我的实现是:
在我的鼠标移动中,我将转换将在
我将curPath
转换为(Date,value)
然后转换为(X and Y-axis
),以便将它们保存在我画布的实现中。
我的问题是我如何检测点[]?这样我就可以突出显示它并拖动它。
答案 0 :(得分:4)
更新。
这比我预期的要大。我会继续提高答案的质量。请参阅答案的底部以了解状态。
<强>提货。强> 最简单的方法是检查鼠标距离线中每个点的距离,并突出显示最近点的线。问题是当你有很多行和很多点时,它会变慢并变得无法使用。
另一种方法是在每一行存储一些额外的信息,以帮助您审查不会被挑选的行。在示例中,我为每一行创建一个边界框,并检查鼠标是在该框内部还是附近。如果是这样,那么我会搜索一行,检查每个线段并保持最接近鼠标的线。
要看的一些功能。
Helpers.prototype.resetExtent();
Helpers.prototype.extent();
Helpers.prototype.copyOfExtent();
用于查找边界框。 (程度)
function refreshLine(line);
在绘制一条线后调用,它需要绘制一组点并添加边界框(范围),以及演示的其他内容。
function findLineAt(x,y){
此函数采用鼠标的x,y
位置(或任何),并返回20像素内的最近行。它首先检查边界框,如果通过它调用
Helpers.prototype.getDistToPath = function (line,x,y) {
这使得线条只是一组点,并检查到每条线的中心的距离。它还检查检查是否需要更多细节并调用该函数。
Helpers.prototype.distPointToLine = function (x, y, x1, y1, x2, y2) {
此函数将返回从点到线的最短距离。 x,y
是点x1,y1,x2,y2
是该行。它不检查线段而是检查无限长的线。 Helpers.lineSegPos
属性将保持该行上最近点的标准化位置。如果你需要它。
回到findLineAt(x,y)
,在所有这些调用之后,如果找到则会返回该行,否则返回未定义。
突出显示并拖动。
突出显示取决于你。我只是非常快地循环最接近线的色调。你可能希望在它周围放一个边界框。您可以轻松完成每次更新时重绘最近的行。
工作原理
主循环。 更新()
处理主循环,每秒调用60次并且必须为零件,绘图部分用于绘图和拾取以进行拾取。看看是否(drawMode ===&#34; Pick&#34;)。鼠标只在更新中读取,鼠标由鼠标监听器独立设置。在每个循环结束时,我保存鼠标按钮状态mouse.lastButton
,以便我可以检查鼠标向下和向上移动的时间。
在pick
部分,如果鼠标未关闭,我会调用findLineAt
功能。如果我找到一条线(线!== undefined),我会通过更改颜色并绘制它来突出显示该线。
因为每次更新我都有当前的mouseButton状态以及上次更新的内容,所以我会知道鼠标按钮何时首先向下移动,因为mouse.button
为真且mouse.lastButton
为false。如果鼠标附近有一条线,我会在dragOffX
和dragOffY
中记录鼠标位置,并将标记dragging
设置为true。我还将画布绘制到另一个画布上作为背景。此时我还会检查哪个鼠标按钮已关闭。如果右键我复制该行并将其设置为要拖动的行,或者如果中间按钮我搜索所有行以在lineArray
中找到它的索引并删除它,那么只需重绘。
下一次更新(1/60秒后)和dragging
标志为真mouse.button
为真且lastLine
(最接近的线)未定义我知道我拖了一个线。我清除了画布,绘制了画布的保存副本(绘制它的速度更快,然后再重新绘制所有的线条,特别是如果你有100个点的1000个点的线条),然后重绘我拖动的线。
要练习绘制拖动线的位置,我会得到鼠标距dragOffX
和dragOffY
的距离,并将setTransform(1, 0 , 0, 1, mouse.x - dragOffX, mouse.y - dragOffY)
的转置部分设置为该距离。这具有通过拖动量移动线的效果。我一直这样做,直到鼠标按钮启动。
下拉强>
下一次更新和mouse.button已启动。
如果鼠标按钮已启动并且dragging
标志为真,那么我必须放弃该行。此时,从dragOffX
dragOffY
获取鼠标距离,并将其添加到该行中的每个点。有效地移动线。我也更新了边界框。然后我清除屏幕并重新绘制所有线条,从画布上移除线条的旧位置并将其放在它的新家。
完成。
代码增长了一点。如果这个答案得到了一些支持,那么我会再清理一下。如果不好则无所谓..
