgroundImage = ButtonImage(self, self.panel, path, (0, 0))
W = self.backgroundImage.bmp.GetSize()[0]
H = self.backgroundImage.bmp.GetSize()[1]
self.SetSize((W+16, H+58))
self.Refresh()
#crash
class ButtonImage():
def __init__(self, parent, panel, nameImage, pos):
self.panel = panel
self.bmp = wx.Bitmap(nameImage, wx.BITMAP_TYPE_ANY)
self.maxPiecePositionX = self.panel.GetSize()[0] - self.bmp.GetSize()[0]
self.maxPiecePositionY = self.panel.GetSize()[1] - self.bmp.GetSize()[1]
self.bmapBtn = wx.BitmapButton(self.panel, id=wx.ID_ANY, bitmap=self.bmp, style=wx.NO_BORDER, pos=pos)
self.bmapBtn.Bind(wx.EVT_LEFT_DOWN, self.OnClickDown, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_LEFT_UP, self.OnClickUp, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_MOTION, self.MoveButton, self.bmapBtn)
self.hold = 0
self.holdPosition = (0, 0)
def EnterButton(self, event):
pass
def LeaveButton(self, event):
self.hold = 0
def OnClickDown(self, event):
obj = event.GetEventObject()
self.hold = 1
self.holdPosition = (event.GetX(), event.GetY())
def OnClickUp(self, event):
self.hold = 0
def MoveButton(self, event):
deltaX, deltaY = 0, 0
if self.hold:
deltaX = event.GetPosition()[0] - self.holdPosition[0]
deltaY = event.GetPosition()[1] - self.holdPosition[1]
newPositionX = self.bmapBtn.GetPosition()[0] + deltaX
newPositionY = self.bmapBtn.GetPosition()[1] + deltaY
if (0 < newPositionX < self.maxPiecePositionX) and (0 < newPositionY < self.maxPiecePositionY):
self.bmapBtn.SetPosition((newPositionX, newPositionY))
else:
self.holdPosition = self.holdPosition[0] + deltaX, self.holdPosition[1] + deltaY
self.bmapBtn.Raise()
self.bmapBtn.Refresh()
app = wx.App()
frame = Main(None, "Test")
frame.Show()
app.MainLoop()
如果出现错误,可以使用if条件,在
中设置类{!! Form::email('email', null, array('placeholder' => 'Email', 'class' => 'form-control has-error')) !!}
或者你可以这样做
@if($errors->has('email'))
{!! Form::email('email', null, array('placeholder' => 'Email', 'class' => 'form-control has-error')) !!}
@else
{!! Form::email('email', null, array('placeholder' => 'Email', 'class' => 'form-control')) !!}
@endif