我创建了一个名为Game
的新对象:
public class Game {
private String gamenaam;
private String bungeenaam;
private int poort;
private int minplayers;
private int maxplayers;
private static GameState gamestate = GameState.Ingame;
public Game(String naam) {
this.gamenaam = naam;
setAlles();
}
public String getGameNaam() {
return this.gamenaam;
}
public String getBungeeNaam() {
return bungeenaam;
}
public int getPoort() {
return poort;
}
public int getMinPlayers() {
return minplayers;
}
public int getMaxPlayers() {
return maxplayers;
}
public GameState getCurrentState() {
//System.out.print(gamenaam + ":" + MySQL.getGameState(getGameNaam()) + ":" + gamestate);
return gamestate;
}
public void setCurrecntState(GameState state) {
gamestate = state;
}
private void setAlles() {
bungeenaam = MySQL.getBungeeNaam(this.gamenaam);
poort = MySQL.getPoort(this.gamenaam);
minplayers = MySQL.getMinPlayer(this.gamenaam);
maxplayers = MySQL.getMaxPlayer(this.gamenaam);
//gamestate = MySQL.getGameState(this.gamenaam);
}
}
我将所有内容存储在public static HashMap<Location, Game> gameSigns = new HashMap<Location, Game>();
地图
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(Bukkit.getPluginManager().getPlugin("SCGameHost"), new Runnable() {
@Override
public void run() {
for(Map.Entry<Location, Game> entry: Main.gameSigns.entrySet()){
Game game = entry.getValue();
if(game.getGameNaam().equalsIgnoreCase("Heks")) {
System.out.print(game.getGameNaam()+" is changed to FINISHED");
game.setCurrecntState(GameState.Finished);
}else {
game.setCurrecntState(GameState.Maintenance);
}
}
}
}, 10 *20L, 10 *20L);
我在gameSigns HashMap Heks和Snowball中有两件事。
当我将Heks改为GameState.Finished
时,雪球也在改变。
答案 0 :(得分:0)
这是因为变量gamestate是静态的,所以它在Game类的所有实例之间共享。如果您想要不同实例的单独值,请删除单词static。