它涵盖了您的问题的基础知识,通过鼠标操作检测和移动点。突出显示和移动由点组成的线条。我的观点是每个都有x和y的对象数组。每行存储在lineArray
一行包含style, extent, id
属性,以及一个名为line
的数组中,包含所有点。
有一个鼠标处理程序可以获取所需的鼠标事件。移动,鼠标向下和向上,鼠标移出。鼠标移开可通过关闭鼠标按钮来停止鼠标锁定。当鼠标悬停在画布上时,我也会停止上下文菜单。
我使用requestAnimationFrame来调用update以使其保持平稳运行。
我希望这会对你有所帮助。如果它是你所追求的,我会改进它。如果不是,你将不得不提供更多信息。请问你是否有问题。
更新。
添加了边界框并改进了我昨晚忘记修复的Helpers.prototype.getDistToPath(line,x,y)
。现在它更快,不会错过与x和y轴平行的线。移动屏幕重绘以适应边界框并添加更多注释。
如果您对此问题有疑问,请随时询问。
function log(){}; // duck up the logs
customCursors ={
encoding:"url('data:image/png;base64,",
drag_small : {
center : " 25 25,",
image : "iVBORw0KGgoAAAANSUhEUgAAADMAAAAzCAYAAAA6oTAqAAACQElEQVRoQ+2azW7DIAyAYZdJW6vlVmmnvcLe/yH2CjtN6i1Tu0m9rIMsJIYChmCvCWkuqZSA/fkPQyoF83VWl5RSqJtQd8kpjnVyB4QdiA0GghhvcHuIBcYH8h9A5DAxEG4gUhgN8rzbiY/9Hs1zjpAjg0nxiEtIDUQCMwWEI+SKYfJBzorDFkvloSvAXKZTs92K9nAoXlTJYFwV9YofunyNAEWHQALjU9qETijpA2OK9CkaHLJ8NYumBrzBoMss/sK6wkyHDLRJyp6EKsxyZUc9Y5R62mzE5/GYvB+hhNFVMVV+EMZVKGeVpoYxwYHp4IUp3VhxwehwjwFdwIQUwawC84oTJgZkwaQogRfIvzcA/DCkb1m63Eu9sE4CFqQBxgty+hLi/mHocnMOVyzFf96EuHv1AkKopmlE27YW5wiuDHD6Vvo8Ds/daOlggh7pYMbBqdaEnon9zpmve9ejDwSS0f3IRBgYGqOwF2W0dysEKWCskO4dkz1vbADMF9PaQ6OF8qBECT1ndZ6pJ2eMa6upZlGg/mFunF91ncGAFtcBxIDmApPVm4WA5gCD6bCO/Qz0EFzMFrvTnLoip3TfKUbJlb+uA41c60S7cPUQS+Ip8syYm2eg9dzjoMFK/edy19KxTqI0j4o9Y5LdVXqxXwFy+zYXfHbfZ9IPKWb85QyrXlh1oqxuxTmDdduJ22sSPUgmgUBV/A8gx0OUoWX1jVhMT3leVW8WKgpcHmFtZ3whxw2iZZIWAF9IOod/rPJ+AQ3iOFgpekFcAAAAAElFTkSuQmCC')"
},
}
function setCursor (name){
if(name === undefined){
canvas.style.cursor = "default";
}
if(customCursors[name] !== undefined){
var cur = customCursors[name];
canvas.style.cursor = customCursors.encoding + cur.image + cur.center + " pointer";
}else{
canvas.style.cursor = name;
}
}
// get canvas button and creat context2D
var canvas = document.getElementById("canV");
var ctx = canvas.getContext("2d");
var but = document.getElementById("redrawAllID");
but.addEventListener("click",function(){
if(drawMode === "Pick"){
drawMode = "Draw";
but.value = "Draw Mode";
}else{
drawMode = "Pick";
but.value = "Pick Mode";
lastLine = undefined;
backGroundImage.ctx.clearRect(0,0,backGroundImage.width,backGroundImage.height);
backGroundImage.ctx.drawImage(canvas,0,0);
}
})
// Groover Bitmaps API dependency replacement
// Extracted from Groover.Bitmaps
var createImage= function(w,h){ // create a image of requier size
var image = document.createElement("canvas");
image.width = w;
image.height =h;
image.ctx = image.getContext("2d"); // tack the context onto the image
return image;
}
var backGroundImage = createImage(canvas.width,canvas.height);
if(!mouse){
// get all the mouse events
canvas.addEventListener('mousemove',mouseMoveEvent);
canvas.addEventListener('mousedown',mouseMoveEvent);
canvas.addEventListener('mouseup' ,mouseMoveEvent);
canvas.addEventListener('mouseout' ,mouseMoveEvent);
canvas.addEventListener("contextmenu", function(e){ e.preventDefault();}, false);
// helper for random colour
var mouse = { // mouse data
x:0,
y:0,
button:false,
lastButton:false, // need this to see when the mouse goes down
which:[false,false,false],
};
}
function mouseMoveEvent(event){// handle all canvas mouse events as they come in
// get new mouse positions
mouse.x = event.offsetX;
mouse.y = event.offsetY;
if(mouse.x === undefined){ // if firefox
mouse.x = event.clientX;
mouse.y = event.clientY;
}
if(event.type === "mouseout"){
mouse.button = false;
mouse.which[0] = false;
mouse.which[1] = false;
mouse.which[2] = false;
}
if(event.type === "mousedown"){ // now see if there is extra info
mouse.button = true;
