我正在构建一个非常简单的swift应用程序,它使用两个视图控制器 - “ViewControler”和“AnimalChooserViewControler”。首先有一个简单的标签和一个带有一个项目的工具栏,它将用户转移到第二个屏幕。在第二个,有自定义选择器。该应用程序的整个目的是使用输出UILabel显示用户从第二个视图控制器选择的任何内容到第一个视图控制器。我必须提到我使用的是xCode 6.4(ios8)
我的问题是当我尝试将presentViewController转换为! ViewController应用程序崩溃“致命错误:在展开Optional值时意外发现nil (lldb)“例外。如何解决这个问题,有什么建议吗? 这是我在ViewControler中的代码:
class ViewController: UIViewController {
@IBOutlet weak var outputLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func displayAnimal(choosenAnimal: String, withSound choosenSound: String, fromComponent choosenComponent: String){
self.outputLabel.text = "You changed \(choosenComponent) (\(choosenAnimal)(and the sound \(choosenSound))"
}
}
这是我在AnimalChooserViewControler中的代码
class AnimalChooserViewController: UIViewController, UIPickerViewDataSource, UIPickerViewDelegate{
let kComponentCount: Int = 2
let kAnimalComponent: Int = 0
let kSoundComponent: Int = 1
var animalNames: [String] = []
var animalSounds: [String] = []
var animalImages: [UIImageView] = []
@IBAction func dismisAnimalChooser(sender: AnyObject) {
dismissViewControllerAnimated(true, completion: nil)
}
func numberOfComponentsInPickerView(pickerView: UIPickerView) -> Int {
return kComponentCount
}
func pickerView(pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
if component == kAnimalComponent{
return animalNames.count
} else {
return animalSounds.count
}
}
func pickerView(pickerView: UIPickerView, viewForRow row: Int, forComponent component: Int, reusingView view: UIView!) -> UIView {
if component == kAnimalComponent {
let choosenImageView: UIImageView = animalImages[row]
let workarroundImageView: UIImageView = UIImageView(frame: choosenImageView.frame)
workarroundImageView.backgroundColor = UIColor(patternImage: choosenImageView.image!)
return workarroundImageView
} else {
let soundLabel: UILabel = UILabel(frame: CGRectMake(0, 0, 100, 32))
soundLabel.text = animalSounds[row]
return soundLabel
}
}
func pickerView(pickerView: UIPickerView, rowHeightForComponent component: Int) -> CGFloat {
return 55.0
}
func pickerView(pickerView: UIPickerView, widthForComponent component: Int) -> CGFloat {
if component == kAnimalComponent{
return 75.0
} else {
return 150.0
}
}
func pickerView(pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int) {
let initialView : ViewController = presentedViewController as! ViewController
if component == kAnimalComponent{
let choosenSound: Int = pickerView.selectedRowInComponent(self.kSoundComponent)
initialView.displayAnimal(animalNames[row], withSound: animalSounds[choosenSound], fromComponent: "the Animal")
} else {
let choosenAnimal: Int = pickerView.selectedRowInComponent(kAnimalComponent)
initialView.displayAnimal(animalNames[choosenAnimal], withSound: animalSounds[row], fromComponent: "the Sound")
}
}
override func viewDidLoad() {
super.viewDidLoad()
animalNames = ["Mouse","Goose","Cat","Dog","Snake","Bear","Pig"]
animalSounds = ["Oink","Rawr","Sss","Meow","Honk","Squeak"]
animalImages = [UIImageView(image: UIImage(named: "mouse.png")),
UIImageView(image: UIImage(named: "goose.png")),
UIImageView(image: UIImage(named: "cat.png")),
UIImageView(image: UIImage(named: "dog.png")),
UIImageView(image: UIImage(named: "snake.png")),
UIImageView(image: UIImage(named: "bear.png")),
UIImageView(image: UIImage(named: "pig.png"))]
preferredContentSize = CGSizeMake(340,380)
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let initialView: ViewController = presentedViewController as! ViewController
initialView.displayAnimal(animalNames[0], withSound: animalSounds[0], fromComponent: "nothing yet...")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
答案 0 :(得分:0)
我发现导致异常的原因。我使用“presentsViewController”而不是“presentsViewController”。愚蠢的错误,但我花了一个小时才找到它:)