我有这段代码:
def get_key():
while 1:
event = pygame.event.poll()
if event.type == KEYDOWN:
return event.key
else:
pass
def display_box(screen, message):
fontobject = pygame.font.Font(None,40)
if len(message) != 0:
screen.blit(fontobject.render(message, 1, (0,255,0)),((screen.get_width() / 2) - 300, (screen.get_height() / 2)-50 ))
pygame.display.flip()
def ask(screen, question):
current_string = []
display_box(screen, question + ": " + string.join(current_string,""))
while 1:
inkey = get_key()
if inkey == K_BACKSPACE:
current_string = current_string[0:-1]
elif inkey == K_RETURN:
break
elif inkey == K_MINUS:
current_string.append("_")
elif inkey <= 127:
current_string.append(chr(inkey))
display_box(screen, question + ": " + string.join(current_string,""))
return int(string.join(current_string,""))
此代码应显示用户在键盘上输入屏幕的内容。虽然它适用于字母,但退格不适用于数字。我认为它与
有关string.join(current_string,"")
in
def ask(screen, question)
,但我不知道如何解决这个问题。
请帮忙
答案 0 :(得分:1)
I don't see where you actually clean up the screen. There should be some form of fill() command to set the screen to a background color before blitting the newest message to it. Otherwise, you're blitting a message with one fewer character to the screen exactly on top of the last message.