mouse.which[event.which-1] = true;
}
if(event.type === "mouseup"){ // now see if there is extra info
mouse.button = false;
mouse.which[event.which-1] = false;
}
event.preventDefault();
}
// because forEach is too slow
if (Array.prototype.each === undefined) {
Object.defineProperty(Array.prototype, 'each', {
writable : false,
enumerable : false,
configurable : false,
value : function (func) {
var i,
returned;
var len = this.length;
for (i = 0; i < len; i++) {
returned = func(this[i], i);
if (returned !== undefined) {
this[i] = returned;
}
}
}
});
}
// helper functions
function Helpers(){
}
Helpers.prototype.randomColour = function(){
return "hsl("+Math.floor(Math.random()*360)+",100%,50%)";
}
Helpers.prototype.occilatingColour = function(){
var t = (new Date()).valueOf()
return "hsl("+(Math.floor(t/2)%360)+",100%,50%)";
}
// used for building up the extent of a cloud of points
Helpers.prototype.resetExtent = function(){
if(this.extentObj === undefined){ // check if the extentObj is there
this.extentObj = {}; // if not create it
}
this.extentObj.minX = Infinity;
this.extentObj.minY = Infinity;
this.extentObj.maxX = -Infinity;
this.extentObj.maxY = -Infinity;
}
Helpers.prototype.extent = function( p) { // add a point to the extent
this.extentObj.minX = Math.min(this.extentObj.minX, p.x);
this.extentObj.minY = Math.min(this.extentObj.minY, p.y);
this.extentObj.maxX = Math.max(this.extentObj.maxX, p.x);
this.extentObj.maxY = Math.max(this.extentObj.maxY, p.y);
}
Helpers.prototype.copyOfExtent = function () { // get a copy of the extent object
return {
minX : this.extentObj.minX,
minY : this.extentObj.minY,
maxX : this.extentObj.maxX,
maxY : this.extentObj.maxY,
centerX : (this.extentObj.maxX-this.extentObj.minX)/2,
centerY : (this.extentObj.maxY-this.extentObj.minY)/2,
width:this.extentObj.maxX-this.extentObj.minX,
height:this.extentObj.maxY-this.extentObj.minY,
};
}
Helpers.prototype.getID = function(){ // return a unique ID for this session
if(this.id === undefined){
this.id = 0;
}
this.id += 1;
return this.id;
}
// function to get distance of point to a line
Helpers.prototype.distPointToLine = function (x, y, x1, y1, x2, y2) {
var px = x2 - x1;
var py = y2 - y1;
var u = this.lineSegPos = Math.max(0, Math.min(1, ((x - x1) * px + (y - y1) * py) / (this.distSqr1 = (px * px + py * py))));
return Math.sqrt(Math.pow((x1 + u * px) - x, 2) + Math.pow((y1 + u * py) - y, 2));
}
// function to get the distance of a point to a set of point describing a line
Helpers.prototype.getDistToPath = function (line,x,y) {
var i,len, lineLen,dist;
len = line.length;
x1 = line[0].x;
y1 = line[0].y;
var minDist = Infinity;
for(i = 1; i < len-1; i++){
var near = false;
x2 = line[i].x;
y2 = line[i].y;
lineLen = Math.hypot(x1-x2,y1-y2);
dist = Math.hypot((x1+x2)/2-x,(y1+y2)/2-y);
minDist = Math.min(minDist,dist);
if(dist < lineLen ){
minDist = Math.min(minDist,helpers.distPointToLine(x,y,x1,y1,x2,y2));
}
if(minDist < minDistToPass){
return minDist;
}
x1 = x2;
y1 = y2;
}
return minDist;
}
var helpers = new Helpers();
// Stuff for paths and drawing
var lineArray = []; // list of paths
var lastLine; // last line drawn
var points; // current recording path
var drawing = false; // flag is mouse down and drawing
var dragging = false;
var dragOffX;
var dragOffY;
var drawMode = "Draw";
var minDistToPass = 2; // If a line is closer than this then stop search we found the winning line
// functions to redraw all recorded lines
function redrawAll(){ // style to draw in
ctx.clearRect(0,0,canvas.width,canvas.height);
