我是Android游戏开发的新手,我正面临着有关屏幕图像背景的问题。
以下是我的完整课程代码SimpleBaseGameActivity
与图像尺寸对应的更新相机宽度和高度
private final int CAMERA_WIDTH = 480;//800;
private final int CAMERA_HEIGHT = 836; //1280;
private Camera mCamera;
//Background variables
private TextureRegion region;
private Scene mScene;
@Override
public EngineOptions onCreateEngineOptions() {
this.mCamera = new Camera(0,0,CAMERA_WIDTH,CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.PORTRAIT_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
}
@Override
protected void onCreateResources() throws IOException {
BitmapTextureAtlas atlas = new BitmapTextureAtlas(this.getTextureManager(),CAMERA_WIDTH+CAMERA_WIDTH,CAMERA_HEIGHT+CAMERA_HEIGHT);
this.region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas,this,"snow_bg.png",0,0);
atlas.load();
}
@Override
protected Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mScene = new Scene();
Sprite sprite = new Sprite(0,0,region,this.getVertexBufferObjectManager());
this.mScene.setBackground(new SpriteBackground(sprite));
return this.mScene;
}
我面临的问题是背景图片,它不是全屏幕。我一直在寻找如何在AndEngine
中拉伸图像背景,但我没有找到任何好的资源。
这是屏幕截图。
但是图片全屏视图是
请给我一些建议,我应该做些什么,或者为了实现我的目标而采用示例代码。
提前致谢。
答案 0 :(得分:2)
首先:可爱的背景!第二:您的区域尺寸应为2的幂(256x256,1024x512,2048x2048等)。第三:你的图像尺寸是多少?它们与相机宽度或高度相同吗?如果没有,你可以这样做:
array.each_with_index{ |element,index| element.method(index) }
通常的想法是设置背景的尺寸,而不仅仅是它的位置,因为它没有自动拉伸到屏幕的大小。
答案 1 :(得分:1)
感谢ŁukaszMotyczka,我能够通过制作我的精灵来实现这一目标
float centerX = CAMERA_WIDTH/2;
float centerY = CAMERA_HEIGHT/2;
Sprite sprite = new Sprite(centerX,centerY,this.region, this.getVertexBufferObjectManager());
这是我的完整代码
private final int CAMERA_WIDTH = 480;
private final int CAMERA_HEIGHT = 836;
private Camera mCamera;
private TextureRegion region;
private Scene mScene;
@Override
public EngineOptions onCreateEngineOptions() {
this.mCamera = new Camera(0,0,CAMERA_WIDTH,CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.PORTRAIT_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
}
@Override
protected void onCreateResources() throws IOException {
BitmapTextureAtlas atlas = new BitmapTextureAtlas(this.getTextureManager(),CAMERA_WIDTH,CAMERA_HEIGHT);
this.region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas,this,"snow_bg.png",0,0);
atlas.load();
}
@Override
protected Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mScene = new Scene();
float centerX = CAMERA_WIDTH/2;
float centerY = CAMERA_HEIGHT/2;
Sprite sprite = new Sprite(centerX,centerY,this.region, this.getVertexBufferObjectManager());
this.mScene.setBackground(new SpriteBackground(sprite));
return this.mScene;
}
答案 2 :(得分:0)
更改此
Sprite sprite = new Sprite(0,0,region,this.getVertexBufferObjectManager());
到
Sprite sprite = new Sprite(0, 0, region,getWidth(), region.getHeight(), region, this.getVertexBufferObjectManager());