lineArray.each(function(p){ // draw each one point at atime
redraw(p,p.style);
})
}
// lineDesc is a line and its description
// style is a the style to draw the line in.
// withBox if true draw bounding box [optional]
function redraw(lineDesc,style,withBox){ // draws a single line with style
var line = lineDesc.line;
var len = line.length;
var i;
ctx.beginPath(); //
ctx.strokeStyle = style.colour; // set style and colour
ctx.lineWidth = lineDesc.style.width;
ctx.lineJoin = "round";
ctx.lineCap = "round";
ctx.moveTo(line[0].x,line[0].y); // move to the first pont
for(i = 1; i < line.length; i++){ // lineto all the rest
ctx.lineTo(line[i].x,line[i].y);
};
ctx.stroke(); // stroke
if(withBox){
var w = Math.ceil(lineDesc.style.width/2); // need the lines width to expand the bounding box
ctx.lineWidth = 1;
ctx.strokeStyle = "black";
ctx.strokeRect( // draw the box around the line
lineDesc.extent.minX-w,
lineDesc.extent.minY-w,
lineDesc.extent.width+w*2,
lineDesc.extent.height+w*2
)
}
// done
}
// Finds the closest line and returns it. If no line can be found it returns undefined.
function findLineAt(x,y){
var minDist = 20; // Set the cutoff limit. Lines further than this are ignored
var minLine;
var w;
lineArray.each(function(line){ // do ech line one at a time
w = line.style.width;
if(x >= line.extent.minX-w && x <= line.extent.maxX+w && // is the point inside the bounding
y >= line.extent.minY-w && y <= line.extent.maxY+w){ // boc
var dist = helpers.getDistToPath(line.line,x,y); // if so then do a detailed distance check
if(dist < minDist){ // is the distance to the line less than any other distance found
minDist = dist; // if so remember the line
minLine = line;
}
}
dist = Math.hypot(line.extent.centerX-x,line.extent.centerY-y); // check the distance to the
if(dist<minDist){ // center of the bounding boc
minDist = dist; // use this one if bound box center if close
minLine = line;
}
});
return minLine;
}
function refreshLine(line){ // updates the line to get extend and add stuff if needed
// a good place to smooth the line if need
if(!line.isLine){
var newLine = {}; // new object
newLine.isLine = true; // flag to indicate that the line has been updated
newLine.line = line; // attach the line
newLine.id = helpers.getID(); // get a unique Id for the line
newLine.style = { // give it a style
colour:helpers.randomColour(),
width:Math.random()*4+10,
};
}else{
var newLine = line;
}
var extent = helpers.extent.bind(helpers)
helpers.resetExtent();
line.each(extent);
newLine.extent = helpers.copyOfExtent();
return newLine;
}
function update(){ // one animframe
if(drawMode === "Draw"){
if(!mouse.lastButton && mouse.button ){ // if the mouse but just down;
points = []; // create an new array
drawing = true; // flag drawinf
lineArray.push(points); // save the point array onto the pointsArray
points.push({x:mouse.x,y:mouse.y}); // add the first point
setCursor("none");
}else
if(drawing && mouse.button){ // while the mouse is down keep drawing
points.push({x:mouse.x,y:mouse.y}); // save new point
var p1 = points[points.length-2]; // get last line seg and draw it
var p2 = points[points.length-1];
ctx.lineWidth = 1;
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.moveTo(p1.x,p1.y);
ctx.lineTo(p2.x,p2.y);
ctx.stroke();
}else{
if(drawing){ // if drawing and mouse up
points.push({x:mouse.x,y:mouse.y}); // add the last point
lineArray.push(points = refreshLine(lineArray.pop()))
// redraw the newly draw line
redraw(points,points.style);
drawing = false; // flag that drawing is off.
}else{
setCursor("crosshair");
}
}
}else
if(drawMode = "Pick"){
if(!dragging && !mouse.button){ // is the mouse near a line and not dragging
ctx.clearRect(0,0,canvas.width,canvas.height); // clear background
ctx.drawImage(backGroundImage,0,0); // draw copy of existing lines
var line = findLineAt(mouse.x,mouse.y); // find the line
if(line !== undefined){ // is a line is near
setCursor("drag_small"); // highlight it
lastLine = line; // remember it
// draw it hightlighted with bounding box.
redraw(lastLine,{colour:helpers.occilatingColour(),width:lastLine.width},true);
}else{
setCursor(); // not near a line so turn of cursoe
}
}else // next check if the mouse has jsut been click to start a drag.
if(lastLine !== undefined && !mouse.lastButton && mouse.button){
if(mouse.which[2]){ // Check which button. Right? then copy
var newLine = [];
lastLine.line.each(function(p){newLine.push({x:p.x,y:p.y})});
newLine = refreshLine(newLine)
newLine.style = lastLine.style;
lastLine = newLine;
lineArray.push(newLine)
}else
if(mouse.which[1]){ // Check which button. Middle? then delete
var index;
lineArray.each(function(line,i){
if(line.id === lastLine.id){
index = i;
}
})
if(index !== undefined){
lineArray.splice(index,1);
}
ctx.clearRect(0,0,canvas.width,canvas.height);
redrawAll();
lastLine = undefined;
if(lineArray.length === 0){
drawMode = "Draw";
but.value = "Draw Mode";
}
}
if(lastLine !== undefined){
dragging = true;
dragOffX = mouse.x;
dragOffY = mouse.y;
// backGroundImage.ctx.clearRect(0,0,canvas.width,canvas.height);
// backGroundImage.ctx.drawImage(canvas,0,0);
}
}else{
if(dragging && !mouse.button){ // Drop is dragging true and not mouse down
dragging = false;
var ox = mouse.x-dragOffX; // Find the drag offset
var oy = mouse.y-dragOffY;
helpers.resetExtent(); // get ready for new bounding box.
lastLine.line.each(function(p){ // move each point of the line
p.x += ox;
p.y += oy;
helpers.extent(p); // and test the bounding box
return p;
})
lastLine.extent = helpers.copyOfExtent(); // get the new boundong box
ctx.clearRect(0,0,canvas.width,canvas.height);
redrawAll();
backGroundImage.ctx.clearRect(0,0,backGroundImage.width,backGroundImage.height);
backGroundImage.ctx.drawImage(canvas,0,0);
}else
if(dragging){ // if dragging
ctx.clearRect(0,0,canvas.width,canvas.height); // clear
ctx.drawImage(backGroundImage,0,0); // draw existing lines
var ox = mouse.x-dragOffX; // get the drag offset
var oy = mouse.y-dragOffY;
ctx.setTransform(1,0,0,1,ox,oy); // translate by drag offset
redraw(lastLine,lastLine.style); //draw the dragged line
ctx.setTransform(1,0,0,1,0,0); // reset transform
}
}
}
mouse.lastButton = mouse.button; // set the last button state
window.requestAnimationFrame(update); // request a new frame
}
window.requestAnimationFrame(update)
&#13;
.canC {
width:256px;
height:256px;
border:black 2px solid;
}
.info{
font-size:x-small;
}
&#13;
<input type="button" id="redrawAllID" value="Click to Pick"></input>
<div class="info">Mouse down to draw.In pick mode mouse hover over line.<br> Left Button drag,middle delete, right copy.</div>
<canvas class="canC" id="canV" width=256 height=256></canvas>
&